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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ADoc%2FBuilding_Blender%2FMac</id>
	<title>Dev:Doc/Building Blender/Mac - 版の履歴</title>
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	<updated>2026-06-15T17:04:20Z</updated>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Doc/Building_Blender/Mac&amp;diff=90657&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T18:43:25Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 18:43時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
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		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Doc/Building_Blender/Mac&amp;diff=90656&amp;oldid=prev</id>
		<title>2018年4月9日 (月) 16:14にwiki&gt;Brechtによる</title>
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		<updated>2018-04-09T16:14:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Building Blender for macOS =&lt;br /&gt;
&lt;br /&gt;
Building Blender for OSX needs a bit of preparation. However the steps are not very complicated and if you follow the instructions carefully you should be able to build Blender.&lt;br /&gt;
&lt;br /&gt;
macOS version 10.9 and newer are supported.&lt;br /&gt;
&lt;br /&gt;
== Build steps in a nutshell ==&lt;br /&gt;
&lt;br /&gt;
* Install Xcode Development Tools&lt;br /&gt;
* Install CMake&lt;br /&gt;
* Download sources from Git&lt;br /&gt;
* Download external libraries from Subversion&lt;br /&gt;
* Optional: Install [https://developer.nvidia.com/cuda-downloads CUDA Toolkit 9]&lt;br /&gt;
* Use make to build Blender&lt;br /&gt;
* Optional: generate an Xcode project with CMake.&lt;br /&gt;
&lt;br /&gt;
== Install Xcode Development Tools ==&lt;br /&gt;
&lt;br /&gt;
Download the newest Xcode package from the Mac App Store for your system (it's free).&lt;br /&gt;
&lt;br /&gt;
== Install CMake ==&lt;br /&gt;
&lt;br /&gt;
CMake is a tool for generating build environments and it supports make and Xcode (among others).&lt;br /&gt;
&lt;br /&gt;
[http://www.cmake.org/cmake/resources/software.html Download CMake here] and install it to the Applications folder. Then make it available from the command line:&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
export PATH=&amp;quot;/Applications/CMake.app/Contents/bin&amp;quot;:&amp;quot;$PATH&amp;quot;&lt;br /&gt;
echo PATH=&amp;quot;/Applications/CMake.app/Contents/bin&amp;quot;:&amp;quot;\$PATH&amp;quot; &amp;gt;&amp;gt; ~/.profile&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It may be necessary to write to &amp;lt;tt&amp;gt;.bash_profile&amp;lt;/tt&amp;gt; instead of &amp;lt;tt&amp;gt;.profile&amp;lt;/tt&amp;gt; if the former exists.&lt;br /&gt;
&lt;br /&gt;
If you have a package manager like Homebrew or MacPorts, you can also install CMake through that.&lt;br /&gt;
&lt;br /&gt;
== Download Sources and Libraries ==&lt;br /&gt;
&lt;br /&gt;
Now you are ready to get the latest Blender source code from Blender.org's Git repository. Copy and paste the following instructions into a terminal window. These will create a blender-build folder off your home directory and download the latest source code, as well as addons and external libraries.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
mkdir ~/blender-build&lt;br /&gt;
cd ~/blender-build&lt;br /&gt;
git clone http://git.blender.org/blender.git&lt;br /&gt;
cd blender&lt;br /&gt;
make update&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''For additional information on using Git with Blender's sources, see: [[Dev:Doc/Tools/Git|Tools/Git]]''&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
&lt;br /&gt;
The easiest and fastest solution is to build Blender with the default settings, and simply run this in the Terminal:&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
cd ~/blender-build/blender&lt;br /&gt;
make&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the build finished, you will find blender.app ready to run in &amp;lt;tt&amp;gt;~/blender-build/build_darwin/bin&amp;lt;/tt&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
== Updating ==&lt;br /&gt;
&lt;br /&gt;
If you later want to update to and build the latest version, run:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
cd ~/blender-build/blender&lt;br /&gt;
make update&lt;br /&gt;
make&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If building fails, it sometimes helps to remove the &amp;lt;tt&amp;gt;~/blender-build/build_darwin&amp;lt;/tt&amp;gt; folder to get a completely clean build.&lt;br /&gt;
&lt;br /&gt;
== Optional: Build as an Xcode project ==&lt;br /&gt;
&lt;br /&gt;
If you like to work with the Xcode IDE and build Blender from within it, you need to generate an Xcode project.&lt;br /&gt;
&lt;br /&gt;
==== Generating the Project ====&lt;br /&gt;
&lt;br /&gt;
Find the CMake App in your Application folde and double click on it to start it.&lt;br /&gt;
&lt;br /&gt;
[[File:Cmake-OSX-config-initial.png|center]]&lt;br /&gt;
&lt;br /&gt;
As you can see all you have to enter is the location of the sources in &amp;lt;tt&amp;gt;~/blender-build/blender&amp;lt;/tt&amp;gt; and a destination directory which i have chosen to be &amp;lt;tt&amp;gt;~/blender-build/cmake&amp;lt;/tt&amp;gt; (any location outside of the source directory is allowed).&lt;br /&gt;
&lt;br /&gt;
Now Press the &amp;quot;Configure&amp;quot; Button. You get another Popup:&lt;br /&gt;
&lt;br /&gt;
[[File:Cmake-OSX-config-generator.png|center]]&lt;br /&gt;
&lt;br /&gt;
Here you can select which generator you want to use, choose Xcode. Now press the '&amp;quot;Done'&amp;quot; Button.&lt;br /&gt;
&lt;br /&gt;
You get back to the previous seen but now you will see a big red list of options. You can scroll through the option list and set parameters to your needs. Click '''Configure''' again and the red highlighting should disappear. Then click '''Generate''' and your build environment will be created into the build folder.&lt;br /&gt;
&lt;br /&gt;
==== Building Blender in Xcode ====&lt;br /&gt;
&lt;br /&gt;
Now you can go to the folder where you generated the project, and double click &amp;lt;tt&amp;gt;Blender.xcodeproj&amp;lt;/tt&amp;gt; to open it in Xcode. Choose &amp;quot;Automatically Create Schemes&amp;quot; if asked. &lt;br /&gt;
&lt;br /&gt;
1. Change the '''Active Scheme''' popup in the upper left corner of the XCode 5 project window from '''ALL_BUILD''' to '''Install'''&amp;lt;br/&amp;gt;[[Image:Dev-Doc-Building-Blender-XCode5-active-scheme-popup.png‎|center|300px]]&lt;br /&gt;
&lt;br /&gt;
2. Select menu '''Product-&amp;gt;Scheme-&amp;gt;Edit Scheme''' &lt;br /&gt;
:Edit Scheme is located all the way at the bottom of the list of targets. Or just Press Command-&amp;lt;.&lt;br /&gt;
&lt;br /&gt;
3. Select the '''Run''' item from the left view and you will see something like this:&amp;lt;br/&amp;gt;[[Image:Dev-Doc-Building-Blender-XCode5-Default-SchemeEditPanel.png‎|center]]&lt;br /&gt;
&lt;br /&gt;
4. Select the '''Blender App''' from the '''Executable''' popup menu.&amp;lt;br/&amp;gt;[[Image:Dev-Doc-Building-Blender-XCode5-Select-Executable-Blender.png|center]]&lt;br /&gt;
:You may leave the Debugger options at the defaults.&lt;br /&gt;
&lt;br /&gt;
5. Click '''OK''' to save changes.&lt;br /&gt;
&lt;br /&gt;
Now clicking the '''Run''' triangle next to the '''Active Scheme''' popup should now build the application and launch Blender under the debugger.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Brecht</name></author>
		
	</entry>
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