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	<title>利用者:Sergof/GSoC2012/todo - 版の履歴</title>
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	<updated>2026-05-15T03:34:08Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sergof/GSoC2012/todo&amp;diff=136617&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T20:49:24Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:49時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sergof/GSoC2012/todo&amp;diff=136616&amp;oldid=prev</id>
		<title>2013年9月20日 (金) 19:59にwiki&gt;Sergofによる</title>
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		<updated>2013-09-20T19:59:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Bullet Integration TODOs:=&lt;br /&gt;
&lt;br /&gt;
This is a list of things I'd like to have have for the rigid body simulation.&amp;lt;br&amp;gt;&lt;br /&gt;
I'll work on all of them eventually but would be happy to get patches from others of course :)&lt;br /&gt;
&lt;br /&gt;
====General====&lt;br /&gt;
* Add option to calculate mass automaticall (based on volume)&lt;br /&gt;
* Improve integration with the animation system&lt;br /&gt;
** Remove/Reduce cases thac cause 1 frame of lag.&lt;br /&gt;
&lt;br /&gt;
====Rigid Body World====&lt;br /&gt;
* &amp;lt;strike&amp;gt;Allow world to be scaled&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Look into using bullet's multithreading capabilities&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Rigid Bodies====&lt;br /&gt;
* &amp;lt;strike&amp;gt;Add proper activation system (instead of using rigid body deactivation)&amp;lt;/strike&amp;gt;&lt;br /&gt;
** &amp;lt;strike&amp;gt;Add activation conditions (On collision, on time, ...)&amp;lt;/strike&amp;gt;&lt;br /&gt;
** &amp;lt;strike&amp;gt;Add ghost objects that can be used as geometry triggers&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Look into using ccd&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Add effector weights for individual rigid bodies&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Force fields====&lt;br /&gt;
* &amp;lt;strike&amp;gt;Account for timestep (right now forces get weaker the more steps per second are made)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* Implement follow transformation force field (moves, rotates objects when moved, rotated)&lt;br /&gt;
&lt;br /&gt;
====Collision shapes====&lt;br /&gt;
* &amp;lt;strike&amp;gt;Object origin should be center of gravity for all shapes (may not be possible)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Add convex decomposition shape&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Add compound shape&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Add non uniform sphere shape (maybe)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Add plane shape (maybe)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Add internal edge utility for static bvh mesh shapes&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Take shape keys into account when creating shapes&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Add option to update mesh shapes while the simulation is running&amp;lt;/strike&amp;gt;&lt;br /&gt;
* Convex hulls should have simplification options (like max verts)&lt;br /&gt;
* &amp;lt;strike&amp;gt;Add collision shape visualization&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Constraints====&lt;br /&gt;
* Add hinge 2 constraint&lt;br /&gt;
* Add cone twist constraint&lt;br /&gt;
* Add universal constraint&lt;br /&gt;
* Add spring constraint&lt;br /&gt;
* Add motors&lt;br /&gt;
* Add constraint visualization&lt;br /&gt;
* Add utilities to connect selected objects with constraints&lt;br /&gt;
&lt;br /&gt;
====Point cache====&lt;br /&gt;
* Allow point cache rna functions to work with scenes (needed for some ui properties)&lt;br /&gt;
* Add more depsgraph dependencies so cache invalidation works when combining rigid bodies with other simulations&lt;/div&gt;</summary>
		<author><name>wiki&gt;Sergof</name></author>
		
	</entry>
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