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	<title>利用者:Sculptorjim/Game Engine/Logic/Sensors/Collision - 版の履歴</title>
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	<updated>2026-06-13T15:16:04Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine/Logic/Sensors/Collision&amp;diff=132997&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T20:44:42Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:44時点における版&lt;/td&gt;
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&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine/Logic/Sensors/Collision&amp;diff=132996&amp;oldid=prev</id>
		<title>2012年7月3日 (火) 13:17にwiki&gt;Sculptorjimによる</title>
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		<updated>2012-07-03T13:17:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.6|Doc:2.6/Manual/User:Sculptorjim/Game Engine/Logic/Sensors/Collision}}&lt;br /&gt;
&lt;br /&gt;
=Collision sensor=&lt;br /&gt;
&lt;br /&gt;
[[File:BGE_Sensor_Collision.png|right|thumb|300px|Collision sensor]]&lt;br /&gt;
&lt;br /&gt;
A {{Literal|Collision}} sensor works like a {{Literal|Touch}} sensor but can also filter by property or material. Only objects with the property/material with that name will generate a positive pulse upon collision. Leave blank for collision with any object.&lt;br /&gt;
&lt;br /&gt;
See [[User:Sculptorjim/Game Engine/Logic/Sensors/Common_Options|Sensor Common Options]] for common options.&lt;br /&gt;
&lt;br /&gt;
Special Options:&lt;br /&gt;
;'''{{Button|Pulse}} button'''&lt;br /&gt;
: Makes it sensible to other collisions even if it is still in touch with the object that triggered the last positive pulse.&lt;br /&gt;
&lt;br /&gt;
;'''{{Button|M/P}} button'''&lt;br /&gt;
: Toggles between material and property filtering.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Sculptorjim</name></author>
		
	</entry>
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