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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ADoc%2FBuilding_Blender%2FMac</id>
	<title>Dev:Doc/Building Blender/Mac - 版の履歴</title>
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	<updated>2026-11-03T07:10:48Z</updated>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Doc/Building_Blender/Mac&amp;diff=90657&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T18:43:25Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 18:43時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
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		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Doc/Building_Blender/Mac&amp;diff=90656&amp;oldid=prev</id>
		<title>2018年4月9日 (月) 16:14にwiki&gt;Brechtによる</title>
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		<updated>2018-04-09T16:14:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Building Blender for macOS =&lt;br /&gt;
&lt;br /&gt;
Building Blender for OSX needs a bit of preparation. However the steps are not very complicated and if you follow the instructions carefully you should be able to build Blender.&lt;br /&gt;
&lt;br /&gt;
macOS version 10.9 and newer are supported.&lt;br /&gt;
&lt;br /&gt;
== Build steps in a nutshell ==&lt;br /&gt;
&lt;br /&gt;
* Install Xcode Development Tools&lt;br /&gt;
* Install CMake&lt;br /&gt;
* Download sources from Git&lt;br /&gt;
* Download external libraries from Subversion&lt;br /&gt;
* Optional: Install [https://developer.nvidia.com/cuda-downloads CUDA Toolkit 9]&lt;br /&gt;
* Use make to build Blender&lt;br /&gt;
* Optional: generate an Xcode project with CMake.&lt;br /&gt;
&lt;br /&gt;
== Install Xcode Development Tools ==&lt;br /&gt;
&lt;br /&gt;
Download the newest Xcode package from the Mac App Store for your system (it&amp;#039;s free).&lt;br /&gt;
&lt;br /&gt;
== Install CMake ==&lt;br /&gt;
&lt;br /&gt;
CMake is a tool for generating build environments and it supports make and Xcode (among others).&lt;br /&gt;
&lt;br /&gt;
[http://www.cmake.org/cmake/resources/software.html Download CMake here] and install it to the Applications folder. Then make it available from the command line:&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
export PATH=&amp;quot;/Applications/CMake.app/Contents/bin&amp;quot;:&amp;quot;$PATH&amp;quot;&lt;br /&gt;
echo PATH=&amp;quot;/Applications/CMake.app/Contents/bin&amp;quot;:&amp;quot;\$PATH&amp;quot; &amp;gt;&amp;gt; ~/.profile&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It may be necessary to write to &amp;lt;tt&amp;gt;.bash_profile&amp;lt;/tt&amp;gt; instead of &amp;lt;tt&amp;gt;.profile&amp;lt;/tt&amp;gt; if the former exists.&lt;br /&gt;
&lt;br /&gt;
If you have a package manager like Homebrew or MacPorts, you can also install CMake through that.&lt;br /&gt;
&lt;br /&gt;
== Download Sources and Libraries ==&lt;br /&gt;
&lt;br /&gt;
Now you are ready to get the latest Blender source code from Blender.org&amp;#039;s Git repository. Copy and paste the following instructions into a terminal window. These will create a blender-build folder off your home directory and download the latest source code, as well as addons and external libraries.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
mkdir ~/blender-build&lt;br /&gt;
cd ~/blender-build&lt;br /&gt;
git clone http://git.blender.org/blender.git&lt;br /&gt;
cd blender&lt;br /&gt;
make update&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For additional information on using Git with Blender&amp;#039;s sources, see: [[Dev:Doc/Tools/Git|Tools/Git]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
&lt;br /&gt;
The easiest and fastest solution is to build Blender with the default settings, and simply run this in the Terminal:&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
cd ~/blender-build/blender&lt;br /&gt;
make&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the build finished, you will find blender.app ready to run in &amp;lt;tt&amp;gt;~/blender-build/build_darwin/bin&amp;lt;/tt&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
== Updating ==&lt;br /&gt;
&lt;br /&gt;
If you later want to update to and build the latest version, run:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
cd ~/blender-build/blender&lt;br /&gt;
make update&lt;br /&gt;
make&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If building fails, it sometimes helps to remove the &amp;lt;tt&amp;gt;~/blender-build/build_darwin&amp;lt;/tt&amp;gt; folder to get a completely clean build.&lt;br /&gt;
&lt;br /&gt;
== Optional: Build as an Xcode project ==&lt;br /&gt;
&lt;br /&gt;
If you like to work with the Xcode IDE and build Blender from within it, you need to generate an Xcode project.&lt;br /&gt;
&lt;br /&gt;
==== Generating the Project ====&lt;br /&gt;
&lt;br /&gt;
Find the CMake App in your Application folde and double click on it to start it.&lt;br /&gt;
&lt;br /&gt;
[[File:Cmake-OSX-config-initial.png|center]]&lt;br /&gt;
&lt;br /&gt;
As you can see all you have to enter is the location of the sources in &amp;lt;tt&amp;gt;~/blender-build/blender&amp;lt;/tt&amp;gt; and a destination directory which i have chosen to be &amp;lt;tt&amp;gt;~/blender-build/cmake&amp;lt;/tt&amp;gt; (any location outside of the source directory is allowed).&lt;br /&gt;
&lt;br /&gt;
Now Press the &amp;quot;Configure&amp;quot; Button. You get another Popup:&lt;br /&gt;
&lt;br /&gt;
[[File:Cmake-OSX-config-generator.png|center]]&lt;br /&gt;
&lt;br /&gt;
Here you can select which generator you want to use, choose Xcode. Now press the &amp;#039;&amp;quot;Done&amp;#039;&amp;quot; Button.&lt;br /&gt;
&lt;br /&gt;
You get back to the previous seen but now you will see a big red list of options. You can scroll through the option list and set parameters to your needs. Click &amp;#039;&amp;#039;&amp;#039;Configure&amp;#039;&amp;#039;&amp;#039; again and the red highlighting should disappear. Then click &amp;#039;&amp;#039;&amp;#039;Generate&amp;#039;&amp;#039;&amp;#039; and your build environment will be created into the build folder.&lt;br /&gt;
&lt;br /&gt;
==== Building Blender in Xcode ====&lt;br /&gt;
&lt;br /&gt;
Now you can go to the folder where you generated the project, and double click &amp;lt;tt&amp;gt;Blender.xcodeproj&amp;lt;/tt&amp;gt; to open it in Xcode. Choose &amp;quot;Automatically Create Schemes&amp;quot; if asked. &lt;br /&gt;
&lt;br /&gt;
1. Change the &amp;#039;&amp;#039;&amp;#039;Active Scheme&amp;#039;&amp;#039;&amp;#039; popup in the upper left corner of the XCode 5 project window from &amp;#039;&amp;#039;&amp;#039;ALL_BUILD&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;Install&amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;[[Image:Dev-Doc-Building-Blender-XCode5-active-scheme-popup.png‎|center|300px]]&lt;br /&gt;
&lt;br /&gt;
2. Select menu &amp;#039;&amp;#039;&amp;#039;Product-&amp;gt;Scheme-&amp;gt;Edit Scheme&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
:Edit Scheme is located all the way at the bottom of the list of targets. Or just Press Command-&amp;lt;.&lt;br /&gt;
&lt;br /&gt;
3. Select the &amp;#039;&amp;#039;&amp;#039;Run&amp;#039;&amp;#039;&amp;#039; item from the left view and you will see something like this:&amp;lt;br/&amp;gt;[[Image:Dev-Doc-Building-Blender-XCode5-Default-SchemeEditPanel.png‎|center]]&lt;br /&gt;
&lt;br /&gt;
4. Select the &amp;#039;&amp;#039;&amp;#039;Blender App&amp;#039;&amp;#039;&amp;#039; from the &amp;#039;&amp;#039;&amp;#039;Executable&amp;#039;&amp;#039;&amp;#039; popup menu.&amp;lt;br/&amp;gt;[[Image:Dev-Doc-Building-Blender-XCode5-Select-Executable-Blender.png|center]]&lt;br /&gt;
:You may leave the Debugger options at the defaults.&lt;br /&gt;
&lt;br /&gt;
5. Click &amp;#039;&amp;#039;&amp;#039;OK&amp;#039;&amp;#039;&amp;#039; to save changes.&lt;br /&gt;
&lt;br /&gt;
Now clicking the &amp;#039;&amp;#039;&amp;#039;Run&amp;#039;&amp;#039;&amp;#039; triangle next to the &amp;#039;&amp;#039;&amp;#039;Active Scheme&amp;#039;&amp;#039;&amp;#039; popup should now build the application and launch Blender under the debugger.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Brecht</name></author>
		
	</entry>
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