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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%E3%83%BB%E3%83%88%E3%83%BC%E3%82%AF%3AMikahl%2FChain_Rig</id>
	<title>利用者・トーク:Mikahl/Chain Rig - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%E3%83%BB%E3%83%88%E3%83%BC%E3%82%AF%3AMikahl%2FChain_Rig"/>
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	<updated>2026-04-25T09:23:12Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85%E3%83%BB%E3%83%88%E3%83%BC%E3%82%AF:Mikahl/Chain_Rig&amp;diff=87353&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85%E3%83%BB%E3%83%88%E3%83%BC%E3%82%AF:Mikahl/Chain_Rig&amp;diff=87353&amp;oldid=prev"/>
		<updated>2018-06-28T18:41:17Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 18:41時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85%E3%83%BB%E3%83%88%E3%83%BC%E3%82%AF:Mikahl/Chain_Rig&amp;diff=87352&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones: eliminating my own comment</title>
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		<updated>2009-06-26T16:04:15Z</updated>

		<summary type="html">&lt;p&gt;eliminating my own comment&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= '''Chain Rig''' =&lt;br /&gt;
&lt;br /&gt;
== First,&amp;amp;nbsp; Add....  ==&lt;br /&gt;
&lt;br /&gt;
*1 path ( '''chain_path''' ) &lt;br /&gt;
*1 Line segment mesh ( '''chain_guide''' ) &lt;br /&gt;
*1 armature ( '''chain_deform''' ) * Note that we'll duplicate this later on, and make it for animating.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;br&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
== Subdividing&amp;lt;br&amp;gt;  ==&lt;br /&gt;
&lt;br /&gt;
*Subdivide'''chain_guide'''&amp;amp;nbsp; w/ same amount of points as '''chain_path'''.&amp;amp;nbsp; Ensure both '''chain_path''', '''chain_guide''' are the same dimensions, and length. &amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;br&amp;gt; &lt;br /&gt;
*Add hooks to every point of '''chain_path''', name them front to back, starting w/ '''path_hook.001, pathhook.002, '''etc. &lt;br /&gt;
*Create VGs for each vertex in '''chain_guide, '''name them corresponding to the hooks.&amp;amp;nbsp; E.g. '''path_hook.001, path_hook.002'''.&amp;lt;br&amp;gt;&lt;br /&gt;
*Create bones for every hook in '''chain_deform'''.&amp;amp;nbsp; Use 3d cursor snap to make it precise.&amp;amp;nbsp; Name them accordingly, starting with '''path_aim.001, path_aim.002,''' etc. Make sure they have an entirely flat hiearchy, i.e. nothing is parented to anything.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Making Connections&amp;lt;br&amp;gt;  ==&lt;br /&gt;
&lt;br /&gt;
*Add the''curve deform modifier'' to '''chain_guide''', using '''chain_path''' as its deforming curve.&amp;lt;br&amp;gt; &lt;br /&gt;
*''TrackTo constrain'' each bone of '''chain_deform''' to the vertex in '''chain_guide''' that's in the same spot as its tip.&amp;amp;nbsp; &lt;br /&gt;
*''CopyLoc constrain'' each bone of'''chain_deform''' to its corresponding hook.&amp;amp;nbsp; The hook that's in the same spot as the root of each bone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adding animation controls  ==&lt;br /&gt;
&lt;br /&gt;
*''Duplicate '''''chain_deform''' and call it '''chain_animate.'''&amp;amp;nbsp; Maybe give them a different display, so the two armatures are easy to distinguish.&amp;amp;nbsp; &lt;br /&gt;
*''ChildOf constrain'' each bone of '''chain_deform''' to its corresponding '''chain_animate''' bone. &lt;br /&gt;
*Add a 'Feed' bone to '''chain_animate.'''&amp;amp;nbsp; ''CopyLoc constrain'' '''chain_guide''' to the Feed Bone, and lock off the axis that aren't aligned with the curve.&amp;amp;nbsp; Lock off the same axis of the Feed Bone.&lt;br /&gt;
&lt;br /&gt;
== Finishing Touches  ==&lt;br /&gt;
&lt;br /&gt;
*Parent basically all object to '''chain_animate.'''&amp;amp;nbsp; &lt;br /&gt;
*Make the '''chain_guide '''and '''chain_path''' invisible, unselectable.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones</name></author>
		
	</entry>
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