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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%E3%83%BB%E3%83%88%E3%83%BC%E3%82%AF%3AAndre_anckaert</id>
	<title>利用者・トーク:Andre anckaert - 版の履歴</title>
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	<updated>2026-11-08T07:58:43Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85%E3%83%BB%E3%83%88%E3%83%BC%E3%82%AF:Andre_anckaert&amp;diff=91747&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T18:44:19Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 18:44時点における版&lt;/td&gt;
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		<author><name>Yamyam</name></author>
		
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85%E3%83%BB%E3%83%88%E3%83%BC%E3%82%AF:Andre_anckaert&amp;diff=91746&amp;oldid=prev</id>
		<title>2010年4月1日 (木) 14:44にwiki&gt;Mont29による</title>
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		<updated>2010-04-01T14:44:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Hi andre,&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;Please will somebody explain to this newbie where in the Blender desktop I can see which real-world unit the maker of the scene shown had in his mind? Am I looking at something measuring 27 mm or 27 km ?&amp;#039;&amp;#039;&lt;br /&gt;
:Well, you have no way to know what was the “real” scale the author had in mind, unless he specifies it in a README file and/or text buffer! Blender has its own unit system, which can be mapped to whatever real one you like (or to none either!)&lt;br /&gt;
:Note that for meshes, in the {{Literal|Edit}}, you can enable the display of edges length, using the {{Literal|Mesh Tools More}} panel in the {{Literal|Editing}} context ({{Shortcut|F9}})…&lt;br /&gt;
*&amp;#039;&amp;#039;My findings (2.492)are that clicking RMB on a selected object does nothing. Clicking ShiftRMB on a selected object does indeed toggle its selection off…&amp;#039;&amp;#039;&lt;br /&gt;
:Right! I’ll fix the doc right now…&lt;br /&gt;
&lt;br /&gt;
--[[User:Mont29|Mont29]] 14:52, 10 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
hi, I&amp;#039;ve edited [[Doc:Manual/3D_interaction/Manipulation/Hotkeys]] to answer your questions, check now&lt;br /&gt;
&lt;br /&gt;
cheers, --[[User:Mindrones|mindrones]] 16:58, 20 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hi, sorry for being so late, but I’m not often online. In fact, RMB &amp;#039;&amp;#039;is&amp;#039;&amp;#039; the default (and historical) factory setting… So no need to modify the page again :)&lt;br /&gt;
&lt;br /&gt;
--[[User:Mont29|Mont29]] 12:53, 29 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=About Camera manipulations=&lt;br /&gt;
Hi Andre, as I’m cleaning up talk pages of 2.49 manual, I moved your question here (anyway, it would have been better to ask it on a forum, talk pages are strictly for doc matters…):&lt;br /&gt;
&lt;br /&gt;
==Move active camera to view==&lt;br /&gt;
See Camstuff1.jpeg: &lt;br /&gt;
&lt;br /&gt;
[http://fotoalbum.seniorennet.be/senioraa/urls/foto=1170913]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Moves the selected camera to current 3D view. Select a camera and then move around in 3D view to a desired position and direction for your camera. Now press CtrlAlt0 NumPad and your selected camera positions itself at your spot, and switches to camera view.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
See camstuff2.jpeg:&lt;br /&gt;
&lt;br /&gt;
[http://fotoalbum.seniorennet.be/senioraa/urls/foto=1170914]&lt;br /&gt;
&lt;br /&gt;
Camera001 is visible in the cam-view but not the active one ??? It is certainly not at the location where it was before. See Camstuuf3:&lt;br /&gt;
&lt;br /&gt;
[http://fotoalbum.seniorennet.be/senioraa/urls/foto=1170954]&lt;br /&gt;
&lt;br /&gt;
[[User:Andre anckaert|Andre anckaert]] 15:46, 16 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This tool is designed to &amp;#039;&amp;#039;position and rotate the active camera so it exactly mimics the current point of view in the current 3D view&amp;#039;&amp;#039;, and then it switch to this camera’s view. So, img.2 is in &amp;#039;&amp;#039;active camera&amp;#039;&amp;#039; view (the pink frame &amp;#039;&amp;#039;is&amp;#039;&amp;#039; your active, translated and rotated camera), and img.3 shows the camera view of your other non-active camera (which didn’t changed)…&lt;br /&gt;
:I hope this will help you understand it ;) .&lt;br /&gt;
:--[[User:Mont29|Mont29]] 13:03, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Aiming the camera==&lt;br /&gt;
&amp;quot;Press ShiftF to enter “Camera Fly Mode”, then move the mouse around to aim the camera. LMB  to set the new orientation; RMB  or Esc to cancel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Look at Camstuff4:&lt;br /&gt;
&lt;br /&gt;
[http://fotoalbum.seniorennet.be/senioraa/urls/foto=1170955]&lt;br /&gt;
&lt;br /&gt;
I do not know where my cube is going to, nor where my active camera is.&lt;br /&gt;
&lt;br /&gt;
Anybody feel like telling me? Thanks.&lt;br /&gt;
&lt;br /&gt;
[[User:Andre anckaert|Andre anckaert]] 15:46, 16 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Here again, this tool automatically switches to camera view, so your active camera is the pink frame around the picture. Once you activated this mode, you rotate &amp;#039;&amp;#039;your camera&amp;#039;&amp;#039; by moving the mouse, exactly as in a FPS video game. Of course, the view change accordingly – your cube didn’t moved at all, you just changed the camera point of view (angle)! Note you can also make the camera move forward/backward with the mouse wheel…&lt;br /&gt;
:--[[User:Mont29|Mont29]] 13:03, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=About Sketching and frames=&lt;br /&gt;
You wrote:&lt;br /&gt;
&lt;br /&gt;
# Go to first relevant frame. Draw. &lt;br /&gt;
# Jump to next relevant frame. Draw some more. &lt;br /&gt;
#Keep repeating process, and drawing until satisfied. Voila! Animated sketches. &lt;br /&gt;
&lt;br /&gt;
Voilà! This is a really short and simple explanation.That I do not understand.&lt;br /&gt;
&lt;br /&gt;
See my image &amp;quot;GP-Layers&amp;quot; at the following URL:(image may eventually be downloaded)&lt;br /&gt;
&lt;br /&gt;
[[http://fotoalbum.seniorennet.be/senioraa/urls/foto=1173139]]&lt;br /&gt;
&lt;br /&gt;
I have 3 GP-Layers. All are in &amp;quot;frame(1)&amp;quot;. Question: how do I &amp;quot;jump to the next relevant frame? How do I create that one?&lt;br /&gt;
&lt;br /&gt;
[[User:Andre anckaert|Andre anckaert]] 11:15, 18 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:When it says “jump to next relevant frame”, it just means that: if you first draw at frame &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039;, and want to have a new draw (sketch) at frame &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;, just go to this frame (arrow keys), and start a new drawing. The grease pencil will automatically add a new “sketch keyframe”!&lt;br /&gt;
:--[[User:Mont29|Mont29]] 14:44, 1 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mont29</name></author>
		
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