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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3AXgl_asyliax</id>
	<title>利用者:Xgl asyliax - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3AXgl_asyliax"/>
	<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Xgl_asyliax&amp;action=history"/>
	<updated>2026-04-20T04:51:51Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Xgl_asyliax&amp;diff=104077&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Xgl_asyliax&amp;diff=104077&amp;oldid=prev"/>
		<updated>2018-06-28T19:42:25Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:42時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Xgl_asyliax&amp;diff=104076&amp;oldid=prev</id>
		<title>2012年2月20日 (月) 21:40にwiki&gt;Xgl asyliaxによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Xgl_asyliax&amp;diff=104076&amp;oldid=prev"/>
		<updated>2012-02-20T21:40:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{subpages}}&lt;br /&gt;
&lt;br /&gt;
=Development Projects=&lt;br /&gt;
==Double Edge Mask compositor node==&lt;br /&gt;
&lt;br /&gt;
This node allows dynamic mask creation with user defined feather region. A single channel inner mask, and a single channel outer mask, are input. A single channel mask is output.&lt;br /&gt;
&lt;br /&gt;
Gradient shaded region is drawn where outer mask is non-zero (not black in outer input image) but inner mask is zero (black in inner input image).&lt;br /&gt;
&lt;br /&gt;
* There are issues with the mask hitting the edge of the screen. As this node is image-based, this &amp;quot;problem&amp;quot; cannot be 100% correctly solved. Future work on a true VFX style mask editor will allow this problem to be solved. This node simply allows the artist to choose between two different &amp;quot;edge handling modes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
That being said, here's an idea of what it looks like in Blender :) ...&lt;br /&gt;
&lt;br /&gt;
[[File:3dview_1.png]]&lt;br /&gt;
&lt;br /&gt;
Two mask objects with one inside the other... both have IDs set.&lt;br /&gt;
&lt;br /&gt;
[[File:rendered_IMGview_1.png]]&lt;br /&gt;
&lt;br /&gt;
Render of the two centered objects.&lt;br /&gt;
&lt;br /&gt;
[[File:3dview_152.png]]&lt;br /&gt;
&lt;br /&gt;
A later frame in the animation, with objects moved. Specifically, moved relative to each other.&lt;br /&gt;
&lt;br /&gt;
[[File:rendered_IMGview_152.png]]&lt;br /&gt;
&lt;br /&gt;
Render of the moved objects.&lt;br /&gt;
&lt;br /&gt;
[[File:Nodeview.png]]&lt;br /&gt;
&lt;br /&gt;
Another set of example images, objects...&lt;br /&gt;
&lt;br /&gt;
[[File:dem-node-3d-view.png]]&lt;br /&gt;
&lt;br /&gt;
...and rendered.&lt;br /&gt;
&lt;br /&gt;
[[File:dem-node-rendered-view.png]]&lt;br /&gt;
&lt;br /&gt;
Node setup to create double edge masks. Note that this takes IMAGES, not objects, and object ID based mask, renderlayers, or just regular input images all work the same.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Xgl asyliax</name></author>
		
	</entry>
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