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	<title>利用者:Sculptorjim/Game Engine/Logic/Sensors/Overview - 版の履歴</title>
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	<updated>2026-04-24T08:54:58Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine/Logic/Sensors/Overview&amp;diff=132937&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T20:44:40Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:44時点における版&lt;/td&gt;
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		<author><name>Yamyam</name></author>
		
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine/Logic/Sensors/Overview&amp;diff=132936&amp;oldid=prev</id>
		<title>2012年1月11日 (水) 13:04にwiki&gt;Sculptorjimによる</title>
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		<updated>2012-01-11T13:04:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Sensors =&lt;br /&gt;
&lt;br /&gt;
Sensors are what cause the game logic to do anything. Sensors can be triggered by events such as a nearby object, a key pressed on the keyboard, timed events, etc. When a sensor is triggered, a positive pulse is sent to all controllers that are linked to it. &lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
Sensors fire pulses to controllers. The pulses can be TRUE or FALSE. Different parameters on the sensor's logic brick control when a sensor fires what pulse. This is extremly important as it has direct influence on the game logic and the performance. It is up to the controllers how to react on TRUE and FALSE pulses.&lt;br /&gt;
&lt;br /&gt;
Sensors will fire pulses to connected controllers. These can be either:&lt;br /&gt;
:Individual pulses when the sensor detects an event, or&lt;br /&gt;
:Sequences of repeated pulses, fired at a rate of 60Hz (or some lower frequency determined by a user setting).&lt;br /&gt;
  &lt;br /&gt;
;The pulses sent by sensors can send TRUE or FALSE pulses.&lt;br /&gt;
&lt;br /&gt;
==Sensor Types==&lt;br /&gt;
The following types of actuator are currently available:&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; border=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid rgb(170, 170, 170); margin: 1em 1em 1em 0pt; border-collapse: collapse;&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[User:Sculptorjim/Game Engine/Logic/Sensors/Actuator|Actuator]]&lt;br /&gt;
 |Senses when the specified actuator is activated.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[User:Sculptorjim/Game Engine/Logic/Sensors/Always|Always]]&lt;br /&gt;
 |Gives a constant stream of output pulses.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[User:Sculptorjim/Game Engine/Logic/Sensors/Collision|Collision]]&lt;br /&gt;
 |Senses when object collides with another object with specified name and property. &lt;br /&gt;
 |-&lt;br /&gt;
 |[[User:Sculptorjim/Game Engine/Logic/Sensors/Delay|Delay]]&lt;br /&gt;
 |Gives an output pulse after a specified delay. &lt;br /&gt;
 |-&lt;br /&gt;
 |[[User:Sculptorjim/Game Engine/Logic/Sensors/Joystick|Joystick]]&lt;br /&gt;
 |Detects joystick events.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[User:Sculptorjim/Game Engine/Logic/Sensors/Keyboard|Keyboard]]&lt;br /&gt;
 |Detects keyboard events. &lt;br /&gt;
 |-&lt;br /&gt;
 |[[User:Sculptorjim/Game Engine/Logic/Sensors/Message|Message]]&lt;br /&gt;
 |Detects messages sent from elsewhere in the game logic. &lt;br /&gt;
 |-&lt;br /&gt;
 |[[User:Sculptorjim/Game Engine/Logic/Sensors/Mouse|Mouse]]&lt;br /&gt;
 |Detects mouse events. &lt;br /&gt;
 |-&lt;br /&gt;
 |[[User:Sculptorjim/Game Engine/Logic/Sensors/Near|Near]]&lt;br /&gt;
 |Gives an  output pulse whenever another object comes within a specified distance. &lt;br /&gt;
 |-&lt;br /&gt;
 |[[User:Sculptorjim/Game Engine/Logic/Sensors/Property|Property]]&lt;br /&gt;
 |Detects changes in a specified property.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[User:Sculptorjim/Game Engine/Logic/Sensors/Radar|Radar]]&lt;br /&gt;
 |Gives an  output pulse whenever another object comes within a cone region of specified distance and angular spread.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[User:Sculptorjim/Game Engine/Logic/Sensors/Random|Random]]&lt;br /&gt;
 | Generates pulses with random intervals.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[User:Sculptorjim/Game Engine/Logic/Sensors/Ray|Ray]]&lt;br /&gt;
 |Gives an output pulse whenever a ray along a specified axis intercepts another object.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[User:Sculptorjim/Game Engine/Logic/Sensors/Touch|Touch]]&lt;br /&gt;
 |Detects when the object touches (or separates from) another object. &lt;br /&gt;
 |}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|Doc:Manual/Game Engine/Logic/Controllers|Doc:Manual/Game Engine/Logic/Sensors}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engine]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Sculptorjim</name></author>
		
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