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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3ASculptorjim%2FMaterials%2FProperties%2FGame_Settings</id>
	<title>利用者:Sculptorjim/Materials/Properties/Game Settings - 版の履歴</title>
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	<updated>2026-05-15T02:30:46Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Materials/Properties/Game_Settings&amp;diff=140455&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T20:53:15Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:53時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Materials/Properties/Game_Settings&amp;diff=140454&amp;oldid=prev</id>
		<title>2013年3月3日 (日) 13:49にwiki&gt;Sculptorjimによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Materials/Properties/Game_Settings&amp;diff=140454&amp;oldid=prev"/>
		<updated>2013-03-03T13:49:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|Doc:2.6/Manual/Materials/Properties/Shadows|Doc:2.6/Manual/Materials/Properties/Physics}}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=Game Settings=&lt;br /&gt;
&lt;br /&gt;
[[File:Doc 2.6 Materials Properties Game Settings.png|right|right| Game Settings Panel]] This panel contains properties that control how the object surfaces that use the material are rendered in real time by the Blender Game Engine.&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|Doc:2.6/Manual/Materials/Properties/Shadows|Doc:2.6/Manual/Materials/Properties/Physics}}&lt;br /&gt;
&lt;br /&gt;
;'''Backface Cull'''  (default On)&lt;br /&gt;
:Hide the back faces of objects rendered with this material. If &amp;quot;Off&amp;quot;, both sides of the surface are visible (at the expense of lower rendering speed). Note that this setting is applied per-material and not per-face; e.g. if the material is applied to a cube, only the back and front faces of the cube are visible, and not both sides of each face.&lt;br /&gt;
&lt;br /&gt;
;'''Invisible'''&lt;br /&gt;
:Hide all faces of objects rendered with this material.&lt;br /&gt;
&lt;br /&gt;
;'''Text'''&lt;br /&gt;
:Use material as [[Doc:2.6/Manual/Modeling/Texts|Text object]] in the Game Engine.&lt;br /&gt;
&lt;br /&gt;
;'''Alpha Blend''' menu:&lt;br /&gt;
:Controls how the alpha channel is used to create a transparent texture in the rendered image.&lt;br /&gt;
&lt;br /&gt;
;;{{Literal|'''Alpha Sort'''}}&lt;br /&gt;
::Orders the sequence in which transparent objects are drawn on top of each other, so that ones in front receive more light than ones behind. &lt;br /&gt;
&lt;br /&gt;
;;{{Literal|'''Alpha Blend'''}}&lt;br /&gt;
::Uses the alpha values present in the bitmap image sourced in the Image slot.&lt;br /&gt;
&lt;br /&gt;
;;{{Literal|'''Alpha Clip'''}}&lt;br /&gt;
::Uses the alpha channel as a simple mask.&lt;br /&gt;
&lt;br /&gt;
;;{{Literal|'''Add'''}}&lt;br /&gt;
::?&lt;br /&gt;
&lt;br /&gt;
;;{{Literal|'''Opaque'''}}  (default)&lt;br /&gt;
::All alpha values are ignored; the scene is completely non-transparent.&lt;br /&gt;
&lt;br /&gt;
;'''Face Orientation''' menu:&lt;br /&gt;
Provides options regarding the orientation (ie rotation transformation) of faces to which the material is applied.&lt;br /&gt;
&lt;br /&gt;
;;{{Literal|'''Shadow'''}}&lt;br /&gt;
&lt;br /&gt;
;;{{Literal|'''Billboard'''}}&lt;br /&gt;
&lt;br /&gt;
;;{{Literal|'''Halo'''}}&lt;br /&gt;
&lt;br /&gt;
;;{{Literal|'''Normal'''}}  (default)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Materials]]&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|Doc:2.6/Manual/Materials/Properties/Shadows|Doc:2.6/Manual/Materials/Properties/Physics}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Sculptorjim</name></author>
		
	</entry>
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