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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3ASculptorjim%2FGame_Engine%2FPhysics%2FRadiusOption</id>
	<title>利用者:Sculptorjim/Game Engine/Physics/RadiusOption - 版の履歴</title>
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	<updated>2026-04-26T13:57:31Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine/Physics/RadiusOption&amp;diff=135813&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine/Physics/RadiusOption&amp;diff=135813&amp;oldid=prev"/>
		<updated>2018-06-28T20:48:31Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:48時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine/Physics/RadiusOption&amp;diff=135812&amp;oldid=prev</id>
		<title>wiki&gt;Rking: Using sub-bullets for clarity.</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine/Physics/RadiusOption&amp;diff=135812&amp;oldid=prev"/>
		<updated>2012-03-28T09:15:15Z</updated>

		<summary type="html">&lt;p&gt;Using sub-bullets for clarity.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;* {{Literal|Radius}} - If you have the &amp;quot;Collision Bounds: Sphere&amp;quot; set explicitly (or implicitly through having the Collision Bounds subpanel unchecked), this will multiply with the Object's (unapplied) Scale. Note that none of the other bounds types are affected. Also note that in the 3D View the display will show this for all types, even though it is only actually used with Sphere.&lt;br /&gt;
** Range: 0.01-10.&lt;br /&gt;
** Default: 1.&lt;br /&gt;
** Python property: &amp;lt;code&amp;gt;obj.game.radius&amp;lt;/code&amp;gt;&lt;br /&gt;
** Demo: The table below describes the results visible in [[Media:Manual-BGE-Physics_BoundsRadiusAndScale.blend|Manual-BGE-Physics_BoundsRadiusAndScale.blend]].&lt;br /&gt;
{| {{Css/prettytable|75%}}&lt;br /&gt;
! Basic&lt;br /&gt;
! Radius=1.5&lt;br /&gt;
! Unapplied Scale&lt;br /&gt;
! Applied Scale&lt;br /&gt;
! Collision Bounds&lt;br /&gt;
|-&lt;br /&gt;
| Rolls, &amp;lt;span style=&amp;quot;color: #3BA100&amp;quot;&amp;gt;radius of 1 BU&amp;lt;/span&amp;gt;&lt;br /&gt;
| Rolls, &amp;lt;span style=&amp;quot;color: #3BA100&amp;quot;&amp;gt;radius of 1.5 BU&amp;lt;/span&amp;gt; (&amp;lt;span style=&amp;quot;color: #E71700&amp;quot;&amp;gt;after &amp;quot;popping&amp;quot; upward&amp;lt;/span&amp;gt;)&lt;br /&gt;
| Rolls, &amp;lt;span style=&amp;quot;color: #3BA100&amp;quot;&amp;gt;radius of 1.5 BU&amp;lt;/span&amp;gt;&lt;br /&gt;
| Rolls, &amp;lt;span style=&amp;quot;color: #E71700&amp;quot;&amp;gt;radius of 1 BU (!)&amp;lt;/span&amp;gt;&lt;br /&gt;
| Default (which is Sphere)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #3BA100&amp;quot;&amp;gt;Slides, extent of 1 BU&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #3BA100&amp;quot;&amp;gt;Slides, extent of 1 BU&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #3BA100&amp;quot;&amp;gt;Slides, extent of 1.5 BU&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #3BA100&amp;quot;&amp;gt;Slides, extent of 1.5 BU&amp;lt;/span&amp;gt;&lt;br /&gt;
| Box&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #3BA100&amp;quot;&amp;gt;&amp;quot;&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #3BA100&amp;quot;&amp;gt;&amp;quot;&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #3BA100&amp;quot;&amp;gt;&amp;quot;&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #3BA100&amp;quot;&amp;gt;&amp;quot;&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Convex Hull&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #3BA100&amp;quot;&amp;gt;Slides, extent of 1 BU (but with more friction than above)&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #3BA100&amp;quot;&amp;gt;Slides, extent of 1 BU (but with more friction than above)&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #E71700&amp;quot;&amp;gt;Acts insane&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #3BA100&amp;quot;&amp;gt;Slides, extent of 1.5 BU&amp;lt;/span&amp;gt;&lt;br /&gt;
| Triangle Mesh&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Rking</name></author>
		
	</entry>
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