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	<title>Dev:2.4/Source/Python/Thinmesh - 版の履歴</title>
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	<updated>2026-11-14T14:47:37Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=Dev:2.4/Source/Python/Thinmesh&amp;diff=41940&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T17:45:17Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:45時点における版&lt;/td&gt;
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		<author><name>Yamyam</name></author>
		
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		<id>https://wiki.blender.jp/index.php?title=Dev:2.4/Source/Python/Thinmesh&amp;diff=41939&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones bot: Bot: Fixing redirects</title>
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		<updated>2010-05-27T08:26:33Z</updated>

		<summary type="html">&lt;p&gt;Bot: Fixing redirects&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
-- [[DeveloperWiki/KenHughes|KenHughes]] - 18 Sep 2005&lt;br /&gt;
&lt;br /&gt;
= Thin Mesh=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Thin Mesh is a new Blender python module that will eventually replace the existing [[BlenderDev/NMesh|NMesh]] module.  It differs from [[BlenderDev/NMesh|NMesh]] in that it is a thin wrapper around Blender&amp;#039;s mesh data.  The API will be similar to the current [[BlenderDev/NMesh|NMesh]] API, but will not include methods like GetRaw, PutRaw, etc.&lt;br /&gt;
&lt;br /&gt;
==Outline==&lt;br /&gt;
&lt;br /&gt;
The first goal is a thin wrapper which can manipulate an existing Blender mesh, but without the ability to change the mesh&amp;#039;s structure.  The basic sequence/indexing operations will be implemented for this. For example, a user can change the coordinates of a vertex but cannot add or delete vertices.  (This goal was accomplished in v1.2 [[DeveloperWiki/KenHughes|KenHughes]] - 28 Sep 2005)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The second goal is to add the ability to change the mesh&amp;#039;s structure.  This might be done using additional sequence/indexing operations like slice assignments or .append and del(), or by the use of special methods.&lt;br /&gt;
&lt;br /&gt;
== Status==&lt;br /&gt;
&lt;br /&gt;
-- [[DeveloperWiki/KenHughes|KenHughes]] - 28 Sep 2005&lt;br /&gt;
&lt;br /&gt;
Until this module gets put into the Blender source tree, the source code and documentation is available on [[http://www1.pacific.edu/~khughes/blender/thinmesh|my|website]] for people to download.&lt;br /&gt;
&lt;br /&gt;
== Suggestions==&lt;br /&gt;
&lt;br /&gt;
*From LetterRip: a way to access the zbuffer depth so to help in backface culling&lt;br /&gt;
*From ascotan: edges and faces should implement the sequence protocol so that users can access/iterate over the edges in a face, and vertices in an edge (_iterators for faces and edges implemented in v1.3_ -- [[DeveloperWiki/KenHughes|KenHughes]] - 28 Sep 2005) &lt;br /&gt;
&lt;br /&gt;
== Discussion==&lt;br /&gt;
&lt;br /&gt;
*For the time being, there are no plans to add code to remove data from a mesh.  This is per Willian&amp;#039;s advice; meshes are used in many places in Blender (example: vertex keys) so modifying just the mesh without updating everything which refers to the mesh would be bad.  But I&amp;#039;m exploring ways we might efficiently and safely do this, possibly using some of the existing [[Attic:BlenderDev/EditMesh|EditMesh]] data structures and code.&lt;br /&gt;
**v1.2 supports two method for adding data to the mesh: mesh.addVerts() and mesh.addEdges().  These are experimental, so by all means pound on them to see if they work and if they&amp;#039;re useful.  I&amp;#039;m planning to add a mesh.addFaces() method also, but   have just started working on it.&lt;br /&gt;
**I&amp;#039;ve been looking into how we might be able to access some of Blender&amp;#039;s mesh tools from BPy scripts.   This again requires that meshes use the [[Attic:BlenderDev/EditMesh|EditMesh]] data structures since the mesh tools (IIRC) are only available in Edit Mode.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones bot</name></author>
		
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