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	<title>利用者:Sculptorjim/Materials/Multiple Materials - 版の履歴</title>
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	<updated>2026-05-15T03:56:13Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Materials/Multiple_Materials&amp;diff=140029&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T20:52:48Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:52時点における版&lt;/td&gt;
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		<author><name>Yamyam</name></author>
		
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Materials/Multiple_Materials&amp;diff=140028&amp;oldid=prev</id>
		<title>2013年3月3日 (日) 08:50にwiki&gt;Sculptorjimによる</title>
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		<updated>2013-03-03T08:50:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.6|Doc:2.6/Manual/Materials|Doc:2.6/Manual/Materials/Properties/Introduction}} &lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left: 1em; float: right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt; &lt;br /&gt;
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= Multiple Materials =&lt;br /&gt;
&lt;br /&gt;
Normally, different colours or patterns on an object are achieved by adding textures to your materials, However, in  some applications you can obtain multiple colours on an object by assigning different materials to  the individual faces of the object. &lt;br /&gt;
&lt;br /&gt;
[[File:Doc_2.6_Materials_Creating.png|border|right|Add new material]]&lt;br /&gt;
To apply several materials to different faces of the same object you use the Material Slots options (3) in the Materials header panel.  &lt;br /&gt;
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[[File:Manual-2.5-Material-MatMenu-MatAdded-EditMode.png|frame|right|Material menu in edit mode]]&lt;br /&gt;
The workflow for applying a second material to some faces of an object covered by a base material  is a follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;*In Object mode, apply the base material to the whole object (as shown in [[Doc:2.6/Manual/Materials/Assigning a Material|Assigning a Material]])&lt;br /&gt;
;* Create/select the second material (the whole object will change to this new material)&lt;br /&gt;
;* In the Active Material box (2), re-select the base material.&lt;br /&gt;
;* Go to Edit Mode - Face Select (A new box appears above the Active Material box with Assign/Select/Deselect)&lt;br /&gt;
;* Select the face/faces to be coloured with the second material.&lt;br /&gt;
;* In the Object Material Slots box (3), click the + to create a new slot, and while this is still active, click on the second material in the Available Materials list. &lt;br /&gt;
;* Click the Assign button, and the second material will appear on the selected object faces.&lt;br /&gt;
; &lt;br /&gt;
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* You can also make this new material a copy of an existing material by adding the data block&lt;br /&gt;
Select object, get the material, (R Click) – Copy data to clipboard&lt;br /&gt;
When you have renamed the material, click “Data – Data” to link to existing material&lt;br /&gt;
Proceed to assign faces as reqd.&lt;br /&gt;
NB  If you change the material on the original object, the new object colour changes too&lt;br /&gt;
&lt;br /&gt;
[[Category:Materials]]&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|2.6|Doc:2.6/Manual/Materials|Doc:2.6/Manual/Materials/Properties/Introduction}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Sculptorjim</name></author>
		
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