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	<title>利用者:Testscreenings/dev addons/addon categories - 版の履歴</title>
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	<updated>2026-08-20T11:02:36Z</updated>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Testscreenings/dev_addons/addon_categories&amp;diff=101231&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Testscreenings/dev_addons/addon_categories&amp;diff=101231&amp;oldid=prev"/>
		<updated>2018-06-28T19:40:07Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:40時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Testscreenings/dev_addons/addon_categories&amp;diff=101230&amp;oldid=prev</id>
		<title>2010年12月27日 (月) 14:37にwiki&gt;JayDezによる</title>
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		<updated>2010-12-27T14:37:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[User:Testscreenings/dev_addons|up]]&lt;br /&gt;
&lt;br /&gt;
{{note|quick note|&lt;br /&gt;
* non trivial usage scripts with no wiki page should be warned and eventually removed&lt;br /&gt;
* same for scripts not submitted by authors themselves, I got complaints from an addon author, which is a shame and can make bf-extensions a bad name.&lt;br /&gt;
--[[User:Mindrones|mindrones]] 16:37, 15 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
--tstscr: absolutely agree, and there are a few scripts which don't have a maintainer associated with them&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Addon Categories ==&lt;br /&gt;
At the moment we have three categories:&lt;br /&gt;
* upload&lt;br /&gt;
    * general upload&lt;br /&gt;
    * can be used by anyone&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* contrib&lt;br /&gt;
    * usefull, but few usecases&lt;br /&gt;
    * code has been reviewed&lt;br /&gt;
    * duplicated functionality (maybe with other workflow?)&lt;br /&gt;
    * can have scripts with same functionality/purpose&lt;br /&gt;
         it is good to be able to choose from different things that promise the same&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* release&lt;br /&gt;
    * usefull new functionality&lt;br /&gt;
    * workflow enhancements&lt;br /&gt;
    * Importer/Exporter (we should have as many of those preinstalled as possible)&lt;br /&gt;
    * &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== release Addons ===&lt;br /&gt;
&lt;br /&gt;
==== Add Mesh: Twisted Torus Primitive ====&lt;br /&gt;
&lt;br /&gt;
    - move to contrib&lt;br /&gt;
        - specialized primitive&lt;br /&gt;
        - few use cases&lt;br /&gt;
        - &lt;br /&gt;
        &lt;br /&gt;
==== Object: Cloud Generator ====&lt;br /&gt;
    &lt;br /&gt;
    - keep in release&lt;br /&gt;
        - good functionality&lt;br /&gt;
        - good wizard for beginners and for easy one shot things&lt;br /&gt;
        - &lt;br /&gt;
        &lt;br /&gt;
==== Object: Fracture Tools ====&lt;br /&gt;
&lt;br /&gt;
    - keep in release&lt;br /&gt;
        - good extra functionality not present otherwise&lt;br /&gt;
        - contra (never tested (by me, tstscr) or locked at code)&lt;br /&gt;
        &lt;br /&gt;
==== BoltFactory: add Bolts and Nuts ====&lt;br /&gt;
    &lt;br /&gt;
    - move to contrib&lt;br /&gt;
        - good script, but&lt;br /&gt;
        - few use cases&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Mesh: Surface Sketch ====&lt;br /&gt;
&lt;br /&gt;
    - keep in release&lt;br /&gt;
        - really nice extra functionality&lt;br /&gt;
        - but again untested by me (tstscr)&lt;br /&gt;
        -&lt;br /&gt;
        &lt;br /&gt;
==== Add Mesh: Gears Primitive ====&lt;br /&gt;
&lt;br /&gt;
    - move to contrib&lt;br /&gt;
        - again too specialized&lt;br /&gt;
        - few use cases&lt;br /&gt;
        &lt;br /&gt;
&lt;br /&gt;
==== Import/Export: Raw faces ====&lt;br /&gt;
&lt;br /&gt;
    - keep?&lt;br /&gt;
    &lt;br /&gt;
    &lt;br /&gt;
==== Import: Images mapped to planes ====&lt;br /&gt;
&lt;br /&gt;
    - keep in release&lt;br /&gt;
        - mainly because i have the impression that it is liked by many users&lt;br /&gt;
        - (i would still like to to a bit of recoding here, tstscr)&lt;br /&gt;
        &lt;br /&gt;
      &lt;br /&gt;
==== Import: Make Human (.mhx) ====&lt;br /&gt;
&lt;br /&gt;
    - keep&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
==== 3D View: Dynamic Spacebar Menu ====&lt;br /&gt;
&lt;br /&gt;
    - keep&lt;br /&gt;
        - strong userbase (for the 2.49 switchers)&lt;br /&gt;
        &lt;br /&gt;
&lt;br /&gt;
==== System: blend Information ====&lt;br /&gt;
&lt;br /&gt;
    - move to contrib&lt;br /&gt;
        - not that usefull&lt;br /&gt;
        - if really needed user can install for himself&lt;br /&gt;
        &lt;br /&gt;
        &lt;br /&gt;
==== 3D View: Material Utils ====&lt;br /&gt;
&lt;br /&gt;
    - keep in release&lt;br /&gt;
        - good workflow enhancement&lt;br /&gt;
        &lt;br /&gt;
        &lt;br /&gt;
==== Object: Add Chain with curve guide ====&lt;br /&gt;
&lt;br /&gt;
    - move to contrib&lt;br /&gt;
        - few use cases&lt;br /&gt;
        -&lt;br /&gt;
        &lt;br /&gt;
==== simplify curves ====&lt;br /&gt;
&lt;br /&gt;
    - keep in release&lt;br /&gt;
        - usefull new functionality, not present otherwise&lt;br /&gt;
        &lt;br /&gt;
        &lt;br /&gt;
==== 3D View: Align Tools ====&lt;br /&gt;
&lt;br /&gt;
    - keep?&lt;br /&gt;
    &lt;br /&gt;
    &lt;br /&gt;
==== Add Curve: Torus Knot ====&lt;br /&gt;
&lt;br /&gt;
    - move to contrib&lt;br /&gt;
        - few use cases&lt;br /&gt;
        - more a joke thing&lt;br /&gt;
        &lt;br /&gt;
        &lt;br /&gt;
==== Add Curve: Curveaceous Galore ====&lt;br /&gt;
&lt;br /&gt;
    - move to contrib&lt;br /&gt;
        - small userbase?&lt;br /&gt;
        - really usefull?&lt;br /&gt;
        &lt;br /&gt;
        &lt;br /&gt;
==== Add Mesh: Solid Objects ====&lt;br /&gt;
&lt;br /&gt;
    - move to contrib&lt;br /&gt;
        - too unusefull&lt;br /&gt;
        &lt;br /&gt;
        &lt;br /&gt;
==== Add Mesh: Extras ====&lt;br /&gt;
&lt;br /&gt;
    - move to contrib&lt;br /&gt;
        - too unusefull&lt;br /&gt;
        - JayDez: Adds simple extension functionality similar to the default cube/cylinder/etc. Should be kept in. &lt;br /&gt;
        &lt;br /&gt;
==== 3D View: Copy Attributes ====&lt;br /&gt;
&lt;br /&gt;
    - keep in release&lt;br /&gt;
        - usefull new functionality&lt;br /&gt;
   &lt;br /&gt;
        &lt;br /&gt;
==== Add Mesh: Gemstones ====&lt;br /&gt;
&lt;br /&gt;
    - move to contrib&lt;br /&gt;
        - too unusefull&lt;br /&gt;
        &lt;br /&gt;
==== Object Property Chart ====&lt;br /&gt;
&lt;br /&gt;
    - move to contrib&lt;br /&gt;
        - too unusefull&lt;br /&gt;
        - or? what is the use?&lt;br /&gt;
        - JayDez: http://www.colinlevy.com/tuts/blendertips/blendertips.php #9 is only reason I can think of to keep, but could be very useful..&lt;br /&gt;
&lt;br /&gt;
==== Export to DirectX Model Format (.x) ====&lt;br /&gt;
&lt;br /&gt;
    - keep in release&lt;br /&gt;
    &lt;br /&gt;
    &lt;br /&gt;
==== Export: Camera Animation ====&lt;br /&gt;
&lt;br /&gt;
    - keep in release&lt;br /&gt;
    &lt;br /&gt;
    &lt;br /&gt;
==== Import Export: STL Format ====&lt;br /&gt;
&lt;br /&gt;
    - keep in release&lt;br /&gt;
    &lt;br /&gt;
    &lt;br /&gt;
==== Render: Renderfarm.fi ====&lt;br /&gt;
&lt;br /&gt;
    - keep&lt;br /&gt;
        - awesome&lt;br /&gt;
        &lt;br /&gt;
==== Add Mesh: ANT Landscape ====&lt;br /&gt;
&lt;br /&gt;
    - move to contrib&lt;br /&gt;
        - why should it be here&lt;br /&gt;
        &lt;br /&gt;
        &lt;br /&gt;
==== Render: PovRay ====&lt;br /&gt;
&lt;br /&gt;
    - move to contrib&lt;br /&gt;
        - i (tstscr) have the feeling it is not that mature?&lt;br /&gt;
        &lt;br /&gt;
        &lt;br /&gt;
==== 3D View: 3D Navigation ====&lt;br /&gt;
&lt;br /&gt;
    - ???&lt;br /&gt;
    &lt;br /&gt;
    &lt;br /&gt;
==== G/E Save as Runtime ====&lt;br /&gt;
&lt;br /&gt;
    - keep&lt;br /&gt;
        - untested (tstscr)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Import: LightWave object file (.lwo) ====&lt;br /&gt;
&lt;br /&gt;
    - keep in release&lt;br /&gt;
    &lt;br /&gt;
    &lt;br /&gt;
==== 3DCoat Applink ====&lt;br /&gt;
&lt;br /&gt;
    - keep&lt;br /&gt;
        - nice new functionality&lt;br /&gt;
        &lt;br /&gt;
        &lt;br /&gt;
==== Render: Animated Render Baker ====&lt;br /&gt;
&lt;br /&gt;
    - keep&lt;br /&gt;
        - nice new functionality&lt;br /&gt;
        &lt;br /&gt;
        &lt;br /&gt;
==== Animation: Rotobezier ====&lt;br /&gt;
&lt;br /&gt;
    - keep&lt;br /&gt;
        - nice&lt;br /&gt;
        - liked by userbase&lt;br /&gt;
        &lt;br /&gt;
        &lt;br /&gt;
==== Export animatedFBX models to XNA 4 ====&lt;br /&gt;
&lt;br /&gt;
    - keep?&lt;br /&gt;
    &lt;br /&gt;
    &lt;br /&gt;
    &lt;br /&gt;
==== Import/Export: Unreal psk/psa Import: .psk ====&lt;br /&gt;
&lt;br /&gt;
    - keep&lt;br /&gt;
    &lt;br /&gt;
    &lt;br /&gt;
==== Import/Export: Gimp Image to Scene ====&lt;br /&gt;
&lt;br /&gt;
    - keep&lt;br /&gt;
    &lt;br /&gt;
    &lt;br /&gt;
==== Mesh: Relax mesh retaining basic shape ====&lt;br /&gt;
&lt;br /&gt;
    - keep&lt;br /&gt;
        - nice to have options&lt;br /&gt;
        &lt;br /&gt;
        &lt;br /&gt;
==== Add mesh: Pipe Joints ====&lt;br /&gt;
&lt;br /&gt;
    - move to contrib&lt;br /&gt;
        - few use cases&lt;br /&gt;
        &lt;br /&gt;
        &lt;br /&gt;
==== Add Mesh 3D Function Surface ====&lt;br /&gt;
&lt;br /&gt;
    - move to contrib&lt;br /&gt;
        - few use cases&lt;br /&gt;
        &lt;br /&gt;
        &lt;br /&gt;
==== 3D View: Measure Panel ====&lt;br /&gt;
&lt;br /&gt;
    - keep?&lt;br /&gt;
        -&lt;br /&gt;
&lt;br /&gt;
=== contrib Addons ===&lt;br /&gt;
&lt;br /&gt;
==== System: Keymap to svg ====&lt;br /&gt;
    - keep in contrib&lt;br /&gt;
        - shouldn't be used that often&lt;br /&gt;
        &lt;br /&gt;
==== 3D View: Index Visualizer ====&lt;br /&gt;
    - keep in contrib&lt;br /&gt;
        - mainly usefull for scriptwriters&lt;br /&gt;
        &lt;br /&gt;
==== Object: Batch Name Edit ====&lt;br /&gt;
    - keep in contrib&lt;br /&gt;
        - usefull but a liitle clunky to use&lt;br /&gt;
          with all the popups and the number of operators&lt;br /&gt;
        - or maybe put to upload? (there is someone else&lt;br /&gt;
          working on improving it?)&lt;br /&gt;
&lt;br /&gt;
==== System: Display all Icons ====&lt;br /&gt;
    - keep in contrib&lt;br /&gt;
        - bad perfomance last time i checked&lt;br /&gt;
        - few usecases&lt;br /&gt;
&lt;br /&gt;
==== Mesh: Vertex Group Tool ====&lt;br /&gt;
    - ???&lt;br /&gt;
    &lt;br /&gt;
==== 3D View: Manipulator Menu ====&lt;br /&gt;
    - keep&lt;br /&gt;
    &lt;br /&gt;
==== 3D View: cycle selection Mode ====&lt;br /&gt;
    - keep&lt;br /&gt;
    &lt;br /&gt;
==== Animation: corrective shape key ====&lt;br /&gt;
    - maybe move to release&lt;br /&gt;
        - usefull functionality&lt;br /&gt;
        - untested (by me: tstscr)&lt;br /&gt;
&lt;br /&gt;
==== Add Objects Panel ====&lt;br /&gt;
    - ???&lt;br /&gt;
    &lt;br /&gt;
==== Four scripts to help lipsyncing ====&lt;br /&gt;
    - keep ?&lt;br /&gt;
        - does it work?&lt;br /&gt;
        - how usefull is it?&lt;br /&gt;
        &lt;br /&gt;
==== Import Voodoo camera data ====&lt;br /&gt;
    - keep in contrib&lt;br /&gt;
        - since voodoo isn't that great i can't imagine&lt;br /&gt;
          many peolpe really use it, but don't know&lt;br /&gt;
        &lt;br /&gt;
==== 3D View: Visualize game properties ====&lt;br /&gt;
    - move to release&lt;br /&gt;
        - pending testing&lt;br /&gt;
        &lt;br /&gt;
==== Povray 3.7 ====&lt;br /&gt;
    - keep in contrib&lt;br /&gt;
        - is this a double?&lt;br /&gt;
        - better than the one in release?&lt;br /&gt;
        &lt;br /&gt;
==== uv seams from uv isles ====&lt;br /&gt;
    - move to release ?&lt;br /&gt;
        - new functionality&lt;br /&gt;
&lt;br /&gt;
==== Clay Render ====&lt;br /&gt;
    - keep&lt;br /&gt;
        - maybe usefull&lt;br /&gt;
        - seems a bit overkill like?&lt;br /&gt;
        - can't the same be achieved with a material override in the renderlayer?&lt;br /&gt;
        &lt;br /&gt;
==== Export: Quake MD3 ====&lt;br /&gt;
    - move to release&lt;br /&gt;
        - if tested and works&lt;br /&gt;
        &lt;br /&gt;
==== Add Mesh: Archimedian Solids ====&lt;br /&gt;
    - keep&lt;br /&gt;
        - another 'add wierd shapes thing'&lt;br /&gt;
&lt;br /&gt;
==== Import: Autocad DXF (.dxf) ====&lt;br /&gt;
    - move to release&lt;br /&gt;
        - if tested and works&lt;br /&gt;
        &lt;br /&gt;
==== Add-on: PasteAll.org ====&lt;br /&gt;
    - keep here&lt;br /&gt;
        - small userbase (scripters)&lt;br /&gt;
&lt;br /&gt;
==== Mesh: Bevel ====&lt;br /&gt;
    - keep here&lt;br /&gt;
        - just a stop gap before it gets reimplemented properly&lt;br /&gt;
&lt;br /&gt;
==== Mesh: vertex_align_25 ====&lt;br /&gt;
    - keep ?&lt;br /&gt;
        - untested (tstscr)&lt;br /&gt;
&lt;br /&gt;
==== Mesh: Bridge ====&lt;br /&gt;
    - keep here&lt;br /&gt;
        - just a stop gap before it gets reimplemented properly&lt;br /&gt;
        &lt;br /&gt;
==== Importer for Blizzard m3 files ====&lt;br /&gt;
    - keep in contrib&lt;br /&gt;
        - obscure dataformat?&lt;br /&gt;
        &lt;br /&gt;
==== import papagayo's voice file ====&lt;br /&gt;
    - keep ?&lt;br /&gt;
        - untested (tstscr)&lt;br /&gt;
        &lt;br /&gt;
==== Render: Print Presets ====&lt;br /&gt;
    - move to release&lt;br /&gt;
        - usefull new stuff&lt;br /&gt;
        &lt;br /&gt;
==== Export pointcache data (.pc2) ====&lt;br /&gt;
    - move to release&lt;br /&gt;
        - works and pretty usefull for pipelines&lt;br /&gt;
        &lt;br /&gt;
==== Smooth vertex position based on vertex normals of adjecent verts ====&lt;br /&gt;
    - move to release ?&lt;br /&gt;
        - sounds nice&lt;br /&gt;
        - untested (tstscr)&lt;br /&gt;
        &lt;br /&gt;
==== Animation: Animesh ====&lt;br /&gt;
    - move to release&lt;br /&gt;
        - pretty usefull new functionality&lt;br /&gt;
        - maybe a bit unmature, should test it&lt;br /&gt;
        &lt;br /&gt;
==== Masonry script ====&lt;br /&gt;
    - keep here&lt;br /&gt;
        - again, too few use cases&lt;br /&gt;
        &lt;br /&gt;
==== Batch renaming of objects and associated datablocks ====&lt;br /&gt;
    - keep in contrib&lt;br /&gt;
        - don't know why&lt;br /&gt;
&lt;br /&gt;
=== upload Addons ===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>wiki&gt;JayDez</name></author>
		
	</entry>
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