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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3AWitt%2FGSoC2017%2FReports%2Fweekly09</id>
	<title>利用者:Witt/GSoC2017/Reports/weekly09 - 版の履歴</title>
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	<updated>2026-04-20T04:46:16Z</updated>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Witt/GSoC2017/Reports/weekly09&amp;diff=153633&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Witt/GSoC2017/Reports/weekly09&amp;diff=153633&amp;oldid=prev"/>
		<updated>2018-06-28T21:22:59Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:22時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Witt/GSoC2017/Reports/weekly09&amp;diff=153632&amp;oldid=prev</id>
		<title>wiki&gt;Witt: Created page with &quot;=Weekly Report #09 - Silhouette Operator=  The second evaluation is now done. That means only one month left to finish the Silhouette Operator! Judging by the rate of progress I ...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Witt/GSoC2017/Reports/weekly09&amp;diff=153632&amp;oldid=prev"/>
		<updated>2017-07-28T18:57:48Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=Weekly Report #09 - Silhouette Operator=  The second evaluation is now done. That means only one month left to finish the Silhouette Operator! Judging by the rate of progress I ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Weekly Report #09 - Silhouette Operator=&lt;br /&gt;
&lt;br /&gt;
The second evaluation is now done. That means only one month left to finish the Silhouette Operator! Judging by the rate of progress I will not be able to implement all the features and ideas I had within the Gsoc timeframe. Nevertheless achieving the number one goal: “Giving the sculptor the freedom to add new geometry contrary to just shaping the existing” is definitely within reach. &lt;br /&gt;
&lt;br /&gt;
==What has been done this week?==&lt;br /&gt;
This week i started to finish the geometry generation by adding code to generate backsides as well. Now generating a silhouette creates a waterproof shape with the configured settings. I created a small video to demonstrate the impact of the different settings. You can find it here for now: https://www.dropbox.com/s/x12a62zf2ynevum/Basic_002_fs.mp4?dl=0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the second half of the week I started with the next big step: Connecting new silhouettes to existing geometry.&lt;br /&gt;
This poses a challenge for multiple reasons:&lt;br /&gt;
*The intersection of both, the silhouette and the old geometry needs to be calculated. Depending on the geometry complexity this is really computational heavy.&lt;br /&gt;
*The transition between the two shapes can be rather complex because minimal assumptions can be made about both shapes.&lt;br /&gt;
*The topology of the transition is not trivial. Depending on the existing topology many different factors need to be taken into account. Vertex density, edge/loop flow orientation and varying face sizes or even ngons. &lt;br /&gt;
&lt;br /&gt;
For the transition between the two shapes i decided to go with a more practical than precise approach. CAD-style precision is not the goal of the tool. Moreso the tool is supposed to give the artist the option to get a quick basemesh to start sculpting on. -Not a perfect shape.&lt;br /&gt;
&lt;br /&gt;
I was able to get a good start tackling the first challenging factor. I reduced the intersection problem to a 2D-Polygon point intersection task. It is fast but gives inaccurate results if the shape in the z-axis is not primitive as is the case if smoothness is close to 1. But in practise this is a reasonable drawback to take. If the smoothness factor is high, the transition between the silhouette and old geometry is supposed to be blurred and smooth anyways. I finished detecting interior vertices and I am currently in the process to find the necessary edges and loops which will later be deleted and/or connected.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Witt</name></author>
		
	</entry>
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