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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3AWahooney_re%2FPaint_Branch_Proposals</id>
	<title>利用者:Wahooney re/Paint Branch Proposals - 版の履歴</title>
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	<updated>2026-06-21T10:29:58Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Wahooney_re/Paint_Branch_Proposals&amp;diff=79331&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Wahooney_re/Paint_Branch_Proposals&amp;diff=79331&amp;oldid=prev"/>
		<updated>2018-06-28T18:37:13Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 18:37時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Wahooney_re/Paint_Branch_Proposals&amp;diff=79330&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones: Wahooney re/Paint Branch Proposals moved to User:Wahooney re/Paint Branch Proposals: This is a personal proposal, maybe wahooney forgot to add &quot;User:&quot;?</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Wahooney_re/Paint_Branch_Proposals&amp;diff=79330&amp;oldid=prev"/>
		<updated>2009-02-01T23:10:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;a href=&quot;/Wahooney_re/Paint_Branch_Proposals&quot; class=&quot;mw-redirect&quot; title=&quot;Wahooney re/Paint Branch Proposals&quot;&gt;Wahooney re/Paint Branch Proposals&lt;/a&gt; moved to &lt;a href=&quot;/%E5%88%A9%E7%94%A8%E8%80%85:Wahooney_re/Paint_Branch_Proposals&quot; title=&quot;利用者:Wahooney re/Paint Branch Proposals&quot;&gt;User:Wahooney re/Paint Branch Proposals&lt;/a&gt;: This is a personal proposal, maybe wahooney forgot to add &amp;quot;User:&amp;quot;?&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;These are a random collection of ideas for the proposed Paint branch.&lt;br /&gt;
&lt;br /&gt;
= Brush Dynamics =&lt;br /&gt;
== Brush Roundness ==&lt;br /&gt;
Make brushes more/less round.&lt;br /&gt;
&lt;br /&gt;
== Brush Profile Curve ==&lt;br /&gt;
Instead of just setting the soft-/hardness of a brush, allows the user to specify an exact profile.&lt;br /&gt;
&lt;br /&gt;
== Rake ==&lt;br /&gt;
Rotate the texture to make it face the direction the cursor is moving, as in sculpt.&lt;br /&gt;
&lt;br /&gt;
possibly also with wrap-arouund, which simulates a painting roller.&lt;br /&gt;
&lt;br /&gt;
== Rotation Jitter ==&lt;br /&gt;
Jitter the rotation off the expected axis by a specified amount.&lt;br /&gt;
&lt;br /&gt;
* Angle (min/max)&lt;br /&gt;
&lt;br /&gt;
== Scale Jitter ==&lt;br /&gt;
Jitter the scale off the expected size by a specified amount.&lt;br /&gt;
&lt;br /&gt;
* X and Y jitter (min/max)&lt;br /&gt;
* UV space or cursor direction space&lt;br /&gt;
&lt;br /&gt;
== Position Jitter ==&lt;br /&gt;
Jitter the position of the brush off the current cursor position&lt;br /&gt;
&lt;br /&gt;
* X and Y jitter (min/max)&lt;br /&gt;
* UV space or cursor direction space&lt;br /&gt;
&lt;br /&gt;
= Single Axis Torus Wrapping =&lt;br /&gt;
Right now wrapping works in both axes, allow the user to specify an axis the wrapping works in.&lt;br /&gt;
&lt;br /&gt;
* U and/or V axis&lt;br /&gt;
&lt;br /&gt;
= Image Tubes =&lt;br /&gt;
Paint with an array of full colour images (ie. Painting ivy onto a wall)&lt;br /&gt;
&lt;br /&gt;
* Must respect all brush dynamics (scale, raking, rotation jitter, etc)&lt;br /&gt;
* Can be defined with an image grid/multi-layer exr&lt;br /&gt;
&lt;br /&gt;
= Multi-Texture Brushes =&lt;br /&gt;
Blend multiple textures before painting, ie. a raked cloud and a voronoi cellular effect combined using Overlay will create a water colour like effect.&lt;br /&gt;
&lt;br /&gt;
* Use all available blend modes.&lt;br /&gt;
&lt;br /&gt;
= Pressure ranges =&lt;br /&gt;
Set limits for tablet pressures, ie.&lt;br /&gt;
* Brush Size affected by pressure: smallest brush size is 5.0 pixels, largest is 25.0.&lt;br /&gt;
* Brush Opacity affected by pressure: lowest alpha is 0.1, greatest is 0.5.&lt;br /&gt;
* etc.&lt;br /&gt;
&lt;br /&gt;
= Scripted brushes =&lt;br /&gt;
Allow a script to modify brush settings on a per sample basis.&lt;br /&gt;
&lt;br /&gt;
= Transfer Image to Mesh =&lt;br /&gt;
An image is shown in the 3D view/which can be positioned, rotated or scaled as needed in screen space. Then the user can either stamp the whole image onto the mesh or paint the areas they want stamped.&lt;br /&gt;
&lt;br /&gt;
= Other Ideas =&lt;br /&gt;
* Use Render Result as Clone source&lt;br /&gt;
* Anchored Brushes (like sculpt)&lt;br /&gt;
* switch to a double buffered system for...&lt;br /&gt;
** Brushes with opacity that never reaches 1.0 (like the difference between brushes and air brush in the gimp)&lt;br /&gt;
** Anti aliased occlusion.&lt;br /&gt;
** Any tools that need to use original image data.&lt;br /&gt;
* Correct painting over seams, paint brush width needs to be used to find face/ray &amp;quot;collisions&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Fix seams tool ==&lt;br /&gt;
Besides an algo to fix seams during painting(detect seams and extend/blur the paint there), make a button to fix all seams at once by blending over seams to corresponding faces.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones</name></author>
		
	</entry>
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