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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3ASculptorjim%2FGame_Engine%2FPhysics%2FRightColumnOfOptions</id>
	<title>利用者:Sculptorjim/Game Engine/Physics/RightColumnOfOptions - 版の履歴</title>
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	<updated>2026-06-04T03:20:18Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine/Physics/RightColumnOfOptions&amp;diff=135827&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine/Physics/RightColumnOfOptions&amp;diff=135827&amp;oldid=prev"/>
		<updated>2018-06-28T20:48:33Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:48時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine/Physics/RightColumnOfOptions&amp;diff=135826&amp;oldid=prev</id>
		<title>wiki&gt;Rking: Using sub-bullets for clarity.</title>
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		<updated>2012-03-28T09:21:24Z</updated>

		<summary type="html">&lt;p&gt;Using sub-bullets for clarity.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;* {{Literal|Use Material Force Field}} - Materials can have physics settings on them as well: Friction, Elasticity, Force Field (positive or negative force), and also Dampening to other materials. When you turn on this checkbox, you are enabling the Material to exhibit this spring force. &lt;br /&gt;
** Default: Off.&lt;br /&gt;
** Python property: &amp;lt;code&amp;gt;obj.game.use_material_physics_fh&amp;lt;/code&amp;gt;&lt;br /&gt;
* {{Literal|Rotate From Normal}} - &amp;lt;span style=&amp;quot;color: #E7007A&amp;quot;&amp;gt;TODO: Learn/demo/explain.&amp;lt;/span&amp;gt; [Does this require a concurrent setting in the Material?]&lt;br /&gt;
** Default: Off.&lt;br /&gt;
** Python property: &amp;lt;code&amp;gt;obj.game.use_rotate_from_normal&amp;lt;/code&amp;gt;&lt;br /&gt;
* {{Literal|No Sleeping}} - Prevents simulation meshes from sleeping. When an object has a linear velocity or angular velocity, it is in motion. It will detect collisions, receive gravity, etc. Once these thresholds are close to zero, it will cease these calculations---until another object interacts with it wake it up.&lt;br /&gt;
** Default: Off.&lt;br /&gt;
** Python property: &amp;lt;code&amp;gt;obj.game.use_sleep&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>wiki&gt;Rking</name></author>
		
	</entry>
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