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	<title>利用者:Sculptorjim/Game Engine/Logic/Actuators/Shape Action - 版の履歴</title>
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	<updated>2026-04-29T08:52:11Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine/Logic/Actuators/Shape_Action&amp;diff=132931&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine/Logic/Actuators/Shape_Action&amp;diff=132931&amp;oldid=prev"/>
		<updated>2018-06-28T20:44:40Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:44時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine/Logic/Actuators/Shape_Action&amp;diff=132930&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones: moved User:Sculptorjim/Shape Action to User:Sculptorjim/Game Engine/Logic/Actuators/Shape Action</title>
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		<updated>2011-12-21T19:07:07Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Shape_Action&quot; class=&quot;mw-redirect&quot; title=&quot;利用者:Sculptorjim/Shape Action&quot;&gt;User:Sculptorjim/Shape Action&lt;/a&gt; to &lt;a href=&quot;/%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine/Logic/Actuators/Shape_Action&quot; title=&quot;利用者:Sculptorjim/Game Engine/Logic/Actuators/Shape Action&quot;&gt;User:Sculptorjim/Game Engine/Logic/Actuators/Shape Action&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.5|Doc:2.5/Manual/Game Engine/Logic/Actuators/IPO|Doc:2.5/Manual/Game Engine/Logic/Actuators/Shape_Action}}&lt;br /&gt;
&lt;br /&gt;
{{review|text=2.59, needs to be updated to 2.61}}&lt;br /&gt;
&lt;br /&gt;
= Shape Action Actuator =&lt;br /&gt;
;Shape Action actuator is working with actions that are stored in the shapekeys of the mesh and put together in the shapekey editor.&lt;br /&gt;
&lt;br /&gt;
[[File:BGE_Actuator_Shape_Action_Play.png|thumb|right|271 px| Shape_Action Actuator (Play option)]]&lt;br /&gt;
'''Play'''&lt;br /&gt;
;A menu which sets the method by which the Shape Action is to be played.&lt;br /&gt;
[[File:BGE_Actuator_Shape_Action_Property.png|thumb|right|271 px| Shape_Action Actuator (Property option)]]&lt;br /&gt;
:{{Literal|Property}}&lt;br /&gt;
:For as long as the actuator is activated the animation will be controlled by the property assigned in the field replacing Start and End button. The property assigns the frame number. &lt;br /&gt;
:{{Literal|Loop End}}&lt;br /&gt;
:Plays the animation from start to end and then restarts. &lt;br /&gt;
:{{Literal|Loop Stop}}&lt;br /&gt;
:Plays from start to end, only as long as the actuator is activated. When it is not, the animation is paused and continued once the actuator is activated again. When it reaches the end frame, the animation starts over again.&lt;br /&gt;
:{{Literal|Flipper}}&lt;br /&gt;
:Plays from start to end, only as long as the actuator is activated. When it is not, it plays backward back to the start.&lt;br /&gt;
:{{Literal|Ping Pong}}&lt;br /&gt;
:Plays the animation from start to end, next time the actuator is activated it plays from end to start.&lt;br /&gt;
:{{Literal|Play}}&lt;br /&gt;
:play the ipo from start to end, then reset. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
;{{Literal|Action}}&lt;br /&gt;
:defines which action to be used. Note that it is case sensitive, meaning “myaction” is not the same as “MYACTION”. &lt;br /&gt;
;{{Literal|Continue}}&lt;br /&gt;
:makes the action continue from the last frame it was at the last time the actuator was used. &lt;br /&gt;
;{{Literal|Start Frame}}&lt;br /&gt;
:Frame at which the action starts.&lt;br /&gt;
;{{Literal|End Frame}}&lt;br /&gt;
:Frame at which the action ends.&lt;br /&gt;
;{{Literal|Blendin}}&lt;br /&gt;
:Frame count to use for switching actions.&lt;br /&gt;
;{{Literal|Priority}}&lt;br /&gt;
:Execution priority (Range: 0 (highest) to 100 (lowest))&lt;br /&gt;
;{{Literal|Frame Property}}&lt;br /&gt;
:Set the Game Object Property as frame number of shape action.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones</name></author>
		
	</entry>
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