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	<title>利用者:Venomgfx/User Interface - 版の履歴</title>
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	<updated>2026-08-04T18:29:07Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Venomgfx/User_Interface&amp;diff=147335&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T21:08:47Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:08時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Venomgfx/User_Interface&amp;diff=147334&amp;oldid=prev</id>
		<title>wiki&gt;Venomgfx: /* Sphere */</title>
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		<updated>2014-08-17T14:50:04Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Sphere&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= UI Principles =&lt;br /&gt;
* Simple to navigate, less mouse movement as possible&lt;br /&gt;
* Use motion to guide the user's attention and focus&lt;br /&gt;
* Use brightness to communicate depth ([https://developer.blender.org/T38036 T38036])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Tabbed Navigation  =&lt;br /&gt;
Group panels into categories, organized by using Tabs.&lt;br /&gt;
&lt;br /&gt;
[[File:ui_mockup_tabs.png]]&lt;br /&gt;
&lt;br /&gt;
= Widgets =&lt;br /&gt;
We have way too many options. Some of the widget options are split, unrelated, not a lot of sense, or unused even. We also have a different active/selected color for every widget, this gives a lot of freedom but makes themes unnecessarily complicated.&lt;br /&gt;
&lt;br /&gt;
== Proposal ==&lt;br /&gt;
* Implement a &amp;quot;Basic Theme&amp;quot; creation by having 4 global colors for widgets:&lt;br /&gt;
** Widget Color: Regular, Active&lt;br /&gt;
** Widget Text Color: Regular, Active&lt;br /&gt;
* &amp;quot;Advanced Theme&amp;quot; creation let's you choose a different color for each widget, as it is now&lt;br /&gt;
* Simplify the drawing by making them non-shaded by default (still keep the option around in &amp;quot;Advanced Theme&amp;quot;, to allow a &amp;quot;2.5x Theme&amp;quot;, such as the current 2.4x Theme)&lt;br /&gt;
* Improve readability by having a constant padding/margin, across all widgets&lt;br /&gt;
* Outline color to use the widget's color, 20% darker&lt;br /&gt;
* Replace the emboss effect (basically a white shadow) with a dark, slightly opaque, sharp shadow&lt;br /&gt;
* Mouse ''hover'' a widget makes it 10% brighter&lt;br /&gt;
* A ''Disabled'' widget has 50% opacity&lt;br /&gt;
&lt;br /&gt;
=== Tool ===&lt;br /&gt;
The Tool widget is a button that runs an operator. It can contain an icon, and its text is aligned to the left.&lt;br /&gt;
&lt;br /&gt;
Some examples are:&lt;br /&gt;
* Translate, Rotate, Scale buttons (3D View toolbar)&lt;br /&gt;
* Render, Animation, Audio buttons (Render properties)&lt;br /&gt;
* Rewind, Play, Pause, Forward buttons (Timeline header)&lt;br /&gt;
&lt;br /&gt;
[[File:ui_mockup_widget_tool.png]]&lt;br /&gt;
&lt;br /&gt;
=== Regular ===&lt;br /&gt;
[[File:ui_mockup_widget_regular.png|right]]&lt;br /&gt;
&lt;br /&gt;
A button that functions like a toggle, it's usually icon only and has on/off status. In some cases, the off status displays a different icon.&lt;br /&gt;
&lt;br /&gt;
Some examples are:&lt;br /&gt;
* Layers (Layer panel in Render Layers properties)&lt;br /&gt;
* Snap (3D View header)&lt;br /&gt;
* Preview (Timeline header)&lt;br /&gt;
&lt;br /&gt;
Since functionality is so similar, it should be combined with the Toggle widget. The &amp;quot;Regular&amp;quot; name is also a bit confusing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Toggle ===&lt;br /&gt;
[[File:ui_mockup_widget_toggle.png|right]]&lt;br /&gt;
&lt;br /&gt;
A button that functions like a toggle, it's usually icon only and has on/off status. In some cases, the off status displays a different icon. (Yes, same description as the Regular widget)&lt;br /&gt;
&lt;br /&gt;
Some examples are:&lt;br /&gt;
* Layers (3D View Header)&lt;br /&gt;
* Edit Selection Mode (3D View header in Edit mode)&lt;br /&gt;
* [F] Fake User button (Datablocks)&lt;br /&gt;
&lt;br /&gt;
Since functionality is so similar, it should be combined with the Regular widget.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Radio Buttons ===&lt;br /&gt;
The Radio widget is a group of two or more buttons that have only one active at a time. It can contain an icon, and its text is aligned to the center.&lt;br /&gt;
&lt;br /&gt;
Some examples are:&lt;br /&gt;
* User Preferences&lt;br /&gt;
* Properties Context buttons&lt;br /&gt;
* None, Metric, Imperial buttons (Scene properties)&lt;br /&gt;
&lt;br /&gt;
[[File:ui_mockup_widget_radio.png]]&lt;br /&gt;
&lt;br /&gt;
=== Checkbox ===&lt;br /&gt;
(currently named &amp;quot;Option&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
The Checkbox widget is a toggle with on/off status. It's often used in Panels' header as well.&lt;br /&gt;
&lt;br /&gt;
Some examples are:&lt;br /&gt;
* Passes (Render Layers properties)&lt;br /&gt;
* Border/Crop options (Render properties)&lt;br /&gt;
* Shading options (Shading panel, &amp;quot;N&amp;quot; sidebar)&lt;br /&gt;
&lt;br /&gt;
[[File:ui_mockup_widget_checkbox.png]]&lt;br /&gt;
&lt;br /&gt;
=== Menu ===&lt;br /&gt;
The Menu widget is just a dropdown.&lt;br /&gt;
&lt;br /&gt;
Some examples are:&lt;br /&gt;
* Editors menu (left of every header)&lt;br /&gt;
* Render Presets (Dimensions panel, Render properties)&lt;br /&gt;
* Change Datablock (left of any Datablock buttons group)&lt;br /&gt;
&lt;br /&gt;
[[File:ui_mockup_widget_menu.png]]&lt;br /&gt;
&lt;br /&gt;
=== Menu Item &amp;amp; Menu Back ===&lt;br /&gt;
This are currently two separate options. They should be merged.&lt;br /&gt;
&lt;br /&gt;
[[File:ui_mockup_widget_menu_back.png]]&lt;br /&gt;
&lt;br /&gt;
=== Tooltip ===&lt;br /&gt;
We got a great first redesign on master now. Maybe we can look into multi-line and cases where the Python line becomes useless because it is too long (&amp;quot;...&amp;quot;). Maybe don't crop at 50% but do it at 25% from left to right?&lt;br /&gt;
&lt;br /&gt;
=== Scroll Bar ===&lt;br /&gt;
Smaller, Non-overlapping (to avoid jump when it is needed/not-needed)&lt;br /&gt;
&lt;br /&gt;
=== Progress Bar ===&lt;br /&gt;
Include some kind of motion (animated bars or so) to communicate it's not hanging. Include a counter of the steps or percentage done/remaining.&lt;br /&gt;
&lt;br /&gt;
=== Pulldown ===&lt;br /&gt;
It's like a menu, without the pill. e.g. Header menus&lt;br /&gt;
&lt;br /&gt;
=== Text ===&lt;br /&gt;
* Change the cursor to Text when mouse hover the field, to better communicate we can input text there&lt;br /&gt;
* When editing the field, blink on cursor position&lt;br /&gt;
&lt;br /&gt;
=== Number Sliders ===&lt;br /&gt;
&lt;br /&gt;
=== Value Sliders ===&lt;br /&gt;
&lt;br /&gt;
=== Popups ===&lt;br /&gt;
&lt;br /&gt;
=== List ===&lt;br /&gt;
&lt;br /&gt;
=== List Item ===&lt;br /&gt;
&lt;br /&gt;
=== Box ===&lt;br /&gt;
&lt;br /&gt;
=== Sphere ===&lt;br /&gt;
e.g. Vector Normals&lt;br /&gt;
&lt;br /&gt;
=== Buttons State ===&lt;br /&gt;
Animated. Keyframe. Driven.&lt;br /&gt;
&lt;br /&gt;
=== Icons ===&lt;br /&gt;
Alpha?&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
Axis Colors&lt;br /&gt;
&lt;br /&gt;
= Naming Consistency =&lt;br /&gt;
* The Vectors pass in Render Layers is called &amp;quot;Vector&amp;quot;, but the socket in the Render Layer node is called &amp;quot;Speed&amp;quot;&lt;br /&gt;
* Mapping mode is often called &amp;quot;Cube&amp;quot; (mostly in Blender Internal), and &amp;quot;Box&amp;quot; (mostly on Cycles)&lt;/div&gt;</summary>
		<author><name>wiki&gt;Venomgfx</name></author>
		
	</entry>
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