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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3A2.5%2FSource%2FDevelopment%2FProposals%2F2.50_and_beyond_goals</id>
	<title>Dev:2.5/Source/Development/Proposals/2.50 and beyond goals - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3A2.5%2FSource%2FDevelopment%2FProposals%2F2.50_and_beyond_goals"/>
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	<updated>2026-05-24T07:40:21Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:2.5/Source/Development/Proposals/2.50_and_beyond_goals&amp;diff=59232&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:2.5/Source/Development/Proposals/2.50_and_beyond_goals&amp;diff=59232&amp;oldid=prev"/>
		<updated>2018-06-28T17:54:27Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:54時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:2.5/Source/Development/Proposals/2.50_and_beyond_goals&amp;diff=59231&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones: moved Dev:Source/Development/Proposals/2.50 and beyond goals to Dev:2.5/Source/Development/Proposals/2.50 and beyond goals</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:2.5/Source/Development/Proposals/2.50_and_beyond_goals&amp;diff=59231&amp;oldid=prev"/>
		<updated>2010-10-07T10:47:22Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/Dev:Source/Development/Proposals/2.50_and_beyond_goals&quot; class=&quot;mw-redirect&quot; title=&quot;Dev:Source/Development/Proposals/2.50 and beyond goals&quot;&gt;Dev:Source/Development/Proposals/2.50 and beyond goals&lt;/a&gt; to &lt;a href=&quot;/Dev:2.5/Source/Development/Proposals/2.50_and_beyond_goals&quot; title=&quot;Dev:2.5/Source/Development/Proposals/2.50 and beyond goals&quot;&gt;Dev:2.5/Source/Development/Proposals/2.50 and beyond goals&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Disclaimer''': A lot of the topics listed below are not even work in progress yet, so don't get too excited.&lt;br /&gt;
&lt;br /&gt;
=Interface=&lt;br /&gt;
*Outliner&lt;br /&gt;
**More access to all properties&lt;br /&gt;
*Layer Manager&lt;br /&gt;
**Much more robust (see patch?)&lt;br /&gt;
*Sane layout and naming for UI controls and menus&lt;br /&gt;
*Custom bindings for keys/toolbars/menus/buttons&lt;br /&gt;
*Drag and drop everywhere&lt;br /&gt;
*Font preview/selection tools (patch exists)&lt;br /&gt;
*More obvious plugin and scripts folder access&lt;br /&gt;
*Allow platform native file dialog&lt;br /&gt;
*Better i18n support (UTF-8 and BIDI)&lt;br /&gt;
&lt;br /&gt;
=SDS Modeling=&lt;br /&gt;
*NGons&lt;br /&gt;
*Nondestructive editing/workflow&lt;br /&gt;
*Procedural primitives?&lt;br /&gt;
*Modifier nodes&lt;br /&gt;
*ShrinkWrap modifier [http://code.google.com/soc/2008/blender/appinfo.html?csaid=1FE28CB9D0098771 (GSoC)]&lt;br /&gt;
&lt;br /&gt;
=Sculpting=&lt;br /&gt;
*Higher polycounts&lt;br /&gt;
*Editable base mesh (SoC)&lt;br /&gt;
&lt;br /&gt;
=Retopologizing=&lt;br /&gt;
*See [http://www.topogun.com/ Topogun]&lt;br /&gt;
*See [http://www.pixologic.com/home.php Zbrush]&lt;br /&gt;
&lt;br /&gt;
=NURBS=&lt;br /&gt;
*Finish NURBS library&lt;br /&gt;
&lt;br /&gt;
=UV-unwrapping=&lt;br /&gt;
*Standard editmesh tools available for UV editing&lt;br /&gt;
&lt;br /&gt;
=Texturing=&lt;br /&gt;
*Painting&lt;br /&gt;
**Mirroring&lt;br /&gt;
**Multiple Undo (done in Apricot branch)&lt;br /&gt;
**More robust and unified paint system (in other words different paint modes should be consistent with each other)&lt;br /&gt;
*Image based&lt;br /&gt;
*Procedural&lt;br /&gt;
*Projection painting&lt;br /&gt;
*Node texture system&lt;br /&gt;
&lt;br /&gt;
=Rigging=&lt;br /&gt;
*Spline IK&lt;br /&gt;
*Asset transfer&lt;br /&gt;
&lt;br /&gt;
=Weighting=&lt;br /&gt;
&lt;br /&gt;
=Animating=&lt;br /&gt;
*Option of Euler rotations input/visualization for all input locations that use quats&lt;br /&gt;
*Fix Z rotation glitch that happens at 360 degrees for curves&lt;br /&gt;
*Everything Keyable&lt;br /&gt;
*Retargeting of animation data to other assets/asset transfer&lt;br /&gt;
*Motion capture tools&lt;br /&gt;
*NLA System rethink&lt;br /&gt;
&lt;br /&gt;
=Particles=&lt;br /&gt;
&lt;br /&gt;
=Hard Body Physics=&lt;br /&gt;
&lt;br /&gt;
=Soft Body Physics=&lt;br /&gt;
&lt;br /&gt;
=Cloth=&lt;br /&gt;
&lt;br /&gt;
=Fluids=&lt;br /&gt;
*Integration of control of fluids via particles.&lt;br /&gt;
&lt;br /&gt;
=Rendering=&lt;br /&gt;
*BVH partitioning&lt;br /&gt;
*Lightcuts [http://code.google.com/soc/2008/blender/appinfo.html?csaid=2B1564001997368F (GSoC)]&lt;br /&gt;
*Freestyle [http://code.google.com/soc/2008/blender/appinfo.html?csaid=2FC10BE9B1D06FFE (GSoC)]&lt;br /&gt;
*Volumetrics [http://farsthary.wordpress.com/ (being developed)]&lt;br /&gt;
*Zeroconfiguration automatic addition of rendernodes&lt;br /&gt;
*Renderer API&lt;br /&gt;
&lt;br /&gt;
=Compositing=&lt;br /&gt;
&lt;br /&gt;
=Sequencer/Non Linear Editing=&lt;br /&gt;
&lt;br /&gt;
=Color Correction=&lt;br /&gt;
&lt;br /&gt;
=Import/Export=&lt;br /&gt;
*Full Collada support&lt;br /&gt;
*Full FBX support&lt;br /&gt;
*Full pointcache support&lt;br /&gt;
&lt;br /&gt;
=Game Engine=&lt;br /&gt;
&lt;br /&gt;
*Allow other game engines to be 'pluggable'&lt;br /&gt;
&lt;br /&gt;
=Sound=&lt;br /&gt;
*Upgrade sound (SoC)&lt;br /&gt;
&lt;br /&gt;
=Digital Asset Management Integration=&lt;br /&gt;
*SVN&lt;br /&gt;
*MySQL?&lt;br /&gt;
&lt;br /&gt;
=Python scripting=&lt;br /&gt;
*Improving Python Editing  [http://code.google.com/soc/2008/blender/appinfo.html?csaid=9AED3F68EAB22F55 (GSoC)]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones</name></author>
		
	</entry>
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