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	<title>Dev:Doc/Building Blender/Mac/OpenMP - 版の履歴</title>
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	<updated>2026-07-04T00:01:03Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=Dev:Doc/Building_Blender/Mac/OpenMP&amp;diff=107621&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T19:46:45Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:46時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Doc/Building_Blender/Mac/OpenMP&amp;diff=107620&amp;oldid=prev</id>
		<title>wiki&gt;Brecht: moved Dev:2.5/Doc/Building Blender/Mac/OpenMP to Dev:Doc/Building Blender/Mac/OpenMP: Unversion</title>
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		<updated>2013-11-13T05:17:49Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/Dev:2.5/Doc/Building_Blender/Mac/OpenMP&quot; class=&quot;mw-redirect&quot; title=&quot;Dev:2.5/Doc/Building Blender/Mac/OpenMP&quot;&gt;Dev:2.5/Doc/Building Blender/Mac/OpenMP&lt;/a&gt; to &lt;a href=&quot;/Dev:Doc/Building_Blender/Mac/OpenMP&quot; title=&quot;Dev:Doc/Building Blender/Mac/OpenMP&quot;&gt;Dev:Doc/Building Blender/Mac/OpenMP&lt;/a&gt;: Unversion&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Mac OpenMP Build with non-apple GCC==&lt;br /&gt;
&lt;br /&gt;
The official apple gcc version is at version 4.2, and does not include improvements to support use of OpenMP inside other threads. For multithreading of fluids, smoke, cloth, sculpting, a newer version must be used. These are instructions for compiling Blender with gcc-4.6.1. &lt;br /&gt;
&lt;br /&gt;
Instructions by Jens Verwiebe, from http://www.jensverwiebe.de/Blender/Compiling_Blender_OSX_with_gcc-4_6_1.rtf.&lt;br /&gt;
&lt;br /&gt;
===Get Compiler===&lt;br /&gt;
&lt;br /&gt;
Get the compiler for example from http://hpc.sourceforge.net/ or macports.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can compile yourself, it´s not that hard. A step by step tut I used too: http://solarianprogrammer.com/?p=187 &lt;br /&gt;
&lt;br /&gt;
===Configure your user-config.py===&lt;br /&gt;
&lt;br /&gt;
Set CC, CXX and BF_CXX according to your installation of gcc-4.6.1. For example I put it in a place not to disturb the standard compilers:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
CC = '/Volumes/Daten1TB/usr/local/bin/gcc-4.6.1'&lt;br /&gt;
CXX = '/Volumes/Daten1TB/usr/local/bin/g++-4.6.1'&lt;br /&gt;
BF_CXX = '/Volumes/Daten1TB/usr/local/'   !!!! for 32bit: BF_CXX_LIB_STATIC = '${BF_CXX}/lib/i386/libstdc++.a'&lt;br /&gt;
WITH_BF_STATICCXX = True&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may have to set WITH_BF_OPENMP = True if your compiler has not the full suffix.&lt;br /&gt;
&lt;br /&gt;
Add to the PLATFORM_LINKFLAGS  '-static-libgcc' &lt;br /&gt;
&lt;br /&gt;
Remove ! the '-arch',MACOSX_ARCHITECTURE from PLATFORM_LINKFLAGS ( both occurrences ), due&lt;br /&gt;
non-Apple compilers don´t handle arch that convenient, the -m switches will do.&lt;br /&gt;
&lt;br /&gt;
Remove the &amp;quot;-with-tune=core2&amp;quot; from the flags.&lt;br /&gt;
Since Darwin systems are primarily Xeon, Core-2 or similar the default tuning has been changed to -mtune=core2.&lt;br /&gt;
&lt;br /&gt;
Don´t forget to set the main MACOSX_ARCHITECTURE = 'your arch' , for it sets other&lt;br /&gt;
important switches as -m64(32) and determines the right python tmodules unzipped to bundle!&lt;/div&gt;</summary>
		<author><name>wiki&gt;Brecht</name></author>
		
	</entry>
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