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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3A2.6%2FPy%2FScripts%2FImport-Export%2FBlender_For_UnrealEngine</id>
	<title>Dev:2.6/Py/Scripts/Import-Export/Blender For UnrealEngine - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3A2.6%2FPy%2FScripts%2FImport-Export%2FBlender_For_UnrealEngine"/>
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	<updated>2026-08-31T01:10:51Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:2.6/Py/Scripts/Import-Export/Blender_For_UnrealEngine&amp;diff=153903&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:2.6/Py/Scripts/Import-Export/Blender_For_UnrealEngine&amp;diff=153903&amp;oldid=prev"/>
		<updated>2018-06-28T21:23:17Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:23時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:2.6/Py/Scripts/Import-Export/Blender_For_UnrealEngine&amp;diff=153902&amp;oldid=prev</id>
		<title>2018年4月15日 (日) 16:57にwiki&gt;XavierLouxによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:2.6/Py/Scripts/Import-Export/Blender_For_UnrealEngine&amp;diff=153902&amp;oldid=prev"/>
		<updated>2018-04-15T16:57:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Rev 0.1.3 ==&lt;br /&gt;
&lt;br /&gt;
- Initial release.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rev 0.1.5 ==&lt;br /&gt;
&lt;br /&gt;
- Keeps all user and scene settings after export.&amp;lt;br&amp;gt;&lt;br /&gt;
- More export customizations.&amp;lt;br&amp;gt;&lt;br /&gt;
- Exporting animation with a single frame is no longer a problem.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rev 0.1.7 ==&lt;br /&gt;
&lt;br /&gt;
- More export customizations.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed: Hidden objects were not exported.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed: Error if no object is active.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed: UE4Collision materials are black.&amp;lt;br&amp;gt;&lt;br /&gt;
- Optimized Code.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rev 0.1.8 ==&lt;br /&gt;
&lt;br /&gt;
- More export customizations.&amp;lt;br&amp;gt;&lt;br /&gt;
- More export feedback info.&amp;lt;br&amp;gt;&lt;br /&gt;
- New button &amp;quot;correct bad property&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
- New button &amp;quot;check potential error&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed: Export fail with hidden layers.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed: Wrong exported animation time.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed: ShapesKeys to MorphTargets not exported&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed: No Smoothing for skeletal mesh&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rev 0.1.9 ==&lt;br /&gt;
&lt;br /&gt;
- Update button &amp;quot;check potential error&amp;quot;: Largest list of potential problems&amp;lt;br&amp;gt;&lt;br /&gt;
- New button &amp;quot;Update hierarchy names&amp;quot;: Allows to automatically replace the name of a collision/socket by the name of its corresponding parent object, so that it will be recognized in UE4.&amp;lt;br&amp;gt;&lt;br /&gt;
- New export properties for Actions: New options to precisely select the animations that need to be exported with the armature.&amp;lt;br&amp;gt;&lt;br /&gt;
- New nomenclature properties: It is now possible to choose the different Asset types that must be exported.&amp;lt;br&amp;gt;&lt;br /&gt;
- New FBX properties: Anim sampling Rate.&amp;lt;br&amp;gt;&lt;br /&gt;
- New Assets types : Pose AnimationSequence and Camera.&amp;lt;br&amp;gt;&lt;br /&gt;
- New button &amp;quot;Copy Camera Cuts to clipboard&amp;quot;: Allows copying camera cuts from Blender and pasting them into the sequencer of Unreal Engine.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed: Not selectable objects were not exported.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed: The collision material and not transparent with GLSL mat in Cycle.&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed: Select panel.&amp;lt;br&amp;gt;&lt;br /&gt;
- More feedback info.&amp;lt;br&amp;gt;&lt;br /&gt;
- Optimized Code.&amp;lt;br&amp;gt;&lt;br /&gt;
- Other small changes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rev 0.1.9b ==&lt;br /&gt;
&lt;br /&gt;
- Fixed: Camera cuts dont work good&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>wiki&gt;XavierLoux</name></author>
		
	</entry>
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