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	<title>利用者・トーク:Mindrones/Wiki/Source-Manual-Owners - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%E3%83%BB%E3%83%88%E3%83%BC%E3%82%AF%3AMindrones%2FWiki%2FSource-Manual-Owners"/>
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	<updated>2026-07-31T03:24:30Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85%E3%83%BB%E3%83%88%E3%83%BC%E3%82%AF:Mindrones/Wiki/Source-Manual-Owners&amp;diff=135643&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85%E3%83%BB%E3%83%88%E3%83%BC%E3%82%AF:Mindrones/Wiki/Source-Manual-Owners&amp;diff=135643&amp;oldid=prev"/>
		<updated>2018-06-28T20:48:17Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:48時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85%E3%83%BB%E3%83%88%E3%83%BC%E3%82%AF:Mindrones/Wiki/Source-Manual-Owners&amp;diff=135642&amp;oldid=prev</id>
		<title>2012年3月12日 (月) 07:50にwiki&gt;Mindronesによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85%E3%83%BB%E3%83%88%E3%83%BC%E3%82%AF:Mindrones/Wiki/Source-Manual-Owners&amp;diff=135642&amp;oldid=prev"/>
		<updated>2012-03-12T07:50:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
The Vital Functions &amp;gt; Quick render&lt;br /&gt;
The Vital Functions &amp;gt; Undo and Redo&lt;br /&gt;
The Vital Functions &amp;gt; Default scene&lt;br /&gt;
The Vital Functions &amp;gt; Screenshots and Screencasts&lt;br /&gt;
The Vital Functions &amp;gt; Help!&lt;br /&gt;
&lt;br /&gt;
Blender's Data System &amp;gt; Scenes&lt;br /&gt;
Blender's Data System &amp;gt; Working with Scenes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Navigation &amp;gt; 3D View Options&lt;br /&gt;
Navigation &amp;gt; 3D View Unsage (TODO)&lt;br /&gt;
Navigation &amp;gt; Camera View&lt;br /&gt;
Navigation &amp;gt; Layers&lt;br /&gt;
Navigation &amp;gt; Local or Global View&lt;br /&gt;
&lt;br /&gt;
Modeling &amp;gt; Introduction&lt;br /&gt;
&lt;br /&gt;
Modeling &amp;gt; Objects &amp;gt; Objects&lt;br /&gt;
Modeling &amp;gt; Objects &amp;gt; Selecting Objects&lt;br /&gt;
Modeling &amp;gt; Objects &amp;gt; Groups and Parenting&lt;br /&gt;
Modeling &amp;gt; Objects &amp;gt; Tracking&lt;br /&gt;
Modeling &amp;gt; Objects &amp;gt; Duplication&lt;br /&gt;
Modeling &amp;gt; Objects &amp;gt; - DupliVerts&lt;br /&gt;
Modeling &amp;gt; Objects &amp;gt; - DupliFaces&lt;br /&gt;
Modeling &amp;gt; Objects &amp;gt; - DupliGroup&lt;br /&gt;
Modeling &amp;gt; Objects &amp;gt; - DupliFrames&lt;br /&gt;
&lt;br /&gt;
Modeling &amp;gt; Empty Objects &amp;gt; Empties&lt;br /&gt;
Modeling &amp;gt; Group Objects &amp;gt; Groups&lt;br /&gt;
&lt;br /&gt;
Scripts &amp;gt; Modeling Scripts&lt;br /&gt;
&lt;br /&gt;
Lighting &amp;gt; Introduction &amp;gt; Introduction to Lighting&lt;br /&gt;
Lighting &amp;gt; Lights &amp;gt; Introduction&lt;br /&gt;
Lighting &amp;gt; Lights &amp;gt; Light Properties&lt;br /&gt;
Lighting &amp;gt; Lights &amp;gt; Light Attenuation&lt;br /&gt;
Lighting &amp;gt; Lights &amp;gt; Light Textures&lt;br /&gt;
Lighting &amp;gt; Lights &amp;gt; What Light Affects&lt;br /&gt;
Lighting &amp;gt; Lights &amp;gt; Lights In Other Contexts&lt;br /&gt;
&lt;br /&gt;
Lighting &amp;gt; Shadows &amp;gt; Introduction&lt;br /&gt;
Lighting &amp;gt; Shadows &amp;gt; Shadow Properties&lt;br /&gt;
Lighting &amp;gt; Shadows &amp;gt; Raytraced Shadow Properties&lt;br /&gt;
&lt;br /&gt;
Lighting &amp;gt; Volumetric Lights &amp;gt; Introduction&lt;br /&gt;
&lt;br /&gt;
Lighting &amp;gt; Lamps &amp;gt; Introduction&lt;br /&gt;
Lighting &amp;gt; Lamps &amp;gt; Point Light&lt;br /&gt;
Lighting &amp;gt; Lamps &amp;gt; - Raytraced Shadows&lt;br /&gt;
Lighting &amp;gt; Lamps &amp;gt; Spot Light&lt;br /&gt;
Lighting &amp;gt; Lamps &amp;gt; - Raytraced Shadows&lt;br /&gt;
Lighting &amp;gt; Lamps &amp;gt; - Buffered Shadows&lt;br /&gt;
Lighting &amp;gt; Lamps &amp;gt; - Halos&lt;br /&gt;
Lighting &amp;gt; Lamps &amp;gt; Area Light&lt;br /&gt;
Lighting &amp;gt; Lamps &amp;gt; - Raytraced Shadows&lt;br /&gt;
Lighting &amp;gt; Lamps &amp;gt; Hemi Light&lt;br /&gt;
Lighting &amp;gt; Lamps &amp;gt; Sun Light&lt;br /&gt;
Lighting &amp;gt; Lamps &amp;gt; - Raytraced Shdows&lt;br /&gt;
Lighting &amp;gt; Lamps &amp;gt; - Sky &amp;amp; Atmosphere&lt;br /&gt;
Lighting &amp;gt; Lamps &amp;gt; Lighting Rigs&lt;br /&gt;
&lt;br /&gt;
Lighting &amp;gt; Scene Light &amp;gt; Ambient Light&lt;br /&gt;
Lighting &amp;gt; Scene Light &amp;gt; Ambient Occlusion&lt;br /&gt;
Lighting &amp;gt; Scene Light &amp;gt; Indirect Lighting&lt;br /&gt;
&lt;br /&gt;
Lighting &amp;gt; Exposure &amp;gt; Exposure&lt;br /&gt;
&lt;br /&gt;
Materials &amp;gt; Introduction &amp;gt; Introduction to Materials&lt;br /&gt;
&lt;br /&gt;
Materials &amp;gt; Usage &amp;gt; Assigning a material&lt;br /&gt;
Materials &amp;gt; Usage &amp;gt; Material Preview&lt;br /&gt;
Materials &amp;gt; Usage &amp;gt; Material Options&lt;br /&gt;
Materials &amp;gt; Usage &amp;gt; Multiple Materials&lt;br /&gt;
&lt;br /&gt;
Materials &amp;gt; Properties &amp;gt; Diffuse Shaders&lt;br /&gt;
Materials &amp;gt; Properties &amp;gt; Specular Shaders&lt;br /&gt;
Materials &amp;gt; Properties &amp;gt; Ambient Light Effect&lt;br /&gt;
Materials &amp;gt; Properties &amp;gt; Color Ramps&lt;br /&gt;
Materials &amp;gt; Properties &amp;gt; Raytraced Reflections&lt;br /&gt;
Materials &amp;gt; Properties &amp;gt; Raytraced Transparency&lt;br /&gt;
Materials &amp;gt; Properties &amp;gt; Subsurface Scattering (SSS)&lt;br /&gt;
Materials &amp;gt; Properties &amp;gt; Strands&lt;br /&gt;
Materials &amp;gt; Properties &amp;gt; Volume Materials&lt;br /&gt;
&lt;br /&gt;
Materials &amp;gt; Halos &amp;gt; Halos&lt;br /&gt;
&lt;br /&gt;
Textures &amp;gt; Introduction &amp;gt; Introduction&lt;br /&gt;
Textures &amp;gt; Introduction &amp;gt; Assigning a Texture&lt;br /&gt;
Textures &amp;gt; Introduction &amp;gt; Texture Options&lt;br /&gt;
&lt;br /&gt;
Textures &amp;gt; Texture Types &amp;gt; Texture Types&lt;br /&gt;
Textures &amp;gt; Texture Types &amp;gt; Procedural Textures&lt;br /&gt;
Textures &amp;gt; Texture Types &amp;gt; - Blend&lt;br /&gt;
Textures &amp;gt; Texture Types &amp;gt; - Clouds&lt;br /&gt;
Textures &amp;gt; Texture Types &amp;gt; - Distorted Noise&lt;br /&gt;
Textures &amp;gt; Texture Types &amp;gt; - Magic&lt;br /&gt;
Textures &amp;gt; Texture Types &amp;gt; - Marble&lt;br /&gt;
Textures &amp;gt; Texture Types &amp;gt; - Musgrave&lt;br /&gt;
Textures &amp;gt; Texture Types &amp;gt; - Noise&lt;br /&gt;
Textures &amp;gt; Texture Types &amp;gt; - Stucci&lt;br /&gt;
Textures &amp;gt; Texture Types &amp;gt; - Voronoi&lt;br /&gt;
Textures &amp;gt; Texture Types &amp;gt; - Wood&lt;br /&gt;
Textures &amp;gt; Texture Types &amp;gt; Image Textures&lt;br /&gt;
Textures &amp;gt; Texture Types &amp;gt; Video Textures&lt;br /&gt;
&lt;br /&gt;
Textures &amp;gt; Influence &amp;gt; Influence&lt;br /&gt;
Textures &amp;gt; Influence &amp;gt; - Material&lt;br /&gt;
Textures &amp;gt; Influence &amp;gt; - Bump and Normal&lt;br /&gt;
Textures &amp;gt; Influence &amp;gt; - Displacement&lt;br /&gt;
Textures &amp;gt; Influence &amp;gt; - World&lt;br /&gt;
Textures &amp;gt; Influence &amp;gt; - Particles&lt;br /&gt;
&lt;br /&gt;
World and Ambient Effects &amp;gt; World &amp;gt; Introduction&lt;br /&gt;
World and Ambient Effects &amp;gt; World &amp;gt; World Background&lt;br /&gt;
&lt;br /&gt;
World and Ambient Effects &amp;gt; Ambient Effects &amp;gt; Mist&lt;br /&gt;
World and Ambient Effects &amp;gt; Ambient Effects &amp;gt; Stars&lt;br /&gt;
&lt;br /&gt;
Rigging &amp;gt; Introduction &amp;gt; Introduction to Rigging&lt;br /&gt;
&lt;br /&gt;
Rigging &amp;gt; Armatures &amp;gt; Armature Objects&lt;br /&gt;
Rigging &amp;gt; Armatures &amp;gt; Armature and Bone Panels&lt;br /&gt;
Rigging &amp;gt; Armatures &amp;gt; Bones&lt;br /&gt;
Rigging &amp;gt; Armatures &amp;gt; Visualization&lt;br /&gt;
Rigging &amp;gt; Armatures &amp;gt; Structure&lt;br /&gt;
Rigging &amp;gt; Armatures &amp;gt; Selecting&lt;br /&gt;
Rigging &amp;gt; Armatures &amp;gt; Editing&lt;br /&gt;
Rigging &amp;gt; Armatures &amp;gt; Bones&lt;br /&gt;
Rigging &amp;gt; Armatures &amp;gt; Properties&lt;br /&gt;
Rigging &amp;gt; Armatures &amp;gt; Sketching&lt;br /&gt;
Rigging &amp;gt; Armatures &amp;gt; Templating&lt;br /&gt;
&lt;br /&gt;
Rigging &amp;gt; Skinning &amp;gt; Introduction&lt;br /&gt;
Rigging &amp;gt; Skinning &amp;gt; Linking Objects to Bones&lt;br /&gt;
Rigging &amp;gt; Skinning &amp;gt; Skinning to Objects' Shapes&lt;br /&gt;
Rigging &amp;gt; Skinning &amp;gt; Retargeting&lt;br /&gt;
&lt;br /&gt;
Rigging &amp;gt; Posing &amp;gt; Introduction&lt;br /&gt;
Rigging &amp;gt; Posing &amp;gt; Visualization&lt;br /&gt;
Rigging &amp;gt; Posing &amp;gt; Editing Poses&lt;br /&gt;
Rigging &amp;gt; Posing &amp;gt; Pose Library&lt;br /&gt;
Rigging &amp;gt; Posing &amp;gt; Using Constraints&lt;br /&gt;
&lt;br /&gt;
Rigging &amp;gt; Posing &amp;gt; - Splin IK&lt;br /&gt;
&lt;br /&gt;
Constraints &amp;gt; Introduction &amp;gt; Introduction to Constraints&lt;br /&gt;
Constraints &amp;gt; Introduction &amp;gt; Common Interface&lt;br /&gt;
Constraints &amp;gt; Introduction &amp;gt; Constraint Stack&lt;br /&gt;
&lt;br /&gt;
Constraints &amp;gt; Transform Constraints &amp;gt; Copy Location&lt;br /&gt;
Constraints &amp;gt; Transform Constraints &amp;gt; Copy Rotation&lt;br /&gt;
Constraints &amp;gt; Transform Constraints &amp;gt; Copy Scale&lt;br /&gt;
Constraints &amp;gt; Transform Constraints &amp;gt; Copy Transforms&lt;br /&gt;
Constraints &amp;gt; Transform Constraints &amp;gt; Limit Distance&lt;br /&gt;
Constraints &amp;gt; Transform Constraints &amp;gt; Limit Location&lt;br /&gt;
Constraints &amp;gt; Transform Constraints &amp;gt; Limit Rotation&lt;br /&gt;
Constraints &amp;gt; Transform Constraints &amp;gt; Limit Scale&lt;br /&gt;
Constraints &amp;gt; Transform Constraints &amp;gt; Maintain Volume&lt;br /&gt;
Constraints &amp;gt; Transform Constraints &amp;gt; Transformation&lt;br /&gt;
&lt;br /&gt;
Constraints &amp;gt; Tracking Constraints &amp;gt; Clamp To&lt;br /&gt;
Constraints &amp;gt; Tracking Constraints &amp;gt; Damped Track&lt;br /&gt;
Constraints &amp;gt; Tracking Constraints &amp;gt; Inverse Kinematics&lt;br /&gt;
Constraints &amp;gt; Tracking Constraints &amp;gt; Locked Track&lt;br /&gt;
Constraints &amp;gt; Tracking Constraints &amp;gt; Spline IK&lt;br /&gt;
Constraints &amp;gt; Tracking Constraints &amp;gt; Stretch To&lt;br /&gt;
Constraints &amp;gt; Tracking Constraints &amp;gt; Track To&lt;br /&gt;
&lt;br /&gt;
Constraints &amp;gt; Relationships Constraints &amp;gt; Action&lt;br /&gt;
Constraints &amp;gt; Relationships Constraints &amp;gt; Child Of&lt;br /&gt;
Constraints &amp;gt; Relationships Constraints &amp;gt; Floor&lt;br /&gt;
Constraints &amp;gt; Relationships Constraints &amp;gt; Follow Path&lt;br /&gt;
Constraints &amp;gt; Relationships Constraints &amp;gt; Pivot&lt;br /&gt;
Constraints &amp;gt; Relationships Constraints &amp;gt; Rigid Body Joint&lt;br /&gt;
Constraints &amp;gt; Relationships Constraints &amp;gt; Script&lt;br /&gt;
Constraints &amp;gt; Relationships Constraints &amp;gt; Shrinkwrap&lt;br /&gt;
&lt;br /&gt;
Physical Simulation &amp;gt; Dynamics &amp;gt; Force Fields&lt;br /&gt;
Physical Simulation &amp;gt; Dynamics &amp;gt; Collisions&lt;br /&gt;
&lt;br /&gt;
Dynamic Paint &lt;br /&gt;
&lt;br /&gt;
Using the Game Engine &amp;gt; Using the Game Engine&lt;br /&gt;
&lt;br /&gt;
Performances &amp;gt; OpenMP&lt;br /&gt;
&lt;br /&gt;
Rendering with Blender Internal &amp;gt; Introduction &amp;gt; Introduction&lt;br /&gt;
Rendering with Blender Internal &amp;gt; Cameras &amp;gt; The Camera&lt;br /&gt;
Rendering with Blender Internal &amp;gt; Cameras &amp;gt; Perspective (Vanishing point)&lt;br /&gt;
Rendering with Blender Internal &amp;gt; Cameras &amp;gt; Depth Of Field&lt;br /&gt;
&lt;br /&gt;
Rendering with Blender Internal &amp;gt; Render &amp;gt; Basic Options&lt;br /&gt;
Rendering with Blender Internal &amp;gt; Render &amp;gt; Antialiasing (Oversampling)&lt;br /&gt;
Rendering with Blender Internal &amp;gt; Render &amp;gt; Rendering Animations&lt;br /&gt;
Rendering with Blender Internal &amp;gt; Render &amp;gt; Render Baking&lt;br /&gt;
Rendering with Blender Internal &amp;gt; Render &amp;gt; Using the Command Line&lt;br /&gt;
&lt;br /&gt;
Rendering with Blender Internal &amp;gt; Output &amp;gt; Output&lt;br /&gt;
Rendering with Blender Internal &amp;gt; Output &amp;gt; Video Output&lt;br /&gt;
&lt;br /&gt;
Rendering with Blender Internal &amp;gt; Effects and Post Processing &amp;gt; Introduction&lt;br /&gt;
Rendering with Blender Internal &amp;gt; Effects and Post Processing &amp;gt; Render Layers&lt;br /&gt;
Rendering with Blender Internal &amp;gt; Effects and Post Processing &amp;gt; Render Passes&lt;br /&gt;
Rendering with Blender Internal &amp;gt; Effects and Post Processing &amp;gt; Edges &amp;amp; Toon&lt;br /&gt;
Rendering with Blender Internal &amp;gt; Effects and Post Processing &amp;gt; Stamp&lt;br /&gt;
Rendering with Blender Internal &amp;gt; Effects and Post Processing &amp;gt; Color Management &amp;amp; Exposure&lt;br /&gt;
Rendering with Blender Internal &amp;gt; Effects and Post Processing &amp;gt; Depth Of Field&lt;br /&gt;
Rendering with Blender Internal &amp;gt; Effects and Post Processing &amp;gt; Motion Blur&lt;br /&gt;
&lt;br /&gt;
Rendering with Blender Internal &amp;gt; Render Performance &amp;gt; Rendering Performance&lt;br /&gt;
Rendering with Blender Internal &amp;gt; Render Performance &amp;gt; Distributed Rendering&lt;br /&gt;
Rendering with Blender Internal &amp;gt; Render Performance &amp;gt; Netrender&lt;br /&gt;
Rendering with Blender Internal &amp;gt; Render Performance &amp;gt; GPU Accelaration&lt;br /&gt;
&lt;br /&gt;
Rendering with Blender Internal &amp;gt; External Render Engines &amp;gt; Introduction&lt;br /&gt;
Rendering with Blender Internal &amp;gt; External Render Engines &amp;gt; YafRay&lt;br /&gt;
Rendering with Blender Internal &amp;gt; External Render Engines &amp;gt; YafaRay&lt;br /&gt;
Rendering with Blender Internal &amp;gt; External Render Engines &amp;gt; LuxRender&lt;br /&gt;
Rendering with Blender Internal &amp;gt; External Render Engines &amp;gt; Cycles&lt;br /&gt;
Rendering with Blender Internal &amp;gt; External Render Engines &amp;gt; Freestyle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rendering with Cycles &amp;gt; Introduction &amp;gt; Introduction&lt;br /&gt;
Rendering with Cycles &amp;gt; Introduction &amp;gt; Getting Started&lt;br /&gt;
&lt;br /&gt;
Rendering with Cycles &amp;gt; Tutorials &amp;gt; Links&lt;br /&gt;
&lt;br /&gt;
Rendering with Cycles &amp;gt; Reference &amp;gt; Camera&lt;br /&gt;
Rendering with Cycles &amp;gt; Introduction &amp;gt; Materials&lt;br /&gt;
Rendering with Cycles &amp;gt; Introduction &amp;gt; - Displacement&lt;br /&gt;
Rendering with Cycles &amp;gt; Introduction &amp;gt; - Surface&lt;br /&gt;
Rendering with Cycles &amp;gt; Introduction &amp;gt; - Volume&lt;br /&gt;
Rendering with Cycles &amp;gt; Introduction &amp;gt; Texture Editing&lt;br /&gt;
Rendering with Cycles &amp;gt; Introduction &amp;gt; World&lt;br /&gt;
Rendering with Cycles &amp;gt; Introduction &amp;gt; Lamps&lt;br /&gt;
Rendering with Cycles &amp;gt; Introduction &amp;gt; Nodes&lt;br /&gt;
Rendering with Cycles &amp;gt; Introduction &amp;gt; - Shaders&lt;br /&gt;
Rendering with Cycles &amp;gt; Introduction &amp;gt; - Textures&lt;br /&gt;
Rendering with Cycles &amp;gt; Introduction &amp;gt; - More&lt;br /&gt;
Rendering with Cycles &amp;gt; Introduction &amp;gt; Light Paths&lt;br /&gt;
Rendering with Cycles &amp;gt; Introduction &amp;gt; Integrator&lt;br /&gt;
Rendering with Cycles &amp;gt; Introduction &amp;gt; Experimental Features&lt;br /&gt;
Rendering with Cycles &amp;gt; Introduction &amp;gt; GPU Rendering&lt;br /&gt;
&lt;br /&gt;
Extending Blender &amp;gt; Python Scripting &amp;gt; Quick Python Tutorial&lt;br /&gt;
Extending Blender &amp;gt; Python Scripting &amp;gt; A working example&lt;br /&gt;
Extending Blender &amp;gt; Python Scripting &amp;gt; Frequently Asked Question&lt;br /&gt;
&lt;br /&gt;
Extending Blender &amp;gt; Python Scripts &amp;gt; Script Catalog&lt;br /&gt;
&lt;br /&gt;
Cameras &amp;gt; Cameras in the Game Engine&lt;br /&gt;
Cameras &amp;gt; Stereo Camera&lt;br /&gt;
&lt;br /&gt;
Various resources &amp;gt; List of Features&lt;br /&gt;
Various resources &amp;gt; External resources&lt;br /&gt;
Various resources &amp;gt; Game Engine Basics (BSoD Tutorial)&lt;br /&gt;
Various resources &amp;gt; FAQ&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones</name></author>
		
	</entry>
</feed>