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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3A2.8%2FViewport%2FMeeting-16.09.28</id>
	<title>Dev:2.8/Viewport/Meeting-16.09.28 - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3A2.8%2FViewport%2FMeeting-16.09.28"/>
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	<updated>2026-09-03T04:16:25Z</updated>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:2.8/Viewport/Meeting-16.09.28&amp;diff=152515&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:2.8/Viewport/Meeting-16.09.28&amp;diff=152515&amp;oldid=prev"/>
		<updated>2018-06-28T21:21:34Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:21時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:2.8/Viewport/Meeting-16.09.28&amp;diff=152514&amp;oldid=prev</id>
		<title>wiki&gt;Dfelinto: Created page with &quot;''September 28th, 2016''  The meeting happened informally between Ton Roosendaal and Dalai Felinto at the Blender Institute on top of the Viewport design posted on code.blender.o...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:2.8/Viewport/Meeting-16.09.28&amp;diff=152514&amp;oldid=prev"/>
		<updated>2016-10-03T22:27:16Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;September 28th, 2016&amp;#039;&amp;#039;  The meeting happened informally between Ton Roosendaal and Dalai Felinto at the Blender Institute on top of the Viewport design posted on code.blender.o...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;''September 28th, 2016''&lt;br /&gt;
&lt;br /&gt;
The meeting happened informally between Ton Roosendaal and Dalai Felinto at the Blender Institute on top of the Viewport design posted on code.blender.org [1]. It is summed up here with its core points, to help refine the presented design towards an implementation and data flux document.&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
The post on code.blender.org was aimed at the user experience, work structure and deliverables. It was built with a few assumptions that need extra clarification when we bring the original Blender 2.8 data design diagram [2] to the table:&lt;br /&gt;
&lt;br /&gt;
[[Image:Blender 2.8 data levels.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Layers not plates =&lt;br /&gt;
&lt;br /&gt;
It is fine to keep the concept of plates as the atomic components of the visualization pipeline. From the data evaluation and usability point of view, however, layers or passes may be a more clear concept. Part of the motivation for non-linear elements (i.e., plates) was to allow for individual data fetching per viewport. So it would be up to the viewport to determine if we would get animated fluids, particles, …&lt;br /&gt;
&lt;br /&gt;
If we think on layers, we can expand Julian Eisel’s Layer Manager project [3] and build on it. This gives a direction for UI and usability as well.&lt;br /&gt;
&lt;br /&gt;
= Layers belong to the scene data =&lt;br /&gt;
&lt;br /&gt;
We will support per-viewport layer overwrite, and de/activation. But to determine which data (objects, …) we may use has to be set in a scene level. To illustrate this, think of a viewport that shows objects A and B, and another viewport that shows objects C and D. Which objects would appear in the Dopesheet? How about the outliner? And the node editor?&lt;br /&gt;
&lt;br /&gt;
= UI/UX - user interface and usability =&lt;br /&gt;
&lt;br /&gt;
The original idea was to keep user interface out of the development cycle until the Workflow sprint in late November. However it will be more powerful to explore a route (on top of the layer management project) to present and discuss at the sprint. We then adapt our functionalities after the sprint if needs be, or use it as a start point to tackle other areas of Blender.&lt;br /&gt;
&lt;br /&gt;
= Documentation =&lt;br /&gt;
A diagram expanding the original Blender 2.8 data design will help keeping everyone on the same page. The idea is to put together a diagram with the viewport drawing dataflow and see how long it lives. An updated version of the posted document should be kept in wiki.blender.org for future reference and later updates.&lt;br /&gt;
&lt;br /&gt;
= Next steps =&lt;br /&gt;
&lt;br /&gt;
A new editor will be created to host the new drawing code. The idea is to port over any code that may be re-used, while getting one of the MVPs started. As soon as possible the gsoc layer code will be merged to start controlling the layers and exploring the new UI.&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
&lt;br /&gt;
[1] - https://code.blender.org/2016/09/blender-2-8-viewport-development&lt;br /&gt;
&lt;br /&gt;
[2] - https://wiki.blender.org/index.php/Dev:2.8/Source/DataDesign&lt;br /&gt;
&lt;br /&gt;
[3] - https://wiki.blender.org/index.php/User:Julianeisel/GSoC-2016&lt;/div&gt;</summary>
		<author><name>wiki&gt;Dfelinto</name></author>
		
	</entry>
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