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	<title>利用者:Sebbas/GSoC 2017/Reports/Week 6 - 版の履歴</title>
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	<updated>2026-05-14T18:12:59Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sebbas/GSoC_2017/Reports/Week_6&amp;diff=153503&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T21:22:46Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:22時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sebbas/GSoC_2017/Reports/Week_6&amp;diff=153502&amp;oldid=prev</id>
		<title>wiki&gt;Sebbas: /* What's been done */</title>
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		<updated>2017-07-07T20:13:57Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;What&amp;#039;s been done&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Week 6 =&lt;br /&gt;
&lt;br /&gt;
This week I cleaned up the &amp;quot;Pointcache for liquids&amp;quot; and also started work on float and tracer particle support.&lt;br /&gt;
&lt;br /&gt;
=== What's been done ===&lt;br /&gt;
&lt;br /&gt;
* I fixed the issues that I had with caching particles in the &amp;quot;Pointcache&amp;quot; format. The &amp;quot;best case scenario&amp;quot; I described last week is now complete: smoke and liquids run cache smoothly with the Pointache. All in all, I think the move away from caching liquids with &amp;lt;tt&amp;gt;.uni&amp;lt;/tt&amp;gt; files to caching with Pointcache files should pay off. Caching feels much more &amp;quot;Blender-like&amp;quot; now. I also think this will make the transition to the master branch easier. ({{GitCommit|rB72311c6357e0}})&lt;br /&gt;
&lt;br /&gt;
* The FLIP particle option is back (I temporarily removed it when setting up drop particles). So in the UI you can now choose between FLIP and/or Drop particles. The corresponding particle systems will get allocated/removed automatically. ({{GitCommit|rB93d31ac344c5}})&lt;br /&gt;
&lt;br /&gt;
* I am currently working on the remaining two secondary particle types &amp;quot;Float&amp;quot; and &amp;quot;Tracer&amp;quot;. On Blenderartists [1] we decided that it's best to setup separate particle systems for each type. I am therefore now making my particle code more modular (it's better to '''not''' just duplicate code when setting up multiple particle systems). ({{GitCommit|rB47056f2b3a4f}})&lt;br /&gt;
&lt;br /&gt;
=== Next up ===&lt;br /&gt;
&lt;br /&gt;
* For the float particles I would like to have a first version next week (maybe I can squeeze in initial tracer particle support too). So what I'll do is work on the Mantaflow side again and refine my secondary particle sampling functions.&lt;br /&gt;
&lt;br /&gt;
* On the Blender side, I'll see that I have a very generic particle data getter setup. Again, when reading mutiple particle types it's best to not duplicate too much code.&lt;br /&gt;
&lt;br /&gt;
=== Questions ===&lt;br /&gt;
&lt;br /&gt;
* No&lt;br /&gt;
&lt;br /&gt;
=== References  ===&lt;br /&gt;
&lt;br /&gt;
# https://blenderartists.org/forum/showthread.php?373547-Lets-talk-about-Mantaflow/page9&lt;/div&gt;</summary>
		<author><name>wiki&gt;Sebbas</name></author>
		
	</entry>
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