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	<title>Dev:2.4/Source/Animation/ArmatureStructs - 版の履歴</title>
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		<updated>2018-06-28T17:45:14Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
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		<author><name>Yamyam</name></author>
		
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&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= ArmatureStructs=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DNA Documentation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Dev:Source/Data Structures/DNAStructs|Structs]]&lt;br /&gt;
&lt;br /&gt;
== The Armature Structs ==&lt;br /&gt;
&lt;br /&gt;
'''The Bone struct'''&lt;br /&gt;
&amp;lt;source lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
typedef struct Bone {&lt;br /&gt;
   struct Bone      *next, *prev;   /*   Next/prev elements within this list   */&lt;br /&gt;
   struct Bone      *parent;      /*   Parent (ik parent if appropriate flag is set      */&lt;br /&gt;
   ListBase      childbase;      /*   Children   */&lt;br /&gt;
   char         name[32];      /* Name of the bone - must be unique within the armature */&lt;br /&gt;
&lt;br /&gt;
   float         roll;            &lt;br /&gt;
   float         head[3];      /*   Orientation &amp;amp; length are implicit now */&lt;br /&gt;
   float         tail[3];      /*   head/tail represents rest state   */&lt;br /&gt;
   int            flag;&lt;br /&gt;
&lt;br /&gt;
   /*   Transformation data used for posing:&lt;br /&gt;
      The same information stored by other&lt;br /&gt;
      blenderObjects&lt;br /&gt;
*/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   float dist, weight;&lt;br /&gt;
   float loc[3], dloc[3];&lt;br /&gt;
   float size[3], dsize[3];&lt;br /&gt;
   float quat[4], dquat[4]; &lt;br /&gt;
   float obmat[4][4]; /* rotation and translation matrix for bone represents current position */&lt;br /&gt;
   float parmat[4][4];&lt;br /&gt;
   float defmat[4][4];&lt;br /&gt;
   float irestmat[4][4];   /*   Cached inverse of rest matrix (objectspace)*/&lt;br /&gt;
   float posemat[4][4];   /*   Cached pose matrix (objectspace) never used*/&lt;br /&gt;
   short boneclass;&lt;br /&gt;
   short filler1;&lt;br /&gt;
   short filler2;&lt;br /&gt;
   short filler3;&lt;br /&gt;
}Bone;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''The bArmature struct'''&lt;br /&gt;
&amp;lt;source lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
typedef struct bArmature {&lt;br /&gt;
   ID         id;&lt;br /&gt;
   ListBase   bonebase;&lt;br /&gt;
   ListBase   chainbase;&lt;br /&gt;
   int         flag;&lt;br /&gt;
   int         res1;            &lt;br /&gt;
   int         res2;&lt;br /&gt;
   int         res3;         &lt;br /&gt;
}bArmature;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-- [[BlenderDev/JeremyWall|JeremyWall]] - 21 May 2004&lt;br /&gt;
&lt;br /&gt;
[[Category:Script]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones bot</name></author>
		
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