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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3ASculptorjim%2FGame_Engine%2FLogic%2FProperties%2FEditing</id>
	<title>利用者:Sculptorjim/Game Engine/Logic/Properties/Editing - 版の履歴</title>
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	<updated>2026-04-24T21:42:33Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine/Logic/Properties/Editing&amp;diff=137513&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T20:50:10Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:50時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine/Logic/Properties/Editing&amp;diff=137512&amp;oldid=prev</id>
		<title>2012年7月8日 (日) 07:44にwiki&gt;Sculptorjimによる</title>
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		<updated>2012-07-08T07:44:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header||}}&lt;br /&gt;
&lt;br /&gt;
= Property Editing = &lt;br /&gt;
Logic Properties are created and edited using the  panel on the left of the Logic Editor Panel. The top menu provides a list of the available property types.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
[[File:BGE_Game_Logic_Properties.png|frame|right|Property Panel]] &lt;br /&gt;
;'''Add Property''' button&lt;br /&gt;
:This button adds a new property to the list, default is a {{Literal|Float}} property named “&amp;lt;code&amp;gt;prop&amp;lt;/code&amp;gt;”, followed by a number if there already is one with this name.&lt;br /&gt;
&lt;br /&gt;
;'''Name''' field&lt;br /&gt;
:Where you give your property its name, this is how you are going to access it through python or expressions. The way to do so in python is by dictionary style lookup (&amp;lt;code&amp;gt;GameObject[&amp;quot;&amp;lt;i&amp;gt;propname&amp;lt;/i&amp;gt;&amp;quot;]&amp;lt;/code&amp;gt;). The name is case sensitive.&lt;br /&gt;
&lt;br /&gt;
;'''Type''' menu &lt;br /&gt;
:This menu determines which type of property it is ([[#Property Types|see below]]).&lt;br /&gt;
&lt;br /&gt;
;'''Value''' field&lt;br /&gt;
:Sets the initial value of the property.&lt;br /&gt;
&lt;br /&gt;
;'''{{Shortcut/Keypress|I}}''' information button&lt;br /&gt;
:Display property value in debug information. If debugging is turned on, the value of the property is given in the top left-hand corner of the screen while the game is run. To turn debugging on, tick {{Literal|Show Debug Properties}} in the {{Literal|Game}} menu. All properties with debugging activated will then be presented with their object name, property name and value during gameplay. This is useful if you suspect something with your properties is causing problems.&lt;br /&gt;
&lt;br /&gt;
;'''{{Shortcut/Keypress|X}}'''&lt;br /&gt;
:Delete property.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game_Engine]]&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer||}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Sculptorjim</name></author>
		
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