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	<title>利用者:Sebbas/GSoC 2016/Reports/Week 1 - 版の履歴</title>
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	<updated>2026-08-18T22:33:38Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sebbas/GSoC_2016/Reports/Week_1&amp;diff=151579&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T21:17:14Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:17時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sebbas/GSoC_2016/Reports/Week_1&amp;diff=151578&amp;oldid=prev</id>
		<title>wiki&gt;Sebbas: /* Week 1 */</title>
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		<updated>2016-06-11T13:59:37Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Week 1&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Week 1 =&lt;br /&gt;
&lt;br /&gt;
=== What's been done ===&lt;br /&gt;
&lt;br /&gt;
* Some cleanup in my 'fluid-mantaflow' branch. Merged master and removed deprecated smoke code. Some Scons files where still there too. ({{GitCommit|rBc65d58a3846d}}, {{GitCommit|rB7a8fd7068ef7}})&lt;br /&gt;
&lt;br /&gt;
* It turns out that my [[User:Sebbas/GSoC_2016/Reports/Preparations|prototype]] did not scale very well: Loading the fluid objects in the form of &amp;lt;tt&amp;gt;.obj&amp;lt;/tt&amp;gt; into Mantaflow can become ugly (you'd have that &amp;lt;tt&amp;gt;.obj&amp;lt;/tt&amp;gt; file somewhere on disk) and might underperform. Especially when dealing with large meshes. I discussed this with my mentor and he advised me to just fill up a levelset grid which indicates what's inside and what's outside the mesh (e.g. -1 in and 1 outside).&lt;br /&gt;
&lt;br /&gt;
* So I tinkered with my best friend &amp;lt;tt&amp;gt;smoke.c&amp;lt;/tt&amp;gt; and used the BVH trees to calculate such a map. To load it into Mantaflow I used the same structures I am using with all the smoke &amp;amp; fire grids. ({{GitCommit|rB7872e2fc3b04}})&lt;br /&gt;
&lt;br /&gt;
=== Next up ===&lt;br /&gt;
&lt;br /&gt;
* Discuss my approach to create a &amp;quot;map of points indicating points inside and outside a mesh&amp;quot; on IRC. My implementation works but I feel there might already exist a function or so for that (which I'm just not aware of).&lt;br /&gt;
* Clean up &amp;lt;tt&amp;gt;smoke.c&amp;lt;/tt&amp;gt; so that smoke &amp;amp; fire work again. I had to disable a lot for liquids to work. ({{GitCommit|rB240ed366ce70}}, {{GitCommit|rB21d382fdfe84}}) &lt;br /&gt;
&lt;br /&gt;
=== Questions ===&lt;br /&gt;
&lt;br /&gt;
* How problematic is it to &amp;quot;kill&amp;quot; a physics modifier (backwards compatibility, issues in .blend files)? I am thinking of totally removing the &amp;quot;Fluid&amp;quot; modifier and repurposing the smoke code to work for liquids as well.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Sebbas</name></author>
		
	</entry>
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