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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3A2.4%2FDoc%2FBuilding_Blender%2FWindows</id>
	<title>Dev:2.4/Doc/Building Blender/Windows - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3A2.4%2FDoc%2FBuilding_Blender%2FWindows"/>
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	<updated>2026-05-17T01:28:43Z</updated>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:2.4/Doc/Building_Blender/Windows&amp;diff=56454&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:2.4/Doc/Building_Blender/Windows&amp;diff=56454&amp;oldid=prev"/>
		<updated>2018-06-28T17:52:32Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:52時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:2.4/Doc/Building_Blender/Windows&amp;diff=56453&amp;oldid=prev</id>
		<title>143.54.29.98: /* Various other build and compiler specific guides */</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:2.4/Doc/Building_Blender/Windows&amp;diff=56453&amp;oldid=prev"/>
		<updated>2011-02-14T20:03:38Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Various other build and compiler specific guides&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Note|Blender2.5|Instructions for building Blender2.5 should be placed  [[Dev:2.5/Doc/Building Blender/Windows|here]]}}&lt;br /&gt;
&lt;br /&gt;
== Building Blender with C++ Express and Scons on Windows XP/Vista  ==&lt;br /&gt;
&lt;br /&gt;
'''Install the following Applications / Libraries''' &lt;br /&gt;
&lt;br /&gt;
1. MS C++ Express &lt;br /&gt;
&lt;br /&gt;
2. Python 2.5 &lt;br /&gt;
&lt;br /&gt;
3. Scons &lt;br /&gt;
&lt;br /&gt;
4. Windows SDK for your version of Windows &lt;br /&gt;
&lt;br /&gt;
5. DirectX SDK &lt;br /&gt;
&lt;br /&gt;
6. TortoiseSVN &lt;br /&gt;
&lt;br /&gt;
7. Download /trunk/lib/windows from SVN (contains all the libs for windows)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
8. Download and copy the Quicktime Dev Kit to lib/windows/QTDEVWIN &lt;br /&gt;
&lt;br /&gt;
'''In blender/config/win32-vc-config.py''' &lt;br /&gt;
&lt;br /&gt;
set openexr path to lib_vs2005 &lt;br /&gt;
&lt;br /&gt;
'''In windows Environment Variables''' &lt;br /&gt;
&lt;br /&gt;
Add the following paths (replace with your installation paths if different) &lt;br /&gt;
&lt;br /&gt;
PATH add c:\python25 &lt;br /&gt;
&lt;br /&gt;
INCLUDE add C:\Program Files\Microsoft Visual Studio 8\VC\include &lt;br /&gt;
&lt;br /&gt;
INCLUDE add C:\Program Files\Microsoft SDKs\Windows\v6.0\Include &lt;br /&gt;
&lt;br /&gt;
LIB add c:\DX90SDK\lib; &lt;br /&gt;
&lt;br /&gt;
LIB add C:\Program Files\Microsoft SDKs\Windows\v6.0\lib &lt;br /&gt;
&lt;br /&gt;
'''Download SVN Trunk'''&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
run scons from the Blender Folder. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; '''For ease, make this batch file''' This will update your SVN, and rebuild your checkout. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;dos&amp;quot;&amp;gt;&lt;br /&gt;
  c:&lt;br /&gt;
  cd\blendersvn&lt;br /&gt;
  &amp;quot;c:\Program  Files\TortoiseSVN\bin\TortoiseProc&amp;quot; &lt;br /&gt;
  /command:update /path:c:\blendersvn\blender\ /closeonend:1 /notempfile&lt;br /&gt;
  cd blender&lt;br /&gt;
  call scons&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you download multiple branches, change the build folder in config/win32-vc-config.py, but leave the install folder normal. Then in the /Sconstruct file at around line 317 there is a reference to env.BlenderProg(B.root_build_dir, &amp;quot;blender&amp;quot; change the &amp;quot;blender&amp;quot; to another name and that is what that branches exe will be called. &lt;br /&gt;
&lt;br /&gt;
==== CMake  ====&lt;br /&gt;
&lt;br /&gt;
===== CMake -G &amp;quot;Unix Makefiles&amp;quot;  =====&lt;br /&gt;
&lt;br /&gt;
===== CMake -G &amp;quot;Visual Studio&amp;quot;  =====&lt;br /&gt;
&lt;br /&gt;
=== Various other build and compiler specific guides  ===&lt;br /&gt;
&lt;br /&gt;
These guides are listed here in the hope that you find them useful. The usual disclaimers apply, the guides are not maintained by the blender documentation team. &lt;br /&gt;
&lt;br /&gt;
[http://www.blender3d.org/forum/viewtopic.php?t=1173&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=0&amp;amp;sid=e4622d0d7fd2e50094ef2aa26692abbb blender.org Development Forum sticky thread for compiling blender on a wide variety of platforms] &lt;br /&gt;
&lt;br /&gt;
[http://www.geneome.net/index.php/blender-tutorials/building-blender-with-msvc For Windows using MSVC and SCons] !!!Error 6/20/2009: Nothing here by that name!!!&lt;br /&gt;
&lt;br /&gt;
[http://www.geneome.com/tutorials/blender-tutorials/building-blender-with-msvc-using-cmake For Windows using MSVC and CMake] &lt;br /&gt;
&lt;br /&gt;
[http://blog.mikepan.com/compile-blender-advanced For Windows using MinGW and SCons] &lt;br /&gt;
&lt;br /&gt;
==== Project Files  ====&lt;br /&gt;
&lt;br /&gt;
Now with the introduction of CMake, Visual Studio, and XCode project files are probably not going to be directly maintained. Project files support tends to lag behind the other build systems, unless you must use these hand-maintained project files, use one of the other build systems. Otherwise, you should be using CMake to generate project files. &lt;br /&gt;
&lt;br /&gt;
===== VS Build Files  =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;text&amp;quot;&amp;gt;&lt;br /&gt;
 bf-blender/blender/projectfiles (for MSVC6)&lt;br /&gt;
 bf-blender/blender/projectfiles_v7&lt;br /&gt;
 bf-blender/blender/extern/make&lt;br /&gt;
 bf-blender/blender/intern/make&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Where VS Puts things  =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;text&amp;quot;&amp;gt;&lt;br /&gt;
 bf-blender/build&lt;br /&gt;
 bf-blender/blender/bin&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== XCode Project Files  =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;text&amp;quot;&amp;gt;&lt;br /&gt;
 bf-blender/make/xc_blender/&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Structure of the bf-blender code tree  ===&lt;br /&gt;
&lt;br /&gt;
This is a folder by folder explanation of the bf-blender source code tree. This should help you answer questions such as &amp;quot;is this the right place to put includes for internal use?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== File Types in the Source Tree  ===&lt;br /&gt;
&lt;br /&gt;
There are all kinds of various files inside of the source code. Here is a list of the major types of files you will be dealing with and how to identify what they are. &lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; prettytable|50%}}=&amp;quot;&amp;quot; librariesfcklr|}fcklrfcklr{|=&amp;quot;&amp;quot; static=&amp;quot;&amp;quot; fcklr|=&amp;quot;&amp;quot; .a=&amp;quot;&amp;quot; librariesfcklr|-fcklr|=&amp;quot;&amp;quot; shared=&amp;quot;&amp;quot; osx=&amp;quot;&amp;quot; .dylib=&amp;quot;&amp;quot; windows=&amp;quot;&amp;quot; .dll=&amp;quot;&amp;quot; unix=&amp;quot;&amp;quot; .so=&amp;quot;&amp;quot; --fcklr|-fcklr|=&amp;quot;&amp;quot; type=&amp;quot;&amp;quot; file=&amp;quot;&amp;quot; --=&amp;quot;&amp;quot; fcklr!=&amp;quot;&amp;quot; extension=&amp;quot;&amp;quot; fcklr|-fcklr!=&amp;quot;&amp;quot; libraries=&amp;quot;&amp;quot; {{um=&amp;quot;&amp;amp;quot;&amp;quot;fckLR|+&amp;quot; bytecodefcklr|}fcklrfcklr{|=&amp;quot;&amp;quot; python=&amp;quot;&amp;quot; .pyc=&amp;quot;&amp;quot; filesfcklr|-fcklr|=&amp;quot;&amp;quot; object=&amp;quot;&amp;quot; .o=&amp;quot;&amp;quot; code=&amp;quot;&amp;quot; intermediate=&amp;quot;&amp;quot; scriptsfcklr|}fcklrfcklr{|=&amp;quot;&amp;quot; .py=&amp;quot;&amp;quot; codefcklr|-fcklr|=&amp;quot;&amp;quot; source=&amp;quot;&amp;quot; c++=&amp;quot;&amp;quot; .cpp=&amp;quot;&amp;quot; c=&amp;quot;&amp;quot; .c=&amp;quot;&amp;quot; header=&amp;quot;&amp;quot; .h=&amp;quot;&amp;quot; files=&amp;quot;&amp;quot;&lt;br /&gt;
|+ Executables &lt;br /&gt;
|-&lt;br /&gt;
! -- Filename -- &lt;br /&gt;
! -- File Type --&lt;br /&gt;
|-&lt;br /&gt;
| blender &lt;br /&gt;
| Unix has no extension for binary file types&lt;br /&gt;
|-&lt;br /&gt;
| .exe &lt;br /&gt;
| Windows Executable&lt;br /&gt;
|-&lt;br /&gt;
| .app &lt;br /&gt;
| OSX Executable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Compiler Basics  ===&lt;br /&gt;
&lt;br /&gt;
There are a few basic areas people tend to have issues with. A quick rundown of them and how to fix them follow. The following is based on GCC, other compilers will work similarly but the details will differ. The links have carefully crafted examples of the issues and their solutions for both Makefiles and SCons. &lt;br /&gt;
&lt;br /&gt;
*Unable to find a header (.h)&lt;br /&gt;
&lt;br /&gt;
 Use -I(dir) Example: -I/usr/local/include&lt;br /&gt;
&lt;br /&gt;
*Unable to find shared library when linking (.so, .dll)&lt;br /&gt;
&lt;br /&gt;
 Use -L(dir) -l(lib) Example: -L/usr/local/lib -lm&lt;br /&gt;
&lt;br /&gt;
*Unable to find static library when linking (.a)&lt;br /&gt;
&lt;br /&gt;
 Use full path to library Example: /usr/local/lib/libjpeg.a&lt;br /&gt;
&lt;br /&gt;
*Unable to find shared library when running app&lt;br /&gt;
&lt;br /&gt;
 Use -L(dir) -Wl,-rpath -Wl,(dir) -l(lib) &lt;br /&gt;
 Example: -L/usr/local/lib -Wl,-rpath -Wl,/usr/local/lib -ljpeg&lt;br /&gt;
 On solaris need to use -L(dir) -R(dir) -l(lib)&lt;br /&gt;
 Example: -L/usr/local/lib -R/usr/local/lib -ljpeg&lt;br /&gt;
&lt;br /&gt;
*Undefined symbol: blahhhh&lt;br /&gt;
&lt;br /&gt;
 Need to include extra library (static or dynamic)&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting  ===&lt;br /&gt;
&lt;br /&gt;
==== Error: png.h: No such file or directory  ====&lt;br /&gt;
&lt;br /&gt;
Possible Problems: &lt;br /&gt;
&lt;br /&gt;
===== Library not installed  =====&lt;br /&gt;
&lt;br /&gt;
 Determine library (websearch, educated guess)&lt;br /&gt;
 Install the library.&lt;br /&gt;
  '''Note:''' on linux its common that the library may be installed but the &amp;quot;dev&amp;quot; &lt;br /&gt;
  package for the library is not installed.  In that case you need to install&lt;br /&gt;
  it also.&lt;br /&gt;
&lt;br /&gt;
===== Blender thinks library is in a different place  =====&lt;br /&gt;
&lt;br /&gt;
 Makefiles: add to user-def.mk  export NAN_PNG=/usr  &lt;br /&gt;
 SCons: add to user-config.py  BF_PNG=/usr&lt;br /&gt;
&lt;br /&gt;
 Some headers are in different locations depending on distribution.&lt;br /&gt;
  Example: /usr/local/include/Freetype vs /usr/local/freetype/include&lt;br /&gt;
&lt;br /&gt;
  To fix this you need to dive down deeper into the build system.&lt;br /&gt;
&lt;br /&gt;
    Makefiles: You probably need to find specific Makefiles with NAN_FREETYPE&lt;br /&gt;
      and modify them.&lt;br /&gt;
      grep NAN_FREETYPE `find . -name Makefile -print`&lt;br /&gt;
&lt;br /&gt;
    Scons: You will need to edit user-config.py and add/modify&lt;br /&gt;
      BF_FREETYPE, BF_FREETYPE_INC, BF_FREETYPE_LIB (possibly more)&lt;br /&gt;
&lt;br /&gt;
==== Error: No Rule to make target '/blender/lib/libpng.a' needed by /blender/obj/.........  ====&lt;br /&gt;
&lt;br /&gt;
Possible Problems: &lt;br /&gt;
&lt;br /&gt;
===== Library not installed  =====&lt;br /&gt;
&lt;br /&gt;
(See above section in missing .h) &lt;br /&gt;
&lt;br /&gt;
===== Blender looking for library in wrong location  =====&lt;br /&gt;
&lt;br /&gt;
(see above section in missing .h) &lt;br /&gt;
&lt;br /&gt;
===== You may have a dynamic lib installed and its expecting a static lib  =====&lt;br /&gt;
&lt;br /&gt;
Install the static lib as well, or modify compile options to use dynamic lib instead of static lib. &lt;br /&gt;
&lt;br /&gt;
==== Error: cannot find -lpng  ====&lt;br /&gt;
&lt;br /&gt;
Possible Problems: &lt;br /&gt;
&lt;br /&gt;
===== Library not installed  =====&lt;br /&gt;
&lt;br /&gt;
(See above section in missing .h) &lt;br /&gt;
&lt;br /&gt;
===== Blender looking for library in wrong location  =====&lt;br /&gt;
&lt;br /&gt;
(see above section in missing .h) &lt;br /&gt;
&lt;br /&gt;
===== You may have a static lib installed and its expecting a dynamic lib  =====&lt;br /&gt;
&lt;br /&gt;
Install the dynamic lib as well, or modify compile options to use static lib instead of dynamic lib. &lt;br /&gt;
&lt;br /&gt;
==== Error: Undefined symbol _vorbis  ====&lt;br /&gt;
&lt;br /&gt;
===== You have an out of date library  =====&lt;br /&gt;
&lt;br /&gt;
First thing to try is do a cvs update, both blender and your lib directory if you are using a lib directory. Then do a clean build. &lt;br /&gt;
&lt;br /&gt;
   For Makefiles rm -rf obj/(platform)   You will need to look at your obj dir&lt;br /&gt;
      to figure out what (platform should be)&lt;br /&gt;
   For Scons do scons clean.&lt;br /&gt;
&lt;br /&gt;
===== You are using a library that has extra dependancies blender does not know about  =====&lt;br /&gt;
&lt;br /&gt;
In this case you will need to figure them out and then add the extra dependancies. &lt;br /&gt;
&lt;br /&gt;
=== External links that walk you through various build methods  ===&lt;br /&gt;
&lt;br /&gt;
[http://www.blender3d.org/cms/Getting_Dependencies.135.0.html List of External Dependencies (for if you need to obtain them manually)] &lt;br /&gt;
&lt;br /&gt;
[[BlenderDev/SconsRefactoring#Scons.2FMingw.2FWin32_tutorial|Building Blender with Scons Mingw/Windows Tutorial (Includes Getting CVS, Installing build tools and debugging using all free tools)]]. &lt;br /&gt;
&lt;br /&gt;
[http://projects.blender.org/viewcvs/viewcvs.cgi/blender/doc/blender-scons.txt?rev=1.3&amp;amp;cvsroot=bf-blender&amp;amp;content-type=text/vnd.viewcvs-markup Scons instructions from CVS]. &lt;br /&gt;
&lt;br /&gt;
[http://www.blender3d.org/cms/Building_with_Cygwin.524.0.html Building Blender With Make using Cygwin] &lt;br /&gt;
&lt;br /&gt;
[http://www.blender3d.org/cms/Getting_Compilers.154.0.html Compiler Tools] &lt;br /&gt;
&lt;br /&gt;
[http://www.blender3d.org/cms/Building_with_MSVC7.140.0.html Compiling with VC7] - Note that the project files are now vc7.1. &lt;br /&gt;
&lt;br /&gt;
[[Attic:Dev:Doc/Building Blender/Linux/Ubuntu Feisty Fawn|Compiling Blender on Ubuntu Feisty Fawn]] &lt;br /&gt;
&lt;br /&gt;
If there are problems compiling, feel free to join #blendercoders on irc.freenode.net for assistance. If someone can help, it's generally standard procedure to switch over to #blendercompilers, so people arn't conducting complex debugging in #blendercoders itself. '''Please note: use an online paste bin (such as [http://www.pastebin.com pastebin.com] or [http://rafb.net/paste Rafb paste]) for large error messages, don't paste them into irc!''' &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==== Make  ====&lt;br /&gt;
&lt;br /&gt;
===== Make + MinGW  =====&lt;br /&gt;
&lt;br /&gt;
===== Make + Cygwin  =====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
import Blender&lt;br /&gt;
 from Blender import Armature&lt;br /&gt;
 from Blender.Mathutils import *&lt;br /&gt;
 #&lt;br /&gt;
 arms = Armature.Get()&lt;br /&gt;
 for arm in arms.values():&lt;br /&gt;
   arm.drawType = Armature.STICK #set the draw type&lt;br /&gt;
   arm.makeEditable() #enter editmode&lt;br /&gt;
&lt;br /&gt;
   #generating new editbone&lt;br /&gt;
   eb = Armature.Editbone()&lt;br /&gt;
   eb.roll = 10&lt;br /&gt;
   eb.parent = arm.bones['Bone.003']&lt;br /&gt;
   eb.head = Vector(1,1,1)&lt;br /&gt;
   eb.tail = Vector(0,0,1)&lt;br /&gt;
   eb.options = [Armature.HINGE, Armature.CONNECTED]&lt;br /&gt;
&lt;br /&gt;
   #add the bone&lt;br /&gt;
   arm.bones['myNewBone'] = eb&lt;br /&gt;
 &lt;br /&gt;
   #delete an old bone&lt;br /&gt;
   del arm.bones['Bone.002']&lt;br /&gt;
&lt;br /&gt;
   arm.update()  #save changes&lt;br /&gt;
&lt;br /&gt;
   for bone in arm.bones.values():&lt;br /&gt;
     #print bone.matrix['ARMATURESPACE']&lt;br /&gt;
     print bone.parent, bone.name&lt;br /&gt;
     print bone.children, bone.name&lt;br /&gt;
     print bone.options, bone.name&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
       # Adds empties for every bone in the selected armature, an example of getting worldspace locations for bones.&lt;br /&gt;
       from Blender import *&lt;br /&gt;
       def test_arm():&lt;br /&gt;
               scn= Scene.GetCurrent()&lt;br /&gt;
               arm_ob= scn.objects.active&lt;br /&gt;
&lt;br /&gt;
               if not arm_ob or arm_ob.type != 'Armature':&lt;br /&gt;
                       Draw.PupMenu('not an armature object')&lt;br /&gt;
                       return&lt;br /&gt;
&lt;br /&gt;
               # Deselect all&lt;br /&gt;
               for ob in scn.objects:&lt;br /&gt;
                       if ob != arm_ob:&lt;br /&gt;
                               ob.sel= 0&lt;br /&gt;
&lt;br /&gt;
               arm_mat= arm_ob.matrixWorld&lt;br /&gt;
&lt;br /&gt;
               arm_data= arm_ob.getData()&lt;br /&gt;
&lt;br /&gt;
               bones= arm_data.bones.values()&lt;br /&gt;
               for bone in bones:&lt;br /&gt;
                       bone_mat= bone.matrix['ARMATURESPACE']&lt;br /&gt;
                       bone_mat_world= bone_mat*arm_mat&lt;br /&gt;
&lt;br /&gt;
                       ob_empty= scn.objects.new('Empty')&lt;br /&gt;
                       ob_empty.setMatrix(bone_mat_world)&lt;br /&gt;
&lt;br /&gt;
       test_arm()&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Scons  ====&lt;br /&gt;
&lt;br /&gt;
===== Scons + MinGW  =====&lt;br /&gt;
&lt;br /&gt;
===== Scons + Cygwin  =====&lt;br /&gt;
&lt;br /&gt;
===== Scons + MSVC =====&lt;br /&gt;
&lt;br /&gt;
[[Category:Script]]&lt;/div&gt;</summary>
		<author><name>143.54.29.98</name></author>
		
	</entry>
</feed>