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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Attic%3ARequests%2Fbf-blender_Requests_Tracker</id>
	<title>Attic:Requests/bf-blender Requests Tracker - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Attic%3ARequests%2Fbf-blender_Requests_Tracker"/>
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	<updated>2026-05-24T07:40:44Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Attic:Requests/bf-blender_Requests_Tracker&amp;diff=42524&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Attic:Requests/bf-blender_Requests_Tracker&amp;diff=42524&amp;oldid=prev"/>
		<updated>2018-06-28T17:45:36Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:45時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Attic:Requests/bf-blender_Requests_Tracker&amp;diff=42523&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones bot: Bot: Fixing redirects</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Attic:Requests/bf-blender_Requests_Tracker&amp;diff=42523&amp;oldid=prev"/>
		<updated>2010-05-26T17:12:39Z</updated>

		<summary type="html">&lt;p&gt;Bot: Fixing redirects&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=This page needs to be redone for mediawiki, in particular table=&lt;br /&gt;
&lt;br /&gt;
being out of sync with current release, the features request tracker is unusable. However after cleaning, there is a quite some good ideas in it.&lt;br /&gt;
&lt;br /&gt;
[[http://projects.blender.org/tracker/?atid&amp;lt;/tt&amp;gt;128&amp;amp;group_id&amp;lt;tt&amp;gt;&amp;amp;func&amp;lt;/tt&amp;gt;browse features requests tracker]]  (actually access restricted to coders)&lt;br /&gt;
&lt;br /&gt;
here is the current state with my comments. We should clean and use this. Note that the most ancient request may well have been added since.&lt;br /&gt;
&lt;br /&gt;
Please use only short comments in the tables. if a longer explanation is needed, use a link. initial comments are mine, use initials to identify yours&lt;br /&gt;
&lt;br /&gt;
==not ranked requests==&lt;br /&gt;
{| style=&amp;quot;border:1px solid black;&amp;quot;&lt;br /&gt;
| '''#num'''  || '''title''' || '''my comment''' || '''action''' ||  '''category'''&lt;br /&gt;
|-&lt;br /&gt;
|#53 || Tools for Ipos ||  ||  || Anim&lt;br /&gt;
|-&lt;br /&gt;
|#85 || animation options for non-mesh geometry ||  ||  || Anim&lt;br /&gt;
|-&lt;br /&gt;
|#109 || Paint Weights should be in Greyscale ||  ||  || Anim&lt;br /&gt;
|-&lt;br /&gt;
|#109 || Weight Table	 ||  ||  || Anim&lt;br /&gt;
|-&lt;br /&gt;
|#24 || Better workflow for Weight Paint mode || 	current projects in Tuhopu || 	 || Armatures&lt;br /&gt;
|-&lt;br /&gt;
|#25 || Vertex group-related enhancements ||  ||  || Armatures&lt;br /&gt;
|-&lt;br /&gt;
|#29 ||  Spline Bone/IK ||  ||  ||  Armatures&lt;br /&gt;
|-&lt;br /&gt;
|#471 || Spread vertex weights with box ||  ||  || Armature&lt;br /&gt;
|-&lt;br /&gt;
|#557 ||  New Object Constraints	copy size ||  ||  || Armatur&lt;br /&gt;
|-&lt;br /&gt;
|#530 ||  Armatures with Nurbs ||  ||  || Armature&lt;br /&gt;
|-&lt;br /&gt;
|#684 || Unicode Directory Bug ||  ||  || Cor&lt;br /&gt;
|-&lt;br /&gt;
|#715 || long file/dir name causing segfault ||  quite non standard case ||  ||  Cor&lt;br /&gt;
|-&lt;br /&gt;
|#890 || mouse configuration (OS settings) ||  ||  || Core&lt;br /&gt;
|-&lt;br /&gt;
|#937 || Graphictablets and Blender? || part of the intents of [[Dev:Source/Architecture/Ghost Refactoring|GhostRefactoring]] ||  || Core&lt;br /&gt;
|-&lt;br /&gt;
|#1043 || Specify filename in [[BlenderDev/FileSelector|FileSelector]] ||  ||  || Core&lt;br /&gt;
|-&lt;br /&gt;
|#1044 || Access packed texture data ||  ||  || Core&lt;br /&gt;
|-&lt;br /&gt;
|#1107 || linked files with relative paths ||  ||  || Core&lt;br /&gt;
|-&lt;br /&gt;
|#1077 || Export to DLL ||  [[Windows]] only ||  || Game engine&lt;br /&gt;
|-&lt;br /&gt;
|#262 || Color Entry Options ||  ||  || Interface&lt;br /&gt;
|-&lt;br /&gt;
|#264 || manipulators &amp;amp; pivots &amp;amp; groups || To be like [[3DS]] ! ||  || Interface&lt;br /&gt;
|-&lt;br /&gt;
|#358 || Adjustable mesh NAME position ||  ||  || Interface&lt;br /&gt;
|-&lt;br /&gt;
|#403 || Duplivert layer option ||  ||  || Interface&lt;br /&gt;
|-&lt;br /&gt;
|#439 || Data Block Handling ||  ||  || Interface&lt;br /&gt;
|-&lt;br /&gt;
|#450 || Layer Key numeric entry ||  ||  || Interface&lt;br /&gt;
|-&lt;br /&gt;
|#468 || Show shades on bone mode ||  ||  || Interface&lt;br /&gt;
|-&lt;br /&gt;
|#519 || List of constrains ||  ||  || Interface&lt;br /&gt;
|-&lt;br /&gt;
|#579 || Copy /Paste Functions in Texture Window ||  ||  || Interface&lt;br /&gt;
|-&lt;br /&gt;
|#580 || Copy/paste function in Light window ||  ||  || Interface&lt;br /&gt;
|-&lt;br /&gt;
|#581 || Copy Submenu Options, Data Browse ||  ||  || Interface&lt;br /&gt;
|-&lt;br /&gt;
|#582 || Thumbnail/preview option in Load window ||  ||  || Interface&lt;br /&gt;
|-&lt;br /&gt;
|#543 || header icon for turntable/trackball view ||  ||  || Interface&lt;br /&gt;
|-&lt;br /&gt;
|#559 || Edit Object Upright/not rotated ||  ||  || Interface&lt;br /&gt;
|-&lt;br /&gt;
|#627 || Undo	current experiments ||  ||  || Interface&lt;br /&gt;
|-&lt;br /&gt;
|#637 || Title of Collapsed Panels ||  ||  || Interface&lt;br /&gt;
|-&lt;br /&gt;
|#726 || Axis/name not drawn in Bounds Drawtype ||  ||  || Interface&lt;br /&gt;
|-&lt;br /&gt;
|#767 || Translation context broken ||  ||  || Interface&lt;br /&gt;
|-&lt;br /&gt;
|#773 || &amp;lt;tt&amp;gt;Emulate_Numpad&amp;lt;/tt&amp;gt;No neg.numbers in header ||  ||  || Interface&lt;br /&gt;
|-&lt;br /&gt;
|#872 || Multiple Selection (setting properties) ||  ||  || Interface&lt;br /&gt;
|-&lt;br /&gt;
|#893 || [[OOPs]] window: save layout, object ops || current project ||  || Interface&lt;br /&gt;
|-&lt;br /&gt;
|#894 || camera rotating 'inconsistence' ||  ||  || Interface&lt;br /&gt;
|-&lt;br /&gt;
|#907 || Option to always use numeric input ||  ||  || Interface&lt;br /&gt;
|-&lt;br /&gt;
|#941 || Zoomed Camera View Panning for CGI ||  ||  || Interface&lt;br /&gt;
|-&lt;br /&gt;
|#943 || Ray Shadow Layer Button ||  ||  || Interface&lt;br /&gt;
|-&lt;br /&gt;
|#954 || a simple and light theme ||  ||  || Interface&lt;br /&gt;
|-&lt;br /&gt;
|#980 || Fix for more standard Camera Orbiting ||  ||  || Interface&lt;br /&gt;
|-&lt;br /&gt;
|#984 || translations problem with numbuttons ||  ||  || Interface&lt;br /&gt;
|-&lt;br /&gt;
|#995 || translations problem . about menus ||  ||  || Interface&lt;br /&gt;
|-&lt;br /&gt;
|#1054 || Turntable mode is broken ||  ||  || Interface&lt;br /&gt;
|-&lt;br /&gt;
|#1082 || World Coordinants in Numeric Entry ||  ||  ||  Interface&lt;br /&gt;
|-&lt;br /&gt;
|#1094 || Change merge to {{Shortcut|M}} KEY ||  ||  || Interface&lt;br /&gt;
|-&lt;br /&gt;
|#1099 || Better {{shortcut|ctrl|lmb}} functionality ||  ||  || Interface&lt;br /&gt;
|-&lt;br /&gt;
|#502 || [[DXF]] import fails to create CIRCLE, ARC || CVS modification / known limit ||  || I/O&lt;br /&gt;
|-&lt;br /&gt;
|#600 || [[VRML]] importer || VRML 1.0 exist, 2.0 would be nice ||  || I/O&lt;br /&gt;
|-&lt;br /&gt;
|#604 || Full [[3DS|.3DS]] and/or .X imp/exp feature || third party script exist ||  ||  I/O&lt;br /&gt;
|-&lt;br /&gt;
|#1284 || Blender cannot read dxf files without edges || known limitation ||  || I/O&lt;br /&gt;
|-&lt;br /&gt;
|#223 || Automatic model mirror || dubious value ||  || Modelling&lt;br /&gt;
|-&lt;br /&gt;
|#522 || improve subdivide (curves) ||  ||  || Modelling&lt;br /&gt;
|-&lt;br /&gt;
|#525 || Partial subdivision surfaces || aka hierarchical subdiv ||  || Modelling&lt;br /&gt;
|-&lt;br /&gt;
|#553 || Modify multiple selected objects at once ||  ||  || Modelling&lt;br /&gt;
|-&lt;br /&gt;
|#563 || New Primitive Shapes (e.g. [http://en.wikipedia.org/wiki/Polyhedron polyhedrons]) ||  ||  || Modelling&lt;br /&gt;
|-&lt;br /&gt;
|#572 || Be able to Set Smooth while editing mesh || ?????????? ||  || Modelling&lt;br /&gt;
|-&lt;br /&gt;
|#586 || Vertice/Face Limit ||  ||  || Modelling&lt;br /&gt;
|-&lt;br /&gt;
|#589 || curve flip error plus [[BMP]] support ||  ||  || Modelling&lt;br /&gt;
|-&lt;br /&gt;
|#607 || tangential/UV scaling || ??? ||  || Modelling&lt;br /&gt;
|-&lt;br /&gt;
|#610 || Rotation of [[Requests/MetaElement|MetaElements]] in Edit Mode  ||  ||  || Modelling&lt;br /&gt;
|-&lt;br /&gt;
|#622 || Lock Verticies rather than hide || valuable ||  || Modelling&lt;br /&gt;
|-&lt;br /&gt;
|#647 || Smooth proxy ||  ||  || Modelling&lt;br /&gt;
|-&lt;br /&gt;
|#677 || scale along axis (2.3) ||  ||  || Modelling&lt;br /&gt;
|-&lt;br /&gt;
|#717 || duplicate vertices/particle bug ||  ||  || Modelling&lt;br /&gt;
|-&lt;br /&gt;
|#973 || RANDOM FACE SELECT-Like rand vert select ||  ||  || Modelling&lt;br /&gt;
|-&lt;br /&gt;
|#982 || Loop Cut - Pls Brng Bk &amp;quot;Midpoint Loopcut || really useful ? ||  || Modelling&lt;br /&gt;
|-&lt;br /&gt;
|#1024 || S-mesh as Subsurf algorithm ||  ||  || Modelling&lt;br /&gt;
|-&lt;br /&gt;
|#1034 || keep vertex groups on conversion ||  ||  || Modelling&lt;br /&gt;
|-&lt;br /&gt;
|#1071 || Mirroring in Mesh Edit Mode ||  ||  || Modelling&lt;br /&gt;
|-&lt;br /&gt;
|#1105 || snap to..  ||  ||  || Modelling&lt;br /&gt;
|-&lt;br /&gt;
|#87 || Fullscreen anti-aliasing warning (win*) ||  ||  || OGL&lt;br /&gt;
|-&lt;br /&gt;
|#523 || Prebuilt charachter bones ||  ||  || Package&lt;br /&gt;
|-&lt;br /&gt;
|#540 || vertex paint in subdivision de surf ||  ||  || Pain&lt;br /&gt;
|-&lt;br /&gt;
|#654 || Axis constraints for paintbrush ||  ||  || Pain&lt;br /&gt;
|-&lt;br /&gt;
|#1096 || Resize brushes ||  ||  || Pain&lt;br /&gt;
|-&lt;br /&gt;
|#650 || Physics/liquids/gases in anims/stills ||  ||  || Physic&lt;br /&gt;
|-&lt;br /&gt;
|#562 || Render Window Options: Basic PP tools.. ||  ||  || Post Process&lt;br /&gt;
|-&lt;br /&gt;
|#975 || Contrast, Saturation, Brightness, Noise ||  ||  || Post-Process&lt;br /&gt;
|-&lt;br /&gt;
|#373 || Change speed in anim ||  ||  || Preview&lt;br /&gt;
|-&lt;br /&gt;
|#436 || '' align verts to view angle'' ||  ||  || Preview&lt;br /&gt;
|-&lt;br /&gt;
|#646 || shaded+translucent Ogl during modelling ||  ||  || Preview&lt;br /&gt;
|-&lt;br /&gt;
|#672 || 2.3 shaded wireframe doesn't appear || current project ||  || Preview&lt;br /&gt;
|-&lt;br /&gt;
|#1067 || Random treatment of Alpha in 3D View ||  ||  || Preview&lt;br /&gt;
|-&lt;br /&gt;
|#487 || add sequencer strips with [[python]] ||  ||  || [[Python]]&lt;br /&gt;
|-&lt;br /&gt;
|#648 || convert metaball to mesh in [[python]] ||  ||  || [[Python]]&lt;br /&gt;
|-&lt;br /&gt;
|#962 || {{shortcut|shift|F}}-style triangulation via [[python]] ||  ||  || [[Python]]&lt;br /&gt;
|-&lt;br /&gt;
|#202 || Render in Passes ||  ||  || Render intern&lt;br /&gt;
|-&lt;br /&gt;
|#286 || Halo not shining through alpha channel ||  ||  || Render intern&lt;br /&gt;
|-&lt;br /&gt;
|#296 || Depth of Field info for Camera || valuable ||  || Render intern&lt;br /&gt;
|-&lt;br /&gt;
|#505 || Envmap requests ||  ||  || Render Intern&lt;br /&gt;
|-&lt;br /&gt;
|#516 || Add more Resolution to [[Requests/EnvMap|EnvMap]] ||  ||  || Render Intern&lt;br /&gt;
|-&lt;br /&gt;
|#667 || Particle shadows ||  ||  || Render&lt;br /&gt;
|-&lt;br /&gt;
|#680 || [[IBL]] ! ||  ||  || Render Intern&lt;br /&gt;
|-&lt;br /&gt;
|#831 || gauss.sampling + render parts gives seam ||  ||  || Render&lt;br /&gt;
|-&lt;br /&gt;
|#853 || Crude render to vector file ||  ||  || Render&lt;br /&gt;
|-&lt;br /&gt;
|#869 || Raytracer	raytrace particle ||  ||  || Render&lt;br /&gt;
|-&lt;br /&gt;
|#901 || Unified Renderer - no zbuffer ||  ||  || Render&lt;br /&gt;
|-&lt;br /&gt;
|#914 || [[OSA]] gaussian filtering for [[Unified Renderer]] ||  ||  || Render&lt;br /&gt;
|-&lt;br /&gt;
|#922 || Spot Halos not visible in reflections ||  ||  || Render&lt;br /&gt;
|-&lt;br /&gt;
|#966 || Ortho + GI ||  ||  || Render&lt;br /&gt;
|-&lt;br /&gt;
|#974 || Depth of Field Support in Blender ||  ||  || Render&lt;br /&gt;
|-&lt;br /&gt;
|#1019 || Rendering of clean glass becomes foggy || still true ? ||  || Render&lt;br /&gt;
|-&lt;br /&gt;
|#1047 || TraShadow and [[Requests/AreaLight|AreaLight]] don't mix || not coded ? ||  ||  Render&lt;br /&gt;
|-&lt;br /&gt;
|#1055 || RFE: Adaptive Motion Blur ||  ||  || Render&lt;br /&gt;
|-&lt;br /&gt;
|#1058 || render for printing ||  ||  || Render&lt;br /&gt;
|-&lt;br /&gt;
|#1081 || full image with border ||  ||  || Render&lt;br /&gt;
|-&lt;br /&gt;
|#1364 || Edge settings on work incorrect ||  ||  || Render&lt;br /&gt;
|-&lt;br /&gt;
|#728 || Black frames from seq. editor after save ||  ||  || Sequencer&lt;br /&gt;
|-&lt;br /&gt;
|#369 || vectorial textures for architectural use || valuable ||  || Textures&lt;br /&gt;
|-&lt;br /&gt;
|#552 || Variable Noise Texture ||  ||  || Texture&lt;br /&gt;
|-&lt;br /&gt;
|#555 || Add Existing Noise Fn to Specials Menu ||  ||  || texture&lt;br /&gt;
|-&lt;br /&gt;
|#556 || Variable Noise Button Values ||  ||  || texture&lt;br /&gt;
|-&lt;br /&gt;
|#558 || More Nor ||  ||  || Texture&lt;br /&gt;
|-&lt;br /&gt;
|#564 || Texture Option: Mirror Image X,Y ||  ||  || Texture&lt;br /&gt;
|-&lt;br /&gt;
|#578 || Shader Override Function inRender Window ||  ||  || texture&lt;br /&gt;
|-&lt;br /&gt;
|#638 || durt map generator ||  ||  || Texture&lt;br /&gt;
|-&lt;br /&gt;
|#867 || Procedural textures generate proper Nor ||  ||  || Textures&lt;br /&gt;
|-&lt;br /&gt;
|#912 ||  World textures not filtered ||  ||  || Textures&lt;br /&gt;
|-&lt;br /&gt;
|#949 || Assign a scene as textures ||  ||  || Texture&lt;br /&gt;
|-&lt;br /&gt;
|#1367 || Bad texture repeating ||  ||  || Textures&lt;br /&gt;
|-&lt;br /&gt;
|#526 || Multiple UV Maps per polygon || popular but IMHO bad answer to a true problem ||  || UV&lt;br /&gt;
|-&lt;br /&gt;
|#655 || bitmap selection in UV/Image Edit Window ||  ||  || UV&lt;br /&gt;
|-&lt;br /&gt;
|#659 || UV Texturing Functionality Requests ||  ||  || UV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
==maybe requests ?==&lt;br /&gt;
{| style=&amp;quot;border:1px solid black;&amp;quot;&lt;br /&gt;
|'''#num'''  ||'''title''' ||'''my comment''' ||'''action''' || '''category'''&lt;br /&gt;
|-&lt;br /&gt;
|#73 ||Armature Update ||really is constraint to joints ||Todo ? ||armature&lt;br /&gt;
|-&lt;br /&gt;
|#157 ||IK Rotation Range Limits ||same as #73 ||Todo ? ||armature&lt;br /&gt;
|-&lt;br /&gt;
|#83 ||Extra armature manipulation controls ||Seems valuable ||Todo ? ||armature&lt;br /&gt;
|-&lt;br /&gt;
|#86 ||Better 3D viewport rendering || Copy from Game Engine ||Todo ? ||Interface&lt;br /&gt;
|-&lt;br /&gt;
|#132 ||Materials Index in Face Select Mode ||less useful with seam but valuable ||Todo ?  ||Interface&lt;br /&gt;
|-&lt;br /&gt;
|#508 ||pin Layers (lock) ||valuable ||Todo ? ||Interface&lt;br /&gt;
|-&lt;br /&gt;
|#612 ||Layer names and colors ||valuable, need a good implementation ||Todo ? ||Interface&lt;br /&gt;
|-&lt;br /&gt;
|#158 ||3ds and maya file support ||script ||Todo ? || I/O&lt;br /&gt;
|-&lt;br /&gt;
|#443 ||Stucci bumpmap problems...  || ||Todo ? ||Textures&lt;br /&gt;
|-&lt;br /&gt;
|#545 ||Always display image (rotoscoping) ||valuable ||Todo ? ||Modelling&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Todo requests ?==&lt;br /&gt;
{| style=&amp;quot;border:1px solid black;&amp;quot;&lt;br /&gt;
|'''#num'''  ||'''title''' ||'''my comment''' ||'''action''' || '''category'''&lt;br /&gt;
|-&lt;br /&gt;
|#115 ||Text editor use of Windows/Mac clipboard ||True ||Todo ||Text editor improvements&lt;br /&gt;
|-&lt;br /&gt;
|#201 ||Constrain Vertex Movement on Segment ||Valuable ||Todo ||Modelling&lt;br /&gt;
|-&lt;br /&gt;
|#1088 ||merge loops ||Very useful ||todo ||Modelling&lt;br /&gt;
|-&lt;br /&gt;
|#992 ||Vertical header ||much needed ||Todo ||Interface&lt;br /&gt;
|-&lt;br /&gt;
|#993 ||Unified renderer-&amp;gt;rendering engine list ||True ||Todo ||Interface&lt;br /&gt;
|-&lt;br /&gt;
|#560 ||Save Prompt Before Exiting Blender ||Already in some cases but not all ||Todo ||Interface&lt;br /&gt;
|-&lt;br /&gt;
|#594 ||Texture Channel Ordering ||valuable, easy ||Todo ||Interface&lt;br /&gt;
|-&lt;br /&gt;
|#1423 ||Missing Tooltips for Nurbs and Curves || ||Todo ||Interface&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unknown status ?==&lt;br /&gt;
{| style=&amp;quot;border:1px solid black;&amp;quot;&lt;br /&gt;
|'''#num'''  ||'''title''' ||'''my comment''' ||'''action'''&lt;br /&gt;
|-&lt;br /&gt;
|#117 ||new XCursors dont work with blender ||still true ? ||status ?&lt;br /&gt;
|-&lt;br /&gt;
|#119 ||sound in anim preview and render ||still true ? ||status ?&lt;br /&gt;
|-&lt;br /&gt;
|#145 ||Square Faces tools ||Goofster did it in Tuhopuu ||port To BF ? Status ?&lt;br /&gt;
|-&lt;br /&gt;
|#153 ||Transparent faces rendered out of order ||fixed in 2;34 ? ||Status ?&lt;br /&gt;
|-&lt;br /&gt;
|#155 ||Mirrored Items [[Requests/FaceNormals|FaceNormals]] Reversed ||Fixed by Ton, I think ||Status ?&lt;br /&gt;
|-&lt;br /&gt;
|#243 ||Speedup Suggestion in Selection ||Valuable ||Status ?&lt;br /&gt;
|-&lt;br /&gt;
|#261 ||'Noise' Button in Mesh Edit ||Was in Ton Todo list ||status ?&lt;br /&gt;
|-&lt;br /&gt;
|#270 ||Boolean ope'd any meshes lately? ||Much needed ||status of new csg ?&lt;br /&gt;
|-&lt;br /&gt;
|#315 ||.. / parent partly broken in append || ||Status ?&lt;br /&gt;
|-&lt;br /&gt;
|#352 ||VRML1.0 export texture coordinates || ||Status ?&lt;br /&gt;
|-&lt;br /&gt;
|#383 ||improved sound in sequence editor || ||status ?&lt;br /&gt;
|-&lt;br /&gt;
|#449 ||Sound not work || ||Status ?&lt;br /&gt;
|-&lt;br /&gt;
|#454 ||Multiple animated image textures ||still true ? ||status ?&lt;br /&gt;
|-&lt;br /&gt;
|#521 ||Seperate [[Requests/SubSurf|SubSurf]] settings for Radiosity ||2.28 limitation still true ? ||status ?&lt;br /&gt;
|-&lt;br /&gt;
|#785 ||z sorting issues || ||status ?&lt;br /&gt;
|-&lt;br /&gt;
|#61 ||Color indexed filled faces in uv-editor || ||Close or Todo ?&lt;br /&gt;
|-&lt;br /&gt;
|#98 ||cylinder halo || ||Close or Todo ?&lt;br /&gt;
|-&lt;br /&gt;
|#561 ||Crash Recovery Opt (open last temp file) ||possible manually ||Todo or close?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Close (to be verified) ?==&lt;br /&gt;
{| style=&amp;quot;border:1px solid black;&amp;quot;&lt;br /&gt;
|'''#num'''  ||'''title''' ||'''my comment''' ||'''action'''&lt;br /&gt;
|-&lt;br /&gt;
|#49 ||small project to remove glut ||done ||Close ?&lt;br /&gt;
|-&lt;br /&gt;
|#82 ||Tooltip leaves artifact ||Still true ? ||Close ?&lt;br /&gt;
|-&lt;br /&gt;
|#85 ||Support faces with &amp;gt; 4 sides ||Not possible now ||Close ?&lt;br /&gt;
|-&lt;br /&gt;
|#142 ||Rotation Control Sphere for Armature Bone || ||close ? ||	&lt;br /&gt;
|-&lt;br /&gt;
|#226 ||Extended view render make more camera or 3D port render || ||close ||	&lt;br /&gt;
|-&lt;br /&gt;
|#233 ||Rendering of Movies as Texture || ||Close ?&lt;br /&gt;
|-&lt;br /&gt;
|#234 ||Edit Mode Cursor Hard To See ||fixed ||Close ?&lt;br /&gt;
|-&lt;br /&gt;
|#256 ||edges don't get rendered on boarders || ||Close ?&lt;br /&gt;
|-&lt;br /&gt;
|#271 ||image in UV editor no-zoom || ||close ?&lt;br /&gt;
|-&lt;br /&gt;
|#282 ||Mouse wrap-around ||dubious utility ||close ?&lt;br /&gt;
|-&lt;br /&gt;
|#300 ||IMAGE (file) SELECT BUG! || ||Close ?&lt;br /&gt;
|-&lt;br /&gt;
|#375 ||Render in View || ||Close&lt;br /&gt;
|-&lt;br /&gt;
|#437 ||Multiple Objects Edit Mode ||dubious utility ||close ?&lt;br /&gt;
|-&lt;br /&gt;
|#464 ||Mouse-wheel zooming in 3d viewport ||new options available ||Close ?&lt;br /&gt;
|-&lt;br /&gt;
|#524 ||Extrude along normals. || Already existing new feature ||close&lt;br /&gt;
|-&lt;br /&gt;
|#532 ||Convert To Lattice Button ||dubious utility ||close ?&lt;br /&gt;
|-&lt;br /&gt;
|#587 ||Render Window Autorefresh Problems ||more a bug, still true ? ||close ?&lt;br /&gt;
|-&lt;br /&gt;
|#595 ||Add Specials Functions to Lattice ||dubious utility ||close ?&lt;br /&gt;
|-&lt;br /&gt;
|#613 ||Possible way to Undo (CVS Backend) ||not that way. Ton working on that same as 622 ||close&lt;br /&gt;
|-&lt;br /&gt;
|#765 ||button popups inconsistency || ||close ?&lt;br /&gt;
|-&lt;br /&gt;
|#961 ||lines in render when using parts + gauss ||ton: tremendous work ||close ?&lt;br /&gt;
|-&lt;br /&gt;
|#968 ||Cut hidden faces when using Knife tool ||really useful ? ||close ?&lt;br /&gt;
|-&lt;br /&gt;
|#1365 ||More primitives needed ||python part done ||close ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Close==&lt;br /&gt;
{| style=&amp;quot;border:1px solid black;&amp;quot;&lt;br /&gt;
|'''#num'''  ||'''title''' ||'''my comment''' ||'''action'''&lt;br /&gt;
|-&lt;br /&gt;
|#107 ||Randomize things ||script ||Close&lt;br /&gt;
|-&lt;br /&gt;
|#109 ||First paletted TGA colour is black ||feature or bug -- document or solve ||Close&lt;br /&gt;
|-&lt;br /&gt;
|#160 ||double f12 required with stars || ||Close&lt;br /&gt;
|-&lt;br /&gt;
|#193 ||increased limits || ||Close&lt;br /&gt;
|-&lt;br /&gt;
|#216 ||Change The 3D-Edit Mouse Cursor ||cursor is better now ||close ||	&lt;br /&gt;
|-&lt;br /&gt;
|#248 ||Assess using Crystal Space || ||Close	&lt;br /&gt;
|-&lt;br /&gt;
|#278 ||nterface Sluggish/Blurred (dual screen) ||same as #87 ||close&lt;br /&gt;
|-&lt;br /&gt;
|#307 ||Transform Gizmos ||same as #264  ||close&lt;br /&gt;
|-&lt;br /&gt;
|#395 ||Erase all || ||close&lt;br /&gt;
|-&lt;br /&gt;
|#404 ||metaballs not working properly || ||close&lt;br /&gt;
|-&lt;br /&gt;
|#406 ||Noise-button ||same as #261 ||close&lt;br /&gt;
|-&lt;br /&gt;
|#407 || Way to randomize the places of vertices ||Already existing new feature ||close&lt;br /&gt;
|-&lt;br /&gt;
|#409 || Startup tips like in 3DStudio 5.1 ||NO !  PLEASE ! ||close&lt;br /&gt;
|-&lt;br /&gt;
|#426 ||1/1000-digit in active-vertex-menu ({{Shortcut|N}}) ||done ||close&lt;br /&gt;
|-&lt;br /&gt;
|#435 ||''align to view'' ||same as #436 ||close&lt;br /&gt;
|-&lt;br /&gt;
|#465 ||[[MacOSX]]: Quit Confirmation ||same as #560 ||close&lt;br /&gt;
|-&lt;br /&gt;
|#511 ||Export to [[MPEG2]] and DV. ||Already existing new feature ||close&lt;br /&gt;
|-&lt;br /&gt;
|#515 ||Cg Rendering pipeline. ||[[GL]] shaders supported in game engine ||close&lt;br /&gt;
|-&lt;br /&gt;
|#541 ||Armature missing in the Add-Menu ||Ton says not possible ||close&lt;br /&gt;
|-&lt;br /&gt;
|#542 ||hardware accelerated rendering ||not possible ||close&lt;br /&gt;
|-&lt;br /&gt;
|#548 ||Online (on your hard disk) Help ||done in 2.34 ||close&lt;br /&gt;
|-&lt;br /&gt;
|#551 ||More procedural textures ||done ||close&lt;br /&gt;
|-&lt;br /&gt;
|#566 ||New Palette Window ||done in 2.34 ||close&lt;br /&gt;
|-&lt;br /&gt;
|#567 ||Keyboard Shortcuts List ||done in 2.34 - script ||close&lt;br /&gt;
|-&lt;br /&gt;
|#568 ||New Help Menu Item ||done in 2.34 ||close&lt;br /&gt;
|-&lt;br /&gt;
|#569 ||Edit Multiple Individual Objects at Once ||same as #437 ||close&lt;br /&gt;
|-&lt;br /&gt;
|#584 ||Option to save unused materials/textures ||Already existing new feature ||close&lt;br /&gt;
|-&lt;br /&gt;
|#585 ||Save/Export to Clipboard Function ||same as #115 ||close&lt;br /&gt;
|-&lt;br /&gt;
|#596 ||Lattice Reset Option || Already existing new feature ||close&lt;br /&gt;
|-&lt;br /&gt;
|#631 ||seperating modelling/anim &amp;amp; renderer ||WTF ||close&lt;br /&gt;
|-&lt;br /&gt;
|#653 ||Color Picker in the UV/Image Edit Window ||done in 2.34 ||close&lt;br /&gt;
|-&lt;br /&gt;
|#656 ||Undo for UV editing ||#627 is more general ||close&lt;br /&gt;
|-&lt;br /&gt;
|#657 ||crash in UI in 2.28a and 2.28c windows ||file browser known ||close&lt;br /&gt;
|-&lt;br /&gt;
|#666 ||Materials/shadows in game engine ||done ||close&lt;br /&gt;
|-&lt;br /&gt;
|#668 ||Import/export built in ||done -- script ||close&lt;br /&gt;
|-&lt;br /&gt;
|#807 ||Render Window is too small ||part of GHOST work ||close&lt;br /&gt;
|-&lt;br /&gt;
|#817 ||glitch when on dual monitor ||known GHOST issue ||close&lt;br /&gt;
|-&lt;br /&gt;
|#814 ||Splash screen + Wacom tablet = freeze ||GHOST ? ||close&lt;br /&gt;
|-&lt;br /&gt;
|#939 ||Subdivision surfaces with sharp edges ||done ||close&lt;br /&gt;
|-&lt;br /&gt;
|#951 ||non functioning turntable mode.  |||close&lt;br /&gt;
|-&lt;br /&gt;
|#965 ||UV/image editor selection to 3D view ||done ||close&lt;br /&gt;
|-&lt;br /&gt;
|#981 ||original turntable mode ||ame as #980 ||close&lt;br /&gt;
|-&lt;br /&gt;
|#987 ||Import SVG or Adobe Illustrator Path ||done -- script ||close&lt;br /&gt;
|-&lt;br /&gt;
|#1027 ||get Actions of an Armature ||done ||close&lt;br /&gt;
|-&lt;br /&gt;
|#1059 ||keyboad shortcuts help ||done -- script ||close&lt;br /&gt;
|-&lt;br /&gt;
|#1111 ||Bone::getIpo ||Already existing new feature  ||close&lt;br /&gt;
|-&lt;br /&gt;
|#1276 ||apply deformation ||done -- script ||close&lt;br /&gt;
|-&lt;br /&gt;
|#1370 ||Feature: Texture Baking ||done -- script ||close&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones bot</name></author>
		
	</entry>
</feed>