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	<title>利用者:Sergof/GSoC2013/Proposal - 版の履歴</title>
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	<updated>2026-05-15T07:22:40Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sergof/GSoC2013/Proposal&amp;diff=142575&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T20:56:30Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:56時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sergof/GSoC2013/Proposal&amp;diff=142574&amp;oldid=prev</id>
		<title>wiki&gt;Sergof: Created page with &quot;==Synopsis==  Since version 2.66 blender has a rigid body simulation integrated with the animation system. While it works well for simple cases, there are several limitations tha...&quot;</title>
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		<updated>2013-06-17T11:50:59Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Synopsis==  Since version 2.66 blender has a rigid body simulation integrated with the animation system. While it works well for simple cases, there are several limitations tha...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Synopsis==&lt;br /&gt;
&lt;br /&gt;
Since version 2.66 blender has a rigid body simulation integrated with the animation system.&lt;br /&gt;
While it works well for simple cases, there are several limitations that make more complicated setups difficult or even impossible.&lt;br /&gt;
&lt;br /&gt;
This projects aims at improving this system.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Deliverables==&lt;br /&gt;
&lt;br /&gt;
A improved rigid body simulation system in blender.&lt;br /&gt;
&lt;br /&gt;
Better end user documentation.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Project Details==&lt;br /&gt;
&lt;br /&gt;
The current rigid body system works well, especially for simple cases.&lt;br /&gt;
There are several limitations however that make more complicated setups difficult or even impossible.&lt;br /&gt;
&lt;br /&gt;
Many of bullet's features aren't used yet and there are several features that can be added on the blender side as well.&lt;br /&gt;
While working on the system over the last year, I collected todo items based on user feedback and my own ideas.&lt;br /&gt;
Instead of adding big features (like integrating bullet's soft body system) it would be more beneficial to work on this todo list, polish the current system and add smaller features.&lt;br /&gt;
&lt;br /&gt;
The main ones are:&lt;br /&gt;
* Add a system that allows more control over object de-/activation&lt;br /&gt;
* Improve support for very small (and very large) objects&lt;br /&gt;
* Improve support for concave shapes by adding compound shapes and convex decomposition&lt;br /&gt;
* Allow rigid bodies to be deformed&lt;br /&gt;
* Improve performance&lt;br /&gt;
&lt;br /&gt;
See http://wiki.blender.org/index.php/User:Sergof/GSoC2012/todo for a more detailed list.&lt;br /&gt;
&lt;br /&gt;
Apart from that I'd like to work more closely with users to find out what areas need more work and especially fix small annoyances to make the workflow smoother.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Project Schedule==&lt;br /&gt;
&lt;br /&gt;
Since I'm very familiar with the existing system I can start right away.&lt;br /&gt;
&lt;br /&gt;
Most time will be spent on the de-/activation system (1-2 weeks), adding support for compound shapes (1 week) and convex decomposition (1 week).&lt;br /&gt;
The rest of the tasks shouldn't take more than a few days each.&lt;br /&gt;
&lt;br /&gt;
Also I'd like to take more time to write documentation (1-2 weeks).&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Bio==&lt;br /&gt;
&lt;br /&gt;
I'm a german computer science student and blender user for 7 years.&lt;br /&gt;
I've participated in last years GSoC, and been a regular contributor to blender for a year.&lt;br /&gt;
This years Summer of Code would allow me to spend more time working on blender.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Sergof</name></author>
		
	</entry>
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