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	<title>利用者:Sculptorjim/Game Engine/Logic/Actuators/State - 版の履歴</title>
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	<updated>2026-06-07T14:00:23Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine/Logic/Actuators/State&amp;diff=114315&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine/Logic/Actuators/State&amp;diff=114315&amp;oldid=prev"/>
		<updated>2018-06-28T19:51:44Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:51時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine/Logic/Actuators/State&amp;diff=114314&amp;oldid=prev</id>
		<title>2012年1月20日 (金) 12:01にwiki&gt;Sculptorjimによる</title>
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		<updated>2012-01-20T12:01:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.5|Doc:2.5/Manual/Game Engine/Logic/Actuators/IPO|Doc:2.5/Manual/Game Engine/Logic/Actuators/State}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=State Actuator=&lt;br /&gt;
The State actuator allows the user to create complex logic, whilst retaining a clear user interface. It does this by having different states, and performing operations upon them&lt;br /&gt;
&lt;br /&gt;
See [[User:Sculptorjim/Game Engine/Logic/Actuators/Common_Options|Actuator Common Options]] for common options.&lt;br /&gt;
&lt;br /&gt;
Special Options:&lt;br /&gt;
[[File:2.5_Game_Engine_Actuator_State.png|thumb|right|271px|State actuator]]&lt;br /&gt;
[[File:2.5_Game_Engine_Actuator_State_Options.png|thumb|right|271px|State actuator options]]&lt;br /&gt;
&lt;br /&gt;
;'''Operation'''&lt;br /&gt;
Menu to select the state operation required.&lt;br /&gt;
:{{Literal|Change State}}&lt;br /&gt;
: Change from the current state to the state specified.&lt;br /&gt;
:{{Literal|Remove State}}&lt;br /&gt;
: Removes the specified states from the active states (deactivates them).&lt;br /&gt;
:{{Literal|Add State}}&lt;br /&gt;
: Adds the specified states to the active states (activates them).&lt;br /&gt;
:{{Literal|Set State}}&lt;br /&gt;
: Moves from the current state to the state specified, deactivating other added states.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Usage Notes==&lt;br /&gt;
With the state actuator, you can create tiers of logic, without the need for hundreds of properties. Use it well, and you benefit greatly, but often problems may be circumvented by python.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|Doc:2.5/Manual/Game_Engine/Logic/Actuators/2D_Filters|Doc:2.5/Manual/Game_Engine/Logic/Actuators/Message}}&lt;br /&gt;
[[Category:Camera]]&lt;br /&gt;
[[Category:Game engine]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Sculptorjim</name></author>
		
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