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	<title>利用者:Sebbas/GSoC 2016/Reports/Week 5 - 版の履歴</title>
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	<updated>2026-05-15T04:52:43Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sebbas/GSoC_2016/Reports/Week_5&amp;diff=151831&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T21:17:36Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:17時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sebbas/GSoC_2016/Reports/Week_5&amp;diff=151830&amp;oldid=prev</id>
		<title>2016年6月26日 (日) 20:19にwiki&gt;Sebbasによる</title>
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		<updated>2016-06-26T20:19:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Week 5 =&lt;br /&gt;
&lt;br /&gt;
This week was a bit of a bummer. I did not find any good solutions for the problems from last week, got some insights though.&lt;br /&gt;
&lt;br /&gt;
=== What's been done ===&lt;br /&gt;
&lt;br /&gt;
* Regarding the mesh issue in the viewport (missing faces): Since I am using the old smoke domain mesh for the generated liquid mesh (the one from &amp;lt;tt&amp;gt;.bobj.gz&amp;lt;/tt&amp;gt; files), wireframe mode is used by default. Obviously, for smoke this makes sense, for liquids we need to have the faces. I desperately tried to toggle this behaviour and get faces for the liquids domain but did not succeed. &lt;br /&gt;
&lt;br /&gt;
* Why does the generated liquid mesh have to replace the domain mesh anyway (like in Elbeem)? I figured that it might make more sense if a flow object was used for the generated liquid mesh: It leaves the domain size untouched (important when later setting up a simulation that combines smoke and liquid flow objects!) and you don't have to toggle mesh faces in the domain (liquids with faces, smoke only wireframe). &lt;br /&gt;
&lt;br /&gt;
* I implemented a prototype for this approach but ended up with a problem in the cache: Since I am using the pointcache functions to save the &amp;lt;tt&amp;gt;.bobj.gz&amp;lt;/tt&amp;gt; surface files, I can only access the domain settings. Later when loading the mesh, I can therefore only set the domain mesh to the liquid mesh.&lt;br /&gt;
&lt;br /&gt;
=== Next up ===&lt;br /&gt;
&lt;br /&gt;
* Work on the liquid inflow. Next week I want to get something done again, so I'll work on that first. Success rate should be higher there.&lt;br /&gt;
&lt;br /&gt;
* Bang my head against the table until the meshes in the viewport work. No, seriously, I need to decide how to proceed with the domain mesh issue. In my view, for effects like &amp;quot;smoke on the water&amp;quot; you need to have a shared domain so that smoke and liquids can interact. If I cannot figure out a working solution for that, I will consider the 2-domain approach (one for smoke, one for liquids) again. &lt;br /&gt;
&lt;br /&gt;
=== Questions ===&lt;br /&gt;
&lt;br /&gt;
* Which grids (in Mantaflow) cannot be shared in a combined smoke and liquid simulation?&lt;br /&gt;
&lt;br /&gt;
* Benefits of using the flow meshes for generated liquid mesh (instead of using domain mesh as done in Elbeem)?&lt;/div&gt;</summary>
		<author><name>wiki&gt;Sebbas</name></author>
		
	</entry>
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