﻿<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ja">
	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3AWitt%2FGSoC2017%2FReports%2Fweekly12</id>
	<title>利用者:Witt/GSoC2017/Reports/weekly12 - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3AWitt%2FGSoC2017%2FReports%2Fweekly12"/>
	<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Witt/GSoC2017/Reports/weekly12&amp;action=history"/>
	<updated>2026-06-24T16:45:46Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Witt/GSoC2017/Reports/weekly12&amp;diff=153831&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Witt/GSoC2017/Reports/weekly12&amp;diff=153831&amp;oldid=prev"/>
		<updated>2018-06-28T21:23:13Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:23時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Witt/GSoC2017/Reports/weekly12&amp;diff=153830&amp;oldid=prev</id>
		<title>wiki&gt;Witt: Created page with &quot;= Weekly Report #12 - Silhouette Operator = One week and ~800 Lines of code later all features are in. Now I will work on fixing Bugs and write the documentation.  I invested a l...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Witt/GSoC2017/Reports/weekly12&amp;diff=153830&amp;oldid=prev"/>
		<updated>2017-08-26T15:17:10Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Weekly Report #12 - Silhouette Operator = One week and ~800 Lines of code later all features are in. Now I will work on fixing Bugs and write the documentation.  I invested a l...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Weekly Report #12 - Silhouette Operator =&lt;br /&gt;
One week and ~800 Lines of code later all features are in. Now I will work on fixing Bugs and write the documentation. &lt;br /&gt;
I invested a lot of extra time this week so a lot has been done:&lt;br /&gt;
&lt;br /&gt;
== Calculating interior and exterior vertices ==&lt;br /&gt;
Based on the intersection ring and the surface normals i developed a method to calculate whether vertices are inside the original mesh or outside.&lt;br /&gt;
This also takes multiple rings into account supporting complex intersections.&lt;br /&gt;
(3ab49cae0e8c) (fa86bbb05428)&lt;br /&gt;
== Flooding Bugs ==&lt;br /&gt;
The method to calculate the vertices depends on a continuous intersection ring. Otherwise there is no in/outside. I tried two intersection methods and different tolerances.  I was able to improve it but errors still occur. Turns out: Cross PBVH-Node intersections have faulty bounding boxes. I can track this down to another bug I tried fixing last week but wasn’t successful yet.&lt;br /&gt;
(4c567c578ab1)&lt;br /&gt;
&lt;br /&gt;
After that I collected and copied all necessary data for final geometry generation. For the fillets I only need the two edge loops and the exact points on the intersection.&lt;br /&gt;
(30aea5e13e74)&lt;br /&gt;
&lt;br /&gt;
== Generating the fillet geometry ==&lt;br /&gt;
The fillet geometry is generated in 3 steps:&lt;br /&gt;
#Find a “smooth” triangulation mapping between the two loops&lt;br /&gt;
#Calculate an intermediate step on the exact intersection&lt;br /&gt;
#Generate verts/edges/loops/polys&lt;br /&gt;
&lt;br /&gt;
Step one took by far the longest time. I designed an Algorithm which decides a smooth triangulation dependent on multiple aspects.&lt;br /&gt;
*Orientation, 180° should be connected to 180° on both rings&lt;br /&gt;
*Position, closest points should be connected&lt;br /&gt;
*Order, no crossing, maximise points connected&lt;br /&gt;
&lt;br /&gt;
Depending on the triangulation the closest points on the exact intersection are calculated. With this results new vertices are added and edges, loops, polys with it.&lt;br /&gt;
(d0cb5c8fd964) (b0b11017166f) (30d32fa602e2)&lt;br /&gt;
&lt;br /&gt;
== Clipping functionality ==&lt;br /&gt;
I added a subtract mode to the operator! Since the Silhouette intersection calculates which parts are on the inside and which are on the outside, flipping in and out results in a subtract mode. So with just a flip of a bool the silhouette operator now supports a “clipping brush” like behaviour. &lt;br /&gt;
(b77d3ecb5c94)&lt;br /&gt;
&lt;br /&gt;
I created a small gif which demonstrates the new methods:&lt;br /&gt;
&lt;br /&gt;
http://imgur.com/a/mB7xm&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
A lot of new code means a lot of new bugs. The operator rarely works currently. Now I will work as hard as possible to resolve bugs. Two or three big bugs are currently invalidating almost every second stroke. If I resolve those I expect the operator to run better.&lt;br /&gt;
&lt;br /&gt;
So next week bug fixing and documentation!&lt;/div&gt;</summary>
		<author><name>wiki&gt;Witt</name></author>
		
	</entry>
</feed>