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	<title>利用者:Witt/GSoC2017/Reports/weekly08 - 版の履歴</title>
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	<updated>2026-04-20T07:52:54Z</updated>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Witt/GSoC2017/Reports/weekly08&amp;diff=153597&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Witt/GSoC2017/Reports/weekly08&amp;diff=153597&amp;oldid=prev"/>
		<updated>2018-06-28T21:22:57Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:22時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Witt/GSoC2017/Reports/weekly08&amp;diff=153596&amp;oldid=prev</id>
		<title>wiki&gt;Witt: Created page with &quot;=Weekly Report #08 - Silhouette Operator= The Silhouette Operator slowly takes shape. The basic geometry is almost finished. A couple of tedious bugs are off the table and develo...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Witt/GSoC2017/Reports/weekly08&amp;diff=153596&amp;oldid=prev"/>
		<updated>2017-07-27T11:03:22Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=Weekly Report #08 - Silhouette Operator= The Silhouette Operator slowly takes shape. The basic geometry is almost finished. A couple of tedious bugs are off the table and develo...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Weekly Report #08 - Silhouette Operator=&lt;br /&gt;
The Silhouette Operator slowly takes shape. The basic geometry is almost finished. A couple of tedious bugs are off the table and development can accelerate again! Here a small overview what i did this week:&lt;br /&gt;
&lt;br /&gt;
==Bugs:==&lt;br /&gt;
I started off with bug fixing to make everything a little more stable. &lt;br /&gt;
These are the bugs i got rid of:&lt;br /&gt;
*Jagged lines due to interpolation with negative values&lt;br /&gt;
*Division by 0 bug which caused parts to disappear&lt;br /&gt;
*T-intersection edge offsets caused holes&lt;br /&gt;
*T-intersection orientation was out of order&lt;br /&gt;
*Crashing on small strokes&lt;br /&gt;
*Invalid z-orientation&lt;br /&gt;
I am sure there is still a lot of bugs i don’t even know of yet but currently i can only identify one which I haven’t fixed yet. (I don’t know its cause or conditions)&lt;br /&gt;
&lt;br /&gt;
==Normals:==&lt;br /&gt;
The normals are now correctly calculated regardless of the orientation the stroke is drawn from. &lt;br /&gt;
&lt;br /&gt;
==Tools:==&lt;br /&gt;
I added the settings for the operator to the tool panel in sculpting mode. Now smoothness, depth and resolution can be set. &lt;br /&gt;
Since setting defaults are not loaded when opening older files it currently only works when working with factory settings or setting correct values manually.&lt;br /&gt;
&lt;br /&gt;
==Undo/Redo:==&lt;br /&gt;
The last few days of the week i spend on implementing a custom undo node for the Silhouette operator. Operators within sculpt mode are handled different and since the silhouette doesn’t really fit into the mesh/deform workflow i needed to write a custom one.&lt;br /&gt;
Undo and Redo now work but aren’t optimised yet and will need to change when features like connecting to existing geometry and similar are added.&lt;br /&gt;
&lt;br /&gt;
==Whats next:==&lt;br /&gt;
The first thing i will work on next week will be: Completing the shape and mirroring it, so a closed volume is generated. Maybe after that i can look into connecting to existing topology.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Witt</name></author>
		
	</entry>
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