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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3ASculptorjim%2FGame_Engine%2FPhysics%2FObjects%2FRigid_Body</id>
	<title>利用者:Sculptorjim/Game Engine/Physics/Objects/Rigid Body - 版の履歴</title>
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	<updated>2026-05-12T12:03:42Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine/Physics/Objects/Rigid_Body&amp;diff=135259&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine/Physics/Objects/Rigid_Body&amp;diff=135259&amp;oldid=prev"/>
		<updated>2018-06-28T20:47:51Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:47時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine/Physics/Objects/Rigid_Body&amp;diff=135258&amp;oldid=prev</id>
		<title>2012年7月9日 (月) 16:05にwiki&gt;Sculptorjimによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine/Physics/Objects/Rigid_Body&amp;diff=135258&amp;oldid=prev"/>
		<updated>2012-07-09T16:05:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|}}&lt;br /&gt;
&lt;br /&gt;
= Rigid Body Physics Object Type =&lt;br /&gt;
&lt;br /&gt;
Probably the most common type of object in the [[Doc:2.6/Manual/Game_Engine|Game Engine]]. It will give/receive collisions and react with a change in its velocity and its rotation. A Rigid Body ball would begin rotating and roll down (where a [[User:Sculptorjim/Game_Engine/Physics/Objects/Dynamic|Dynamic]] ball would only hit and slide down the ramp).&lt;br /&gt;
&lt;br /&gt;
The idea behind Rigid Body dynamics is that the mesh does not deform. If you need deformation you will need to either go to [[User:Sculptorjim/Game_Engine/Physics/Objects/Soft_Body|Soft Body]] or else fake it with animated Actions.&lt;br /&gt;
&lt;br /&gt;
In the example game demo, [[Doc:2.6/Tutorials/Frijoles|Frijoles]], the Rigid Body type is represented by the Boulders that spawn from the top of the level. Notice how they tumble and roll in response to the collisions with the Arena.&lt;br /&gt;
&lt;br /&gt;
For more documentation, see the [[User:Sculptorjim/Game_Engine/Physics|Top BGE Physics page]].&lt;br /&gt;
&lt;br /&gt;
= Options =&lt;br /&gt;
&lt;br /&gt;
{{User:Sculptorjim/Game_Engine/Physics/PythonAccessToOptions}}&lt;br /&gt;
&lt;br /&gt;
{{User:Sculptorjim/Game_Engine/Physics/CommonOptions}}&lt;br /&gt;
&lt;br /&gt;
{{User:Sculptorjim/Game_Engine/Physics/MassOption}}&lt;br /&gt;
{{User:Sculptorjim/Game_Engine/Physics/RadiusOption}}&lt;br /&gt;
{{User:Sculptorjim/Game_Engine/Physics/FormFactorOption}}&lt;br /&gt;
&lt;br /&gt;
{{User:Sculptorjim/Game_Engine/Physics/AnisotropicFrictionOptions}}&lt;br /&gt;
&lt;br /&gt;
{{User:Sculptorjim/Game_Engine/Physics/TransformOptions}}&lt;br /&gt;
&lt;br /&gt;
= Collision Bounds =&lt;br /&gt;
&lt;br /&gt;
{{User:Sculptorjim/Game_Engine/Physics/Collision_Bounds}}&lt;br /&gt;
&lt;br /&gt;
= Create Obstacle =&lt;br /&gt;
&lt;br /&gt;
{{User:Sculptorjim/Game_Engine/Physics/Create_Obstacle}}&lt;br /&gt;
&lt;br /&gt;
= All Types =&lt;br /&gt;
&lt;br /&gt;
{{User:Sculptorjim/Game_Engine/Physics/AllTypes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game_Engine]]&lt;br /&gt;
[[Category:Physics]]&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Sculptorjim</name></author>
		
	</entry>
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