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	<title>利用者:Sebbas/GSoC 2017/Reports/Week 2 - 版の履歴</title>
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	<updated>2026-05-11T23:56:51Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sebbas/GSoC_2017/Reports/Week_2&amp;diff=153371&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T21:22:38Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:22時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sebbas/GSoC_2017/Reports/Week_2&amp;diff=153370&amp;oldid=prev</id>
		<title>wiki&gt;Sebbas: /* Next up */</title>
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		<updated>2017-06-09T22:48:02Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Next up&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Week 2 =&lt;br /&gt;
&lt;br /&gt;
This week was a great success. Besides smaller UI improvements I managed to get FLIP particles into the viewport.&lt;br /&gt;
&lt;br /&gt;
=== What's been done ===&lt;br /&gt;
&lt;br /&gt;
* As one of the goals of this GSoC is also to get closer to the master branch integration, I took care of a UI shortcoming. Previously there was only the option to set domain borders according to a few textual descriptions (e.g. all open, just vertically open). This is a bit limiting and so I implemented a &amp;quot;check box&amp;quot; layout. ({{GitCommit|rB0a4750a65876}})&lt;br /&gt;
&lt;br /&gt;
* Cleanup in the cache. The introduction of multiple domain support broke some of the file loading. I fixed this and now caching should continue even if the playback was reset in between. Files names also look a bit nicer now. ({{GitCommit|rB1c1e99363d9b}})&lt;br /&gt;
&lt;br /&gt;
* Console output cleanup (it had gotten to a point where the output was slowing down the simulation ...). ({{GitCommit|rB50e351e6e094}}, {{GitCommit|rB152e58dff166}})&lt;br /&gt;
&lt;br /&gt;
* The particle API that I worked on last week turned out to be a good foundation. The file IO worked correctly, I only needed to adjust particle positions (scale and translate them to match Blender world coordinates). After some fine-tuning (removing dead Mantaflow particles), I finally got them to show up in the viewport. So now, for your liquid simulations you can choose between caching FLIP particles or meshes! ({{GitCommit|rB35c99918f4b1}}, {{GitCommit|rBe9e41421a64c}}, {{GitCommit|rBbdd845c42d40}}, {{GitCommit|rBc410bb71f2fd}})&lt;br /&gt;
&lt;br /&gt;
[[File:Mantaflow_bunny_particle.gif|center|thumb|6400px|FLIP particles inside Blender viewport]]&lt;br /&gt;
&lt;br /&gt;
=== Next up ===&lt;br /&gt;
&lt;br /&gt;
* I would like to improve the FLIP particle option a bit:&lt;br /&gt;
** Add an option to have mesh and FLIP particles both at the same time.&lt;br /&gt;
** Add an option to control the Narrow-Band width. This way you will be able to control the amount of particles. It's especially useful for scenes where you not only want a surface with particles but the entire volume filled up.&lt;br /&gt;
** Take care of particle caching with liquid high-res option enabled.&lt;br /&gt;
** Import particle velocities. Mantaflow stores them in a separate array which I need to save and load (&amp;lt;tt&amp;gt;.uni&amp;lt;/tt&amp;gt; files) similarly to the actual particle system.&lt;br /&gt;
&lt;br /&gt;
* I discussed with Nils how to approach the secondary particles (tracer, drop, float). As a first step, I will experiment with an additional particle system in Mantaflow. This system will act as a &amp;quot;droplet&amp;quot; generator: Whenever a cell exceeds a predetermined threshold velocity, a new particle should be created and initialized there (i.e. set location and copy velocity from underlying velocity grid).&lt;br /&gt;
&lt;br /&gt;
* Once particle generation works, I can apply velocities and external forces on them (advection step, add gravity). All in all, this setup should create first Mantaflow secondary particle effects.&lt;br /&gt;
&lt;br /&gt;
* Since this setup is experimental, I'll first build a working prototype in Mantaflow. I can later transfer it to Blender.&lt;br /&gt;
&lt;br /&gt;
=== Questions ===&lt;br /&gt;
&lt;br /&gt;
* No&lt;/div&gt;</summary>
		<author><name>wiki&gt;Sebbas</name></author>
		
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