﻿<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ja">
	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3AYiming%2FGSoC_2018%2FWeek4</id>
	<title>利用者:Yiming/GSoC 2018/Week4 - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3AYiming%2FGSoC_2018%2FWeek4"/>
	<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Yiming/GSoC_2018/Week4&amp;action=history"/>
	<updated>2026-05-03T20:16:23Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Yiming/GSoC_2018/Week4&amp;diff=154725&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Yiming/GSoC_2018/Week4&amp;diff=154725&amp;oldid=prev"/>
		<updated>2018-06-28T21:24:10Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:24時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Yiming/GSoC_2018/Week4&amp;diff=154724&amp;oldid=prev</id>
		<title>wiki&gt;Klutz: /* Things have done */</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Yiming/GSoC_2018/Week4&amp;diff=154724&amp;oldid=prev"/>
		<updated>2018-06-09T12:30:37Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Things have done&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==GSoC Week4 Status==&lt;br /&gt;
&lt;br /&gt;
YimingWu&lt;br /&gt;
&lt;br /&gt;
===Things have done===&lt;br /&gt;
&lt;br /&gt;
#Basic DPIX algorithm implemented. Occlusion test is done directly through depth buffer and polygon offset (to avoid z-fighting). Depth sampling method seems not quite necessary for generating normal lines.&lt;br /&gt;
#Separated source code into several new files for better organization.&lt;br /&gt;
#Fixed several bugs caused by optimization, including depth lost and taper option not working.&lt;br /&gt;
#Used GL_LINE_SMOOTH and GL_POLYGON_SMOOTH to achieve basic anti-alias. (Later I was informed that Multisample texture is supported by Blender's api.)&lt;br /&gt;
&lt;br /&gt;
Screenshots and videos! (Many people have been following the project's status on Twitter, you might have seen most of the images.)&lt;br /&gt;
&lt;br /&gt;
[[https://www.youtube.com/watch?v=VbCbIqEU2LE click to see test video]] by Huanghai&lt;br /&gt;
&lt;br /&gt;
[[file:NPRWeek4_1.png|600px]]&lt;br /&gt;
[[file:NPRWeek4_2.png|300px]]&lt;br /&gt;
&lt;br /&gt;
===Next week===&lt;br /&gt;
#I'm currently making some ui concepts for NPR rendering control during this weekend.&lt;br /&gt;
#Must fix normal matrix problem in DPIX, currently not-one scale factor will cause strange behavior....&lt;br /&gt;
#Redo the multisample shader. should be very quick. (also, this feature can be enable/disabled by user, and the choosing of multisample quality should also be implemented)&lt;br /&gt;
#camera distance, light controlled line thickness and transparency should be implemented.&lt;br /&gt;
#Material seperate lines and edge marks should be implemented.&lt;br /&gt;
#Rendering should accept post-modifier mesh. Morphing animation should be supported by then.&lt;br /&gt;
#Dash line style or textured line style need further research, expecially when DPIX algorithm doesn't natually produce continuous line.&lt;br /&gt;
&lt;br /&gt;
===Q&amp;amp;A===&lt;br /&gt;
&lt;br /&gt;
(About coding) [[User:Yiming/GSoC_2018/Questions|Check here&amp;gt;&amp;gt;&amp;gt;]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Klutz</name></author>
		
	</entry>
</feed>