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	<title>利用者:Witt/GSoC2017 - 版の履歴</title>
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	<updated>2026-04-19T17:38:13Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Witt/GSoC2017&amp;diff=153249&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Witt/GSoC2017&amp;diff=153249&amp;oldid=prev"/>
		<updated>2018-06-28T21:22:30Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:22時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Witt/GSoC2017&amp;diff=153248&amp;oldid=prev</id>
		<title>wiki&gt;Witt: /* GSoC 2017: Sculpting Tool Improvements - Emphasizing substance and material */</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Witt/GSoC2017&amp;diff=153248&amp;oldid=prev"/>
		<updated>2017-08-28T17:28:16Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;GSoC 2017: Sculpting Tool Improvements - Emphasizing substance and material&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=GSoC 2017: Sculpting Tool Improvements - Emphasizing substance and material=&lt;br /&gt;
In traditional sculpting the material is substantial to the work-flow. Adding or carving away material allows to define and create new shapes. In Blender the sculptor is not limited to a certain material but to an abstract web of vertices edges and faces. Most of the tools give a certain feeling of just pushing around vertices. The substance and volume is just a surface grid. The Goal is to give the sculptor better tools and improve the existing ones.&lt;br /&gt;
&lt;br /&gt;
==[https://developer.blender.org/diffusion/B/browse/soc-2017-sculpting_improvements/ Code Branch]==&lt;br /&gt;
&lt;br /&gt;
==[[User:Witt/GSoC2017/Proposal|Proposal]]==&lt;br /&gt;
&lt;br /&gt;
==[[User:Witt/GSoC2017/Reports|Reports]]==&lt;br /&gt;
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==[[User:Witt/GSoC2017/Documentation|Documentation]]==&lt;br /&gt;
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==[[User:Witt/GSoC2017/Development Status|Development Status]]==&lt;br /&gt;
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==[[User:Witt/GSoC2017/Reports/FinalReport|Final Report]]==&lt;/div&gt;</summary>
		<author><name>wiki&gt;Witt</name></author>
		
	</entry>
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