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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Attic%3AOld%2FManual%2FPartIV%2FTexture_Mappings</id>
	<title>Attic:Old/Manual/PartIV/Texture Mappings - 版の履歴</title>
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		<id>https://wiki.blender.jp/index.php?title=Attic:Old/Manual/PartIV/Texture_Mappings&amp;diff=41990&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T17:45:18Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:45時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
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		<author><name>Yamyam</name></author>
		
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		<id>https://wiki.blender.jp/index.php?title=Attic:Old/Manual/PartIV/Texture_Mappings&amp;diff=41989&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones bot: Bot: Fixing redirects</title>
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		<updated>2010-05-26T17:09:16Z</updated>

		<summary type="html">&lt;p&gt;Bot: Fixing redirects&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header||Manual/PartIV/Texture Channels|Manual/PartIV/UV Mapping}}&lt;br /&gt;
&lt;br /&gt;
'''This page is unnecessary now and may be removed'''. The content went to [[Doc:Manual/Textures/Options/Map Input|Manual/PartIV/Map Input]] --[[User:Soylentgreen|Soylentgreen]] 23:00, 16 November 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
Procedural textures are defined in 3D space and  to recover the texture value at a given point of the surface the point coordinate in 3D space are used.&lt;br /&gt;
&lt;br /&gt;
THere are, on the other hand, some inherently 2D texture, and these deserve special mappings. Here we will describe the simpler, the following chapter will go in detail on the more complex and flexible ones&lt;br /&gt;
&lt;br /&gt;
=ImageTexture=&lt;br /&gt;
The Image texture is the only true 2D texture, and is the most frequently&lt;br /&gt;
used and most advanced of Blender's textures. The standard, built-in&lt;br /&gt;
bump mapping and perspective-corrected mip-mapping, filtering, and&lt;br /&gt;
anti-aliasing guarantee outstanding images (set DisplayButtons&lt;br /&gt;
{{Literal|OSA}} to&lt;br /&gt;
ON for this). Because pictures are two-dimensional, the way in which&lt;br /&gt;
the 3D texture coordinate is translated to 2D must be specified in the&lt;br /&gt;
''mapping'' buttons (''Texture mapping'').&lt;br /&gt;
The four standard mappings are: {{Literal|Flat}},&lt;br /&gt;
{{Literal|Cube}},&lt;br /&gt;
{{Literal|Tube}} and {{Literal|Sphere}}. Depending on the&lt;br /&gt;
overall&lt;br /&gt;
shape of the object, one of these types is more useful.&lt;br /&gt;
[[Image:Manual-Part-IV-FlatMap.png|frame|none|Flat Mapping. ]]&lt;br /&gt;
The Flat mapping (''Flat Mapping. '') gives the best&lt;br /&gt;
results on single planar faces. It does produce interesting effects on the&lt;br /&gt;
sphere, but compared to a&lt;br /&gt;
sphere-mapped sphere the result looks flat. On faces not in the mapping&lt;br /&gt;
plane&lt;br /&gt;
the last pixel of the texture is repeated, which produces stripes on&lt;br /&gt;
the cube and cylinder.&lt;br /&gt;
[[Image:Manual-Part-IV-CubeMap.png|frame|none|Cube Mapping. ]]&lt;br /&gt;
The cube-mapping (''Cube Mapping. '') often gives the&lt;br /&gt;
most useful&lt;br /&gt;
results when the objects&lt;br /&gt;
are not too curvy and organic (notice the seams on the sphere).&lt;br /&gt;
[[Image:Manual-Part-IV-TubeMap.png|frame|none|Tube Mapping. ]]&lt;br /&gt;
The tube-mapping (''Tube Mapping. '') maps the texture&lt;br /&gt;
around an object like a label on a&lt;br /&gt;
bottle. The texture is therefore more stretched on the cylinder. This&lt;br /&gt;
mapping is of course very good for making the label on a bottle or&lt;br /&gt;
assigning stickers to rounded objects. However, this is not a cylindrical&lt;br /&gt;
mapping so the ends of the cylinder are undefined.&lt;br /&gt;
[[Image:Manual-Part-IV-SphereMap.png|frame|none|Sphere Mapping. ]]&lt;br /&gt;
The sphere-mapping (''Sphere Mapping. '') is the best type&lt;br /&gt;
for mapping a&lt;br /&gt;
sphere, and it is perfect for making a planet and similar stuff. It&lt;br /&gt;
is often very useful for creating organic objects. It too produces&lt;br /&gt;
interesting effects on a cylinder.&lt;br /&gt;
&lt;br /&gt;
{{Note|Moving a texture|&lt;br /&gt;
As described in the previous section you can manipulate the texture in&lt;br /&gt;
the texture part of the MaterialButtons. There is one more important&lt;br /&gt;
feature to manipulate the textures.&lt;br /&gt;
When you select an object and press {{Shortcut|T}}, you get the&lt;br /&gt;
option to&lt;br /&gt;
visually scale and move the texture space, but not to rotate the&lt;br /&gt;
texture. The {{Literal|Object}} coordinate mapping is anyway  much&lt;br /&gt;
more flexible.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|Manual/PartIV/Texture Channels|Manual/PartIV/UV Mapping}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones bot</name></author>
		
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