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	<title>利用者:TrumanBlending/Matrix Indexing - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3ATrumanBlending%2FMatrix_Indexing"/>
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	<updated>2026-10-05T02:47:55Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:TrumanBlending/Matrix_Indexing&amp;diff=133023&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:TrumanBlending/Matrix_Indexing&amp;diff=133023&amp;oldid=prev"/>
		<updated>2018-06-28T20:44:43Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:44時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:TrumanBlending/Matrix_Indexing&amp;diff=133022&amp;oldid=prev</id>
		<title>wiki&gt;TrumanBlending: /* Scripts to be Changed / Checked */</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:TrumanBlending/Matrix_Indexing&amp;diff=133022&amp;oldid=prev"/>
		<updated>2012-01-02T12:08:36Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Scripts to be Changed / Checked&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Matrix Indexing =&lt;br /&gt;
&lt;br /&gt;
== Changes for 2.62 in Matrix Indexing ==&lt;br /&gt;
Matrix indexing has now been changed to be row first as is usual in math. This has some important consequences for script writers. See below for a list of Gotchas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cheat Sheet ==&lt;br /&gt;
&amp;lt;source lang=&amp;quot;Python&amp;quot;&amp;gt;&lt;br /&gt;
matrix[j][k]   --&amp;gt; matrix[k][j]&lt;br /&gt;
matrix[j][k]   --&amp;gt; matrix.col[j][k]&lt;br /&gt;
matrix[j]      --&amp;gt; matrix.col[j]&lt;br /&gt;
matrix = Matrix((a, b, c), (d, e, f), (g, h, i)) --&amp;gt; Matrix((a, d, g), (b, e, h), (c, f, i))&lt;br /&gt;
len(matrix)    --&amp;gt; len(matrix[0])&lt;br /&gt;
len(matrix[0]) --&amp;gt; len(matrix)&lt;br /&gt;
translation = matrix[3][0:3] --&amp;gt; matrix.translation[:]&lt;br /&gt;
matrix[3][0:3] = x, y, z     --&amp;gt; matrix.translation = x, y, z&lt;br /&gt;
for vec in mat: ...          --&amp;gt; for vec in mat.col: ...&lt;br /&gt;
mat.col_size                 --&amp;gt; len(mat.row)&lt;br /&gt;
mat.row_size                 --&amp;gt; len(mat.col)&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gotchas for Script Writers ==&lt;br /&gt;
==== Matrix Index Order ====&lt;br /&gt;
Matrices now access the row with the first index and the column with the second index.&lt;br /&gt;
So,&lt;br /&gt;
&amp;lt;source lang=&amp;quot;Python&amp;quot;&amp;gt;&lt;br /&gt;
matrix = Matrix()&lt;br /&gt;
first_row = matrix[0]&amp;lt;/source&amp;gt;&lt;br /&gt;
Would access the first row of the matrix. Previously it was the first column.&lt;br /&gt;
&lt;br /&gt;
This also means that matrix element access is now by row first indexing as is usual in math. That is, to access the second row's third element;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;Python&amp;quot;&amp;gt;&lt;br /&gt;
element = matrix[1][2]&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition, care must be taken when looping over matrices. For example;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;Python&amp;quot;&amp;gt;&lt;br /&gt;
for row in matrix:&lt;br /&gt;
    for item in row:&lt;br /&gt;
        print(item)&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
will print all the items in the matrix reading the matrix from left to right and top to bottom. Previously this would have been from top to bottom and left to right.&lt;br /&gt;
==== Matrix Construction ====&lt;br /&gt;
When explicitly constructing new matrices, the rows are input as tuples.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;Python&amp;quot;&amp;gt;&lt;br /&gt;
matrix = Matrix(((1, 2), (3, 4)))&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
So this means &amp;lt;code&amp;gt;matrix[0] == (1, 2)&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;matrix[1] == (3, 4)&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Previously matrices were constructed by parsing tuples of the columns. The result is that all explicit matrix construction must be transposed.&lt;br /&gt;
&lt;br /&gt;
==== Matrix Length ====&lt;br /&gt;
Matrix length,&lt;br /&gt;
&amp;lt;source lang=&amp;quot;Python&amp;quot;&amp;gt;&lt;br /&gt;
len(matrix)&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
now returns the number of rows in the matrix. Previously this returned the number of columns.&lt;br /&gt;
&lt;br /&gt;
==== Matrix Translation Component ====&lt;br /&gt;
For a 4 x 4 matrix you can now get and set the translation component using;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;Python&amp;quot;&amp;gt;&lt;br /&gt;
matrix.translation&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
Previously, you could could get the translation component from the third matrix item.&lt;br /&gt;
&lt;br /&gt;
==== Matrix Column / Row Size ====&lt;br /&gt;
The col_size and row_size attributes have been removed, instead use;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;Python&amp;quot;&amp;gt;&lt;br /&gt;
len(mat.col)  # to replace mat.row_size&lt;br /&gt;
len(mat.row)  # to replace mat.col_size&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scripts to be Changed / Checked ==&lt;br /&gt;
&lt;br /&gt;
Prefix with an '-' when checked.&lt;br /&gt;
Prefix with an '*' when changes needed to be made.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=bash&amp;gt;&lt;br /&gt;
- addons/add_curve_aceous_galore.py&lt;br /&gt;
- addons/add_curve_ivygen.py&lt;br /&gt;
- addons/add_curve_sapling/__init__.py&lt;br /&gt;
- addons/add_curve_sapling/presets/black_tupelo.py&lt;br /&gt;
- addons/add_curve_sapling/presets/ca_black_oak.py&lt;br /&gt;
- addons/add_curve_sapling/presets/quaking_aspen.py&lt;br /&gt;
- addons/add_curve_sapling/presets/weeping_willow.py&lt;br /&gt;
- addons/add_curve_sapling/utils.py&lt;br /&gt;
- addons/add_curve_torus_knots.py&lt;br /&gt;
- addons/add_mesh_BoltFactory/Boltfactory.py&lt;br /&gt;
- addons/add_mesh_BoltFactory/__init__.py&lt;br /&gt;
* addons/add_mesh_BoltFactory/createMesh.py&lt;br /&gt;
- addons/add_mesh_BoltFactory/preset_utils.py&lt;br /&gt;
- addons/add_mesh_BoltFactory/presets/M10.py&lt;br /&gt;
- addons/add_mesh_BoltFactory/presets/M12.py&lt;br /&gt;
- addons/add_mesh_BoltFactory/presets/M3.py&lt;br /&gt;
- addons/add_mesh_BoltFactory/presets/M4.py&lt;br /&gt;
- addons/add_mesh_BoltFactory/presets/M5.py&lt;br /&gt;
- addons/add_mesh_BoltFactory/presets/M6.py&lt;br /&gt;
- addons/add_mesh_BoltFactory/presets/M8.py&lt;br /&gt;
- addons/add_mesh_ant_landscape.py&lt;br /&gt;
- addons/add_mesh_extra_objects/__init__.py&lt;br /&gt;
- addons/add_mesh_extra_objects/add_mesh_3d_function_surface.py&lt;br /&gt;
- addons/add_mesh_extra_objects/add_mesh_extra_objects.py&lt;br /&gt;
- addons/add_mesh_extra_objects/add_mesh_gears.py&lt;br /&gt;
- addons/add_mesh_extra_objects/add_mesh_gemstones.py&lt;br /&gt;
- addons/add_mesh_extra_objects/add_mesh_polysphere.py&lt;br /&gt;
- addons/add_mesh_extra_objects/add_mesh_pyramid.py&lt;br /&gt;
- addons/add_mesh_extra_objects/add_mesh_supertoroid.py&lt;br /&gt;
- addons/add_mesh_extra_objects/add_mesh_twisted_torus.py&lt;br /&gt;
- addons/add_mesh_pipe_joint.py&lt;br /&gt;
- addons/add_mesh_solid.py&lt;br /&gt;
* addons/animation_add_corrective_shape_key.py&lt;br /&gt;
- addons/animation_animall.py&lt;br /&gt;
- addons/animation_rotobezier.py&lt;br /&gt;
- addons/curve_simplify.py&lt;br /&gt;
- addons/development_api_navigator.py&lt;br /&gt;
- addons/development_icon_get.py&lt;br /&gt;
- addons/game_engine_save_as_runtime.py&lt;br /&gt;
- addons/io_anim_acclaim/__init__.py&lt;br /&gt;
- addons/io_anim_bvh/__init__.py&lt;br /&gt;
- addons/io_anim_bvh/export_bvh.py&lt;br /&gt;
- addons/io_anim_bvh/import_bvh.py&lt;br /&gt;
- addons/io_anim_c3d/__init__.py&lt;br /&gt;
- addons/io_anim_c3d/import_c3d.py&lt;br /&gt;
- addons/io_anim_camera.py&lt;br /&gt;
- addons/io_anim_nuke_chan/__init__.py&lt;br /&gt;
- addons/io_anim_nuke_chan/export_nuke_chan.py&lt;br /&gt;
- addons/io_anim_nuke_chan/import_nuke_chan.py&lt;br /&gt;
- addons/io_coat3D/__init__.py&lt;br /&gt;
- addons/io_coat3D/coat.py&lt;br /&gt;
- addons/io_coat3D/tex.py&lt;br /&gt;
- addons/io_convert_image_to_mesh_img/__init__.py&lt;br /&gt;
- addons/io_convert_image_to_mesh_img/import_img.py&lt;br /&gt;
- addons/io_curve_svg/__init__.py&lt;br /&gt;
- addons/io_curve_svg/import_svg.py&lt;br /&gt;
- addons/io_curve_svg/svg_colors.py&lt;br /&gt;
- addons/io_export_after_effects.py&lt;br /&gt;
* addons/io_export_directx_x.py&lt;br /&gt;
- addons/io_export_pc2.py&lt;br /&gt;
- addons/io_export_unreal_psk_psa.py&lt;br /&gt;
- addons/io_import_gimp_image_to_scene.py&lt;br /&gt;
- addons/io_import_images_as_planes.py&lt;br /&gt;
* addons/io_import_scene_dxf.py&lt;br /&gt;
- addons/io_import_scene_lwo.py&lt;br /&gt;
addons/io_import_scene_mhx.py&lt;br /&gt;
* addons/io_import_scene_unreal_psk.py&lt;br /&gt;
- addons/io_mesh_pdb/__init__.py&lt;br /&gt;
- addons/io_mesh_pdb/import_pdb.py&lt;br /&gt;
- addons/io_mesh_ply/__init__.py&lt;br /&gt;
- addons/io_mesh_ply/export_ply.py&lt;br /&gt;
- addons/io_mesh_ply/import_ply.py&lt;br /&gt;
- addons/io_mesh_raw/__init__.py&lt;br /&gt;
- addons/io_mesh_raw/export_raw.py&lt;br /&gt;
- addons/io_mesh_raw/import_raw.py&lt;br /&gt;
- addons/io_mesh_stl/__init__.py&lt;br /&gt;
- addons/io_mesh_stl/blender_utils.py&lt;br /&gt;
- addons/io_mesh_stl/stl_utils.py&lt;br /&gt;
- addons/io_mesh_uv_layout/__init__.py&lt;br /&gt;
- addons/io_mesh_uv_layout/export_uv_eps.py&lt;br /&gt;
- addons/io_mesh_uv_layout/export_uv_png.py&lt;br /&gt;
- addons/io_mesh_uv_layout/export_uv_svg.py&lt;br /&gt;
- addons/io_scene_3ds/__init__.py&lt;br /&gt;
* addons/io_scene_3ds/export_3ds.py&lt;br /&gt;
* addons/io_scene_3ds/import_3ds.py&lt;br /&gt;
- addons/io_scene_fbx/__init__.py&lt;br /&gt;
* addons/io_scene_fbx/export_fbx.py&lt;br /&gt;
- addons/io_scene_m3/__init__.py&lt;br /&gt;
- addons/io_scene_m3/import_m3.py&lt;br /&gt;
- addons/io_scene_map/__init__.py&lt;br /&gt;
- addons/io_scene_map/export_map.py&lt;br /&gt;
- addons/io_scene_obj/__init__.py&lt;br /&gt;
- addons/io_scene_obj/export_obj.py&lt;br /&gt;
- addons/io_scene_obj/import_obj.py&lt;br /&gt;
- addons/io_scene_x3d/__init__.py&lt;br /&gt;
- addons/io_scene_x3d/export_x3d.py&lt;br /&gt;
- addons/io_scene_x3d/import_x3d.py&lt;br /&gt;
- addons/io_shape_mdd/__init__.py&lt;br /&gt;
- addons/io_shape_mdd/export_mdd.py&lt;br /&gt;
- addons/io_shape_mdd/import_mdd.py&lt;br /&gt;
- addons/light_field_tools/__init__.py&lt;br /&gt;
- addons/light_field_tools/light_field_tools.py&lt;br /&gt;
- addons/mesh_bsurfaces.py&lt;br /&gt;
- addons/mesh_inset/__init__.py&lt;br /&gt;
- addons/mesh_inset/geom.py&lt;br /&gt;
- addons/mesh_inset/model.py&lt;br /&gt;
- addons/mesh_inset/offset.py&lt;br /&gt;
- addons/mesh_inset/triquad.py&lt;br /&gt;
- addons/mesh_looptools.py --- note, this needs some care taken! &amp;lt;- fixed by original author&lt;br /&gt;
- addons/mesh_relax.py&lt;br /&gt;
addons/mocap/__init__.py&lt;br /&gt;
addons/mocap/mocap_constraints.py&lt;br /&gt;
addons/mocap/mocap_tools.py&lt;br /&gt;
addons/mocap/retarget.py&lt;br /&gt;
- addons/modules/add_utils.py&lt;br /&gt;
- addons/modules/constants_utils.py&lt;br /&gt;
- addons/modules/cursor_utils.py&lt;br /&gt;
- addons/modules/extensions_framework/__init__.py&lt;br /&gt;
- addons/modules/extensions_framework/ui.py&lt;br /&gt;
- addons/modules/extensions_framework/util.py&lt;br /&gt;
- addons/modules/extensions_framework/validate.py&lt;br /&gt;
- addons/modules/geometry_utils.py&lt;br /&gt;
- addons/modules/misc_utils.py&lt;br /&gt;
- addons/modules/ui_utils.py&lt;br /&gt;
- addons/netrender/__init__.py&lt;br /&gt;
- addons/netrender/balancing.py&lt;br /&gt;
- addons/netrender/client.py&lt;br /&gt;
- addons/netrender/master.py&lt;br /&gt;
- addons/netrender/master_html.py&lt;br /&gt;
- addons/netrender/model.py&lt;br /&gt;
- addons/netrender/operators.py&lt;br /&gt;
- addons/netrender/repath.py&lt;br /&gt;
- addons/netrender/slave.py&lt;br /&gt;
- addons/netrender/thumbnail.py&lt;br /&gt;
- addons/netrender/ui.py&lt;br /&gt;
- addons/netrender/utils.py&lt;br /&gt;
- addons/netrender/versioning.py&lt;br /&gt;
- addons/object_add_chain.py&lt;br /&gt;
- addons/object_animrenderbake.py&lt;br /&gt;
- addons/object_cloud_gen.py&lt;br /&gt;
- addons/object_fracture/__init__.py&lt;br /&gt;
- addons/object_fracture/fracture_ops.py&lt;br /&gt;
- addons/object_fracture/fracture_setup.py&lt;br /&gt;
- addons/object_grease_scatter.py&lt;br /&gt;
- addons/paint_palette.py&lt;br /&gt;
- addons/render_copy_settings/__init__.py&lt;br /&gt;
- addons/render_copy_settings/operator.py&lt;br /&gt;
- addons/render_copy_settings/panel.py&lt;br /&gt;
- addons/render_copy_settings/presets.py&lt;br /&gt;
- addons/render_povray/__init__.py&lt;br /&gt;
* addons/render_povray/render.py&lt;br /&gt;
- addons/render_povray/ui.py&lt;br /&gt;
- addons/render_povray/update_files.py&lt;br /&gt;
- addons/render_renderfarmfi.py&lt;br /&gt;
- addons/rigify/__init__.py&lt;br /&gt;
- addons/rigify/generate.py&lt;br /&gt;
- addons/rigify/metarig_menu.py&lt;br /&gt;
- addons/rigify/metarigs/__init__.py&lt;br /&gt;
- addons/rigify/metarigs/human.py&lt;br /&gt;
- addons/rigify/rig_ui_template.py&lt;br /&gt;
- addons/rigify/rigs/__init__.py&lt;br /&gt;
- addons/rigify/rigs/basic/__init__.py&lt;br /&gt;
- addons/rigify/rigs/basic/copy.py&lt;br /&gt;
- addons/rigify/rigs/basic/copy_chain.py&lt;br /&gt;
- addons/rigify/rigs/biped/__init__.py&lt;br /&gt;
- addons/rigify/rigs/biped/arm/__init__.py&lt;br /&gt;
- addons/rigify/rigs/biped/arm/deform.py&lt;br /&gt;
- addons/rigify/rigs/biped/arm/fk.py&lt;br /&gt;
- addons/rigify/rigs/biped/arm/ik.py&lt;br /&gt;
- addons/rigify/rigs/biped/leg/__init__.py&lt;br /&gt;
- addons/rigify/rigs/biped/leg/deform.py&lt;br /&gt;
- addons/rigify/rigs/biped/leg/fk.py&lt;br /&gt;
- addons/rigify/rigs/biped/leg/ik.py&lt;br /&gt;
- addons/rigify/rigs/finger.py&lt;br /&gt;
- addons/rigify/rigs/misc/__init__.py&lt;br /&gt;
- addons/rigify/rigs/misc/delta.py&lt;br /&gt;
- addons/rigify/rigs/neck_short.py&lt;br /&gt;
- addons/rigify/rigs/palm.py&lt;br /&gt;
- addons/rigify/rigs/spine.py&lt;br /&gt;
- addons/rigify/ui.py&lt;br /&gt;
- addons/rigify/utils.py&lt;br /&gt;
- addons/space_view3d_3d_navigation.py&lt;br /&gt;
- addons/space_view3d_copy_attributes.py&lt;br /&gt;
- addons/space_view3d_materials_utils.py&lt;br /&gt;
- addons/space_view3d_math_vis/__init__.py&lt;br /&gt;
* addons/space_view3d_math_vis/draw.py&lt;br /&gt;
- addons/space_view3d_math_vis/utils.py&lt;br /&gt;
- addons/space_view3d_panel_measure.py&lt;br /&gt;
- addons/space_view3d_screencast_keys.py&lt;br /&gt;
- addons/space_view3d_spacebar_menu.py&lt;br /&gt;
- addons/system_blend_info.py&lt;br /&gt;
- addons/system_demo_mode/__init__.py&lt;br /&gt;
- addons/system_demo_mode/config.py&lt;br /&gt;
- addons/system_demo_mode/demo_mode.py&lt;br /&gt;
- addons/system_property_chart.py&lt;br /&gt;
- addons/texture_paint_layer_manager.py&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== contrib ====&lt;br /&gt;
&amp;lt;source lang=bash&amp;gt;&lt;br /&gt;
addons_contrib/add_mesh_beam_builder.py&lt;br /&gt;
addons_contrib/add_mesh_column.py&lt;br /&gt;
addons_contrib/add_mesh_rocks/__init__.py&lt;br /&gt;
addons_contrib/add_mesh_rocks/rockgen.py&lt;br /&gt;
addons_contrib/add_mesh_rocks/settings.py&lt;br /&gt;
addons_contrib/add_mesh_rocks/utils.py&lt;br /&gt;
addons_contrib/add_mesh_stairs/__init__.py&lt;br /&gt;
addons_contrib/add_mesh_stairs/general.py&lt;br /&gt;
addons_contrib/add_mesh_stairs/post.py&lt;br /&gt;
addons_contrib/add_mesh_stairs/rail.py&lt;br /&gt;
addons_contrib/add_mesh_stairs/retainer.py&lt;br /&gt;
addons_contrib/add_mesh_stairs/stairbuilder.py&lt;br /&gt;
addons_contrib/add_mesh_stairs/stringer.py&lt;br /&gt;
addons_contrib/add_mesh_stairs/tread.py&lt;br /&gt;
addons_contrib/add_mesh_walls/Blocks.py&lt;br /&gt;
addons_contrib/add_mesh_walls/Wallfactory.py&lt;br /&gt;
addons_contrib/add_mesh_walls/__init__.py&lt;br /&gt;
addons_contrib/animation_motion_trail.py&lt;br /&gt;
addons_contrib/btrace/__init__.py&lt;br /&gt;
addons_contrib/btrace/bTrace.py&lt;br /&gt;
addons_contrib/cmu_mocap_browser/__init__.py&lt;br /&gt;
addons_contrib/cmu_mocap_browser/library.py&lt;br /&gt;
addons_contrib/cursor_control/__init__.py&lt;br /&gt;
addons_contrib/cursor_control/data.py&lt;br /&gt;
addons_contrib/cursor_control/history.py&lt;br /&gt;
addons_contrib/cursor_control/memory.py&lt;br /&gt;
addons_contrib/cursor_control/operators.py&lt;br /&gt;
addons_contrib/cursor_control/ui.py&lt;br /&gt;
addons_contrib/curve_tools.py&lt;br /&gt;
addons_contrib/development_class_viewer.py&lt;br /&gt;
addons_contrib/game_engine_ragdolls_kit/__init__.py&lt;br /&gt;
addons_contrib/game_engine_ragdolls_kit/brik.py&lt;br /&gt;
addons_contrib/game_engine_ragdolls_kit/brik_funcs.py&lt;br /&gt;
addons_contrib/game_engine_ragdolls_kit/templates/brik_init_ragdoll.py&lt;br /&gt;
addons_contrib/game_engine_ragdolls_kit/templates/brik_load.py&lt;br /&gt;
addons_contrib/game_engine_ragdolls_kit/templates/brik_spawn.py&lt;br /&gt;
addons_contrib/geodesic_domes/__init__.py&lt;br /&gt;
addons_contrib/geodesic_domes/add_shape_geodesic.py&lt;br /&gt;
addons_contrib/geodesic_domes/forms_259.py&lt;br /&gt;
addons_contrib/geodesic_domes/geodesic_classes_259.py&lt;br /&gt;
addons_contrib/geodesic_domes/third_domes_panel.py&lt;br /&gt;
addons_contrib/geodesic_domes/vefm_259.py&lt;br /&gt;
addons_contrib/gpencil_retopo/__init__.py&lt;br /&gt;
addons_contrib/gpencil_retopo/retopo.py&lt;br /&gt;
addons_contrib/gyes/__init__.py&lt;br /&gt;
addons_contrib/gyes/random_material_generator.py&lt;br /&gt;
addons_contrib/gyes/random_texture_generator.py&lt;br /&gt;
addons_contrib/io_export_dxf/__init__.py&lt;br /&gt;
addons_contrib/io_export_dxf/draw_blenders/__init__.py&lt;br /&gt;
addons_contrib/io_export_dxf/export_dxf.py&lt;br /&gt;
addons_contrib/io_export_dxf/model/__init__.py&lt;br /&gt;
addons_contrib/io_export_dxf/model/dxfLibrary.py&lt;br /&gt;
addons_contrib/io_export_dxf/model/migiusModel.py&lt;br /&gt;
addons_contrib/io_export_dxf/model/model.py&lt;br /&gt;
addons_contrib/io_export_dxf/operator.py&lt;br /&gt;
addons_contrib/io_export_dxf/primitive_exporters/__init__.py&lt;br /&gt;
addons_contrib/io_export_dxf/primitive_exporters/base_exporter.py&lt;br /&gt;
addons_contrib/io_export_dxf/primitive_exporters/camera_exporter.py&lt;br /&gt;
addons_contrib/io_export_dxf/primitive_exporters/curve_exporter.py&lt;br /&gt;
addons_contrib/io_export_dxf/primitive_exporters/empty_exporter.py&lt;br /&gt;
addons_contrib/io_export_dxf/primitive_exporters/insert_exporter.py&lt;br /&gt;
addons_contrib/io_export_dxf/primitive_exporters/lamp_exporter.py&lt;br /&gt;
addons_contrib/io_export_dxf/primitive_exporters/mesh_exporter.py&lt;br /&gt;
addons_contrib/io_export_dxf/primitive_exporters/text_exporter.py&lt;br /&gt;
addons_contrib/io_export_dxf/primitive_exporters/viewborder_exporter.py&lt;br /&gt;
addons_contrib/io_export_md3.py&lt;br /&gt;
addons_contrib/io_import_BrushSet.py&lt;br /&gt;
addons_contrib/io_import_LRO_Lola_MGS_Mola_img.py&lt;br /&gt;
addons_contrib/io_import_fbx.py&lt;br /&gt;
addons_contrib/io_import_lipSync_Importer.py&lt;br /&gt;
addons_contrib/io_import_voodoo_camera.py&lt;br /&gt;
addons_contrib/io_mesh_wow_mdl.py&lt;br /&gt;
addons_contrib/io_mesh_xyz/__init__.py&lt;br /&gt;
addons_contrib/io_mesh_xyz/import_xyz.py&lt;br /&gt;
addons_contrib/io_points_pcd/__init__.py&lt;br /&gt;
addons_contrib/io_points_pcd/pcd_utils.py&lt;br /&gt;
addons_contrib/io_points_pcd/pcdparser.py&lt;br /&gt;
addons_contrib/io_scene_ms3d/__init__.py&lt;br /&gt;
addons_contrib/io_scene_ms3d/ms3d_export.py&lt;br /&gt;
addons_contrib/io_scene_ms3d/ms3d_import.py&lt;br /&gt;
addons_contrib/io_scene_ms3d/ms3d_spec.py&lt;br /&gt;
addons_contrib/io_scene_ms3d/ms3d_utils.py&lt;br /&gt;
addons_contrib/lamp_geographical_sun.py&lt;br /&gt;
addons_contrib/mesh_edge_intersection_tools.py&lt;br /&gt;
addons_contrib/mesh_inset_extrude.py&lt;br /&gt;
addons_contrib/mesh_normal_smooth.py&lt;br /&gt;
addons_contrib/mesh_seam_from_uv_isles.py&lt;br /&gt;
addons_contrib/mesh_select_vertex_groups.py&lt;br /&gt;
addons_contrib/mesh_vertex_slide.py&lt;br /&gt;
addons_contrib/object_batch_rename_datablocks.py&lt;br /&gt;
addons_contrib/object_drop_to_ground.py&lt;br /&gt;
addons_contrib/render_clay.py&lt;br /&gt;
addons_contrib/render_to_print.py&lt;br /&gt;
addons_contrib/space_view3d_add_surround_cameras.py&lt;br /&gt;
addons_contrib/space_view3d_align_tools.py&lt;br /&gt;
addons_contrib/space_view3d_enhanced_3d_cursor.py&lt;br /&gt;
addons_contrib/space_view3d_game_props_visualiser.py&lt;br /&gt;
addons_contrib/space_view3d_manipulator_Menu.py&lt;br /&gt;
addons_contrib/space_view3d_objects_panel.py&lt;br /&gt;
- addons_contrib/system_keyboard_svg.py&lt;br /&gt;
addons_contrib/system_theme_manager.py&lt;br /&gt;
addons_contrib/text_editor_pasteall.py&lt;br /&gt;
addons_contrib/wetted_mesh.py&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== trunk - modules ====&lt;br /&gt;
&amp;lt;source lang=bash&amp;gt;&lt;br /&gt;
- modules/addon_utils.py&lt;br /&gt;
- modules/animsys_refactor.py&lt;br /&gt;
- modules/blend_render_info.py&lt;br /&gt;
- modules/bpy/__init__.py&lt;br /&gt;
- modules/bpy/ops.py&lt;br /&gt;
- modules/bpy/path.py&lt;br /&gt;
- modules/bpy/utils.py&lt;br /&gt;
- modules/bpy_extras/__init__.py&lt;br /&gt;
- modules/bpy_extras/anim_utils.py&lt;br /&gt;
- modules/bpy_extras/image_utils.py&lt;br /&gt;
* modules/bpy_extras/io_utils.py&lt;br /&gt;
- modules/bpy_extras/keyconfig_utils.py&lt;br /&gt;
- modules/bpy_extras/mesh_utils.py&lt;br /&gt;
- modules/bpy_extras/object_utils.py&lt;br /&gt;
* modules/bpy_extras/view3d_utils.py&lt;br /&gt;
- modules/bpy_types.py&lt;br /&gt;
- modules/bpyml.py&lt;br /&gt;
- modules/bpyml_ui.py&lt;br /&gt;
- modules/console/__init__.py&lt;br /&gt;
- modules/console/complete_calltip.py&lt;br /&gt;
- modules/console/complete_import.py&lt;br /&gt;
- modules/console/complete_namespace.py&lt;br /&gt;
- modules/console/intellisense.py&lt;br /&gt;
- modules/console_python.py&lt;br /&gt;
- modules/console_shell.py&lt;br /&gt;
- modules/graphviz_export.py&lt;br /&gt;
- modules/keyingsets_utils.py&lt;br /&gt;
- modules/rna_info.py&lt;br /&gt;
- modules/rna_prop_ui.py&lt;br /&gt;
- modules/sys_info.py&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== trunk - startup ====&lt;br /&gt;
&amp;lt;source lang=bash&amp;gt;&lt;br /&gt;
- startup/bl_operators/add_mesh_torus.py&lt;br /&gt;
- startup/bl_operators/anim.py&lt;br /&gt;
- startup/bl_operators/clip.py&lt;br /&gt;
- startup/bl_operators/console.py&lt;br /&gt;
- startup/bl_operators/image.py&lt;br /&gt;
- startup/bl_operators/mesh.py&lt;br /&gt;
- startup/bl_operators/object.py&lt;br /&gt;
- startup/bl_operators/object_align.py&lt;br /&gt;
- startup/bl_operators/object_quick_effects.py&lt;br /&gt;
- startup/bl_operators/object_randomize_transform.py&lt;br /&gt;
- startup/bl_operators/presets.py&lt;br /&gt;
- startup/bl_operators/screen_play_rendered_anim.py&lt;br /&gt;
- startup/bl_operators/sequencer.py&lt;br /&gt;
- startup/bl_operators/uvcalc_follow_active.py&lt;br /&gt;
- startup/bl_operators/uvcalc_lightmap.py&lt;br /&gt;
- startup/bl_operators/uvcalc_smart_project.py&lt;br /&gt;
- startup/bl_operators/vertexpaint_dirt.py&lt;br /&gt;
- startup/bl_operators/view3d.py&lt;br /&gt;
- startup/bl_operators/wm.py&lt;br /&gt;
- startup/bl_ui/__init__.py&lt;br /&gt;
- startup/bl_ui/properties_animviz.py&lt;br /&gt;
- startup/bl_ui/properties_data_armature.py&lt;br /&gt;
- startup/bl_ui/properties_data_bone.py&lt;br /&gt;
- startup/bl_ui/properties_data_camera.py&lt;br /&gt;
- startup/bl_ui/properties_data_curve.py&lt;br /&gt;
- startup/bl_ui/properties_data_empty.py&lt;br /&gt;
- startup/bl_ui/properties_data_lamp.py&lt;br /&gt;
- startup/bl_ui/properties_data_lattice.py&lt;br /&gt;
- startup/bl_ui/properties_data_mesh.py&lt;br /&gt;
- startup/bl_ui/properties_data_metaball.py&lt;br /&gt;
- startup/bl_ui/properties_data_modifier.py&lt;br /&gt;
- startup/bl_ui/properties_data_speaker.py&lt;br /&gt;
- startup/bl_ui/properties_game.py&lt;br /&gt;
- startup/bl_ui/properties_material.py&lt;br /&gt;
- startup/bl_ui/properties_object.py&lt;br /&gt;
- startup/bl_ui/properties_object_constraint.py&lt;br /&gt;
- startup/bl_ui/properties_particle.py&lt;br /&gt;
- startup/bl_ui/properties_physics_cloth.py&lt;br /&gt;
- startup/bl_ui/properties_physics_common.py&lt;br /&gt;
- startup/bl_ui/properties_physics_dynamicpaint.py&lt;br /&gt;
- startup/bl_ui/properties_physics_field.py&lt;br /&gt;
- startup/bl_ui/properties_physics_fluid.py&lt;br /&gt;
- startup/bl_ui/properties_physics_smoke.py&lt;br /&gt;
- startup/bl_ui/properties_physics_softbody.py&lt;br /&gt;
- startup/bl_ui/properties_render.py&lt;br /&gt;
- startup/bl_ui/properties_scene.py&lt;br /&gt;
- startup/bl_ui/properties_texture.py&lt;br /&gt;
- startup/bl_ui/properties_world.py&lt;br /&gt;
- startup/bl_ui/space_clip.py&lt;br /&gt;
- startup/bl_ui/space_console.py&lt;br /&gt;
- startup/bl_ui/space_dopesheet.py&lt;br /&gt;
- startup/bl_ui/space_filebrowser.py&lt;br /&gt;
- startup/bl_ui/space_graph.py&lt;br /&gt;
- startup/bl_ui/space_image.py&lt;br /&gt;
- startup/bl_ui/space_info.py&lt;br /&gt;
- startup/bl_ui/space_logic.py&lt;br /&gt;
- startup/bl_ui/space_nla.py&lt;br /&gt;
- startup/bl_ui/space_node.py&lt;br /&gt;
- startup/bl_ui/space_outliner.py&lt;br /&gt;
- startup/bl_ui/space_sequencer.py&lt;br /&gt;
- startup/bl_ui/space_text.py&lt;br /&gt;
- startup/bl_ui/space_time.py&lt;br /&gt;
- startup/bl_ui/space_userpref.py&lt;br /&gt;
- startup/bl_ui/space_userpref_keymap.py&lt;br /&gt;
- startup/bl_ui/space_view3d.py&lt;br /&gt;
- startup/bl_ui/space_view3d_toolbar.py&lt;br /&gt;
- startup/keyingsets_builtins.py&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== trunk - templates ====&lt;br /&gt;
&amp;lt;source lang=bash&amp;gt;&lt;br /&gt;
- templates/addon_add_object.py&lt;br /&gt;
- templates/background_job.py&lt;br /&gt;
- templates/batch_export.py&lt;br /&gt;
- templates/builtin_keyingset.py&lt;br /&gt;
- templates/driver_functions.py&lt;br /&gt;
- templates/gamelogic.py&lt;br /&gt;
- templates/gamelogic_basic.py&lt;br /&gt;
- templates/gamelogic_module.py&lt;br /&gt;
- templates/operator_export.py&lt;br /&gt;
- templates/operator_mesh_add.py&lt;br /&gt;
- templates/operator_modal.py&lt;br /&gt;
- templates/operator_modal_draw.py&lt;br /&gt;
- templates/operator_modal_timer.py&lt;br /&gt;
- templates/operator_modal_view3d.py&lt;br /&gt;
- templates/operator_simple.py&lt;br /&gt;
- templates/operator_uv.py&lt;br /&gt;
- templates/ui_menu.py&lt;br /&gt;
- templates/ui_menu_simple.py&lt;br /&gt;
- templates/ui_panel_simple.py&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>wiki&gt;TrumanBlending</name></author>
		
	</entry>
</feed>