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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3ASjaak-de-Draak</id>
	<title>利用者:Sjaak-de-Draak - 版の履歴</title>
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	<updated>2026-04-20T12:26:48Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sjaak-de-Draak&amp;diff=91065&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T18:43:47Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 18:43時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sjaak-de-Draak&amp;diff=91064&amp;oldid=prev</id>
		<title>wiki&gt;Sjaak-de-Draak: Named Upload tracker correctly</title>
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		<updated>2013-08-20T17:49:52Z</updated>

		<summary type="html">&lt;p&gt;Named Upload tracker correctly&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Recent activities: &lt;br /&gt;
&lt;br /&gt;
        Add_Mesh: Triangles      &amp;lt;- submitted to bf-extensions Upload tracker&lt;br /&gt;
&lt;br /&gt;
        Add_Mesh: Ladder builder &amp;lt;- rewriting it for blender 2.6x&lt;br /&gt;
&lt;br /&gt;
That's it for now&lt;br /&gt;
        .&lt;br /&gt;
        .&lt;br /&gt;
        .&lt;br /&gt;
&lt;br /&gt;
Outdated (yet reusable) information below:&lt;br /&gt;
&lt;br /&gt;
For now this page will contain a couple of blender scripts I wrote a while back to help with certain repetitive tasks.&lt;br /&gt;
&lt;br /&gt;
*[[Extensions:Py/Scripts/Manual/Add/Script for Ladders|&amp;lt;span title=&amp;quot;creates multiple ladder types.&amp;quot;&amp;gt;Script for Ladders&amp;lt;/span&amp;gt;]] [[Image:25%.png]]&lt;br /&gt;
&lt;br /&gt;
Note that this script was originally written to aid people with creating custom ages for the game [http://www.mystonline.com Uru] so it has a lot of extra fluff which can be turned off by deselecting the Uru tickbox&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Content of the included readme file:&lt;br /&gt;
&lt;br /&gt;
ver 1.02 tweaked to function with the new Blender Python API&lt;br /&gt;
&lt;br /&gt;
minor bugfix: removed condition that caused the script to crash when creating a non URU ladder 1st&lt;br /&gt;
&lt;br /&gt;
Hi folks,&lt;br /&gt;
&lt;br /&gt;
This tool is not quite finished but can be worked with.&lt;br /&gt;
As always you dump the .py files in the .blender/scripts directory&lt;br /&gt;
The menu will be available under Misc.&lt;br /&gt;
&lt;br /&gt;
In it's current form the script provides 3 types of ladders:&lt;br /&gt;
&lt;br /&gt;
        1) Skeleton (doesn't show outside the blender edit windows)&lt;br /&gt;
        You can use this as a guideshape when designing your own custom ladder&lt;br /&gt;
&lt;br /&gt;
        2) Solid (The basic ladder shape)&lt;br /&gt;
        Not much to say about this shape &lt;br /&gt;
&lt;br /&gt;
        3) Test_shape (rungs with (end) diagonals added .. check it out)&lt;br /&gt;
        This shape has an extra side option&lt;br /&gt;
&lt;br /&gt;
Interesting/Fun stuff:&lt;br /&gt;
&lt;br /&gt;
You might be wondering why this script still uses the old climberegion method.&lt;br /&gt;
The reason is twofold &lt;br /&gt;
        1) I started writing the script b4 the PyPRP climbstuff was rewritten&lt;br /&gt;
        2) The old method offers more climbing options&lt;br /&gt;
           e.g. you can remove one of the detection cubes.&lt;br /&gt;
           this leaves you with a ladder that can only be used on one end&lt;br /&gt;
           OR &lt;br /&gt;
           you copy one (or both of the) detection cube(s) &lt;br /&gt;
           result: a ladder which is climbable from either side (back/front)&lt;br /&gt;
                   or any combination you might like&lt;br /&gt;
&lt;br /&gt;
        Note the detection cubes need to be rotated 180 degrees in the Z axis&lt;br /&gt;
        Otherwise the avatar won't be facing the correct way&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TODO &amp;amp; Caveats:&lt;br /&gt;
&lt;br /&gt;
Copy:&lt;br /&gt;
  When you copy an URU type ladder layers 1 and 2 need to be active&lt;br /&gt;
  I did a quick fix which sets blender to layers 1 and 2 when copying or creating&lt;br /&gt;
  Blender will return to the previously active layers after the action.....&lt;br /&gt;
  However this is not always shown properly/immediately&lt;br /&gt;
&lt;br /&gt;
Materials:&lt;br /&gt;
  To get it to auto-attach the materials make sure the Ladder_Textures directory (and its content ;) is inside the scripts dir.&lt;br /&gt;
&lt;br /&gt;
  The script doesn't add the material to the uru properties list &lt;br /&gt;
  The copy action changes the Object and Material names &lt;br /&gt;
  For now you'll have to manually add it afterwards.&lt;br /&gt;
&lt;br /&gt;
UV mapping:&lt;br /&gt;
  No UV coordinates available at ladder creation time (do a manual unwrap)&lt;br /&gt;
  unwrap: select the (mesh)object and press [f], [u], [4] and [f] again&lt;br /&gt;
&lt;br /&gt;
Size:&lt;br /&gt;
  Ladder widths lower than 2 (blender units) might not place the detection cubes at the optimum position ... this will require some more testing which is tedious.&lt;br /&gt;
  If someone actually uses ladders with a width lower than 2 pls provide me with the widths and the (approximate) offset required and I'll see if I can fix it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Greetz Sjaak&lt;/div&gt;</summary>
		<author><name>wiki&gt;Sjaak-de-Draak</name></author>
		
	</entry>
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