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	<title>Dev:2.4/Source/Render/Yafray/SceneObjectsReDesign - 版の履歴</title>
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	<updated>2026-11-04T23:28:47Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:2.4/Source/Render/Yafray/SceneObjectsReDesign&amp;diff=41602&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:2.4/Source/Render/Yafray/SceneObjectsReDesign&amp;diff=41602&amp;oldid=prev"/>
		<updated>2018-06-28T17:45:09Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:45時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:2.4/Source/Render/Yafray/SceneObjectsReDesign&amp;diff=41601&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones bot: Bot: Fixing redirects</title>
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		<updated>2010-05-27T08:27:23Z</updated>

		<summary type="html">&lt;p&gt;Bot: Fixing redirects&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Scene Objects=&lt;br /&gt;
&lt;br /&gt;
Here we will try to define what objects will be in the scene and their interfaces.&lt;br /&gt;
This includes lights, meshes, shaders and so on. We have to define what class hierarchy&lt;br /&gt;
are we going to use. These objects are created from the user program and then added to&lt;br /&gt;
the scene. Therefore we need to define a general scheme to create and configurate those&lt;br /&gt;
objects. Althought there might be some exceptions for huge things like meshes, most of&lt;br /&gt;
the elements can use the same settings scheme as happens in current yafray code.&lt;br /&gt;
&lt;br /&gt;
So first is to define the [[Dev:2.4/Source/Render/Yafray/ConfigurationScheme|YafrayConfigurationScheme]]&lt;br /&gt;
&lt;br /&gt;
And then, open issues:&lt;br /&gt;
* Having an 3D abstract object with just intersect method. Useful? Can particles be added this way?&lt;br /&gt;
* Should the mesh object be public with open access to geometry?&lt;br /&gt;
* Obviously we will have the light object.&lt;br /&gt;
* Are samplers/emitters a good idea? i.e elements where you can shoot photons or sample from any point.&lt;br /&gt;
&lt;br /&gt;
Provisional object class list:&lt;br /&gt;
* 3D object [[Dev:2.4/Source/Render/Yafray/3D Object|YafrayThreeDeObject]]&lt;br /&gt;
* Mesh object [[YafrayDev/YafrayMesh|YafrayMesh]]&lt;br /&gt;
* Top shader [[YafrayDev/YafrayTopShader|YafrayTopShader]]&lt;br /&gt;
* Shading block [[YafrayDev/YafrayShadingBlock|YafrayShadingBlock]]&lt;br /&gt;
* Light [[YafrayDev/YafrayLight|YafrayLight]]&lt;br /&gt;
* Sampler [[YafrayDev/YafraySampler|YafraySampler]]&lt;br /&gt;
* Background shader [[YafrayDev/YafrayBackground|YafrayBackground]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-- [[Dev:2.4/Source/Render/Yafray/AlejandroContyEstevez (jandro)|AlejandroContyEstevez]] - 01 Nov 2004&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones bot</name></author>
		
	</entry>
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