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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ADoc%2FContact</id>
	<title>Dev:Doc/Contact - 版の履歴</title>
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	<updated>2026-04-19T08:17:09Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Doc/Contact&amp;diff=103171&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Doc/Contact&amp;diff=103171&amp;oldid=prev"/>
		<updated>2018-06-28T19:41:28Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:41時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
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		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Doc/Contact&amp;diff=103170&amp;oldid=prev</id>
		<title>2018年5月24日 (木) 06:02にwiki&gt;Ideasman42による</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Doc/Contact&amp;diff=103170&amp;oldid=prev"/>
		<updated>2018-05-24T06:02:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Contact Developers=&lt;br /&gt;
&lt;br /&gt;
New or aspiring developers can find more detailed information on the [[Dev:Doc/New_Dev_Info|new developer info]] page.&lt;br /&gt;
&lt;br /&gt;
===Mailing Lists===&lt;br /&gt;
&lt;br /&gt;
The main development discussion mailing list is:&lt;br /&gt;
&lt;br /&gt;
* [http://lists.blender.org/mailman/listinfo/bf-committers bf-committers@blender.org].&lt;br /&gt;
&lt;br /&gt;
If none of the lists below seem to fit your question, this is the one you want to mail. You can find information on how to subscribe and browse the archives through the [http://lists.blender.org/mailman/listinfo/bf-committers|bf-committers list info page].&lt;br /&gt;
&lt;br /&gt;
Special interest mailing lists are:&lt;br /&gt;
&lt;br /&gt;
* [http://lists.blender.org/mailman/listinfo/bf-animsys bf-animsys]: Animation system, character animator tools, Grease Pencil and storyboarding.&lt;br /&gt;
* [http://lists.blender.org/mailman/listinfo/bf-blender-npr bf-blender-npr]: Blender (Internal) render features for Non Photorealistic Rendering.&lt;br /&gt;
* [http://lists.blender.org/mailman/listinfo/bf-compositor bf-compositor]: Work on Blender's Compositor.&lt;br /&gt;
* [http://lists.blender.org/mailman/listinfo/bf-cycles bf-cycles]: Cycles render engine&lt;br /&gt;
* [http://lists.blender.org/mailman/listinfo/bf-gamedev bf-gamedev]: Blender game developers &amp;amp; discussions (generic game tools and Blender game engine)&lt;br /&gt;
* [http://lists.blender.org/mailman/listinfo/bf-interface bf-interface]: Blender UI and workflow team, review and discussions on 2.8 projects.&lt;br /&gt;
* [http://lists.blender.org/mailman/listinfo/bf-modeling bf-modeling]: Modeling, sculpting and UV editing in Blender.&lt;br /&gt;
* [http://lists.blender.org/mailman/listinfo/bf-python bf-python]: Python API and Addon questions&lt;br /&gt;
* [http://lists.blender.org/mailman/listinfo/bf-translations-dev bf-translations-dev]: Blender UI translations&lt;br /&gt;
* [http://lists.blender.org/mailman/listinfo/bf-vfx bf-vfx]: Visual effects development, motion tracking&lt;br /&gt;
* [http://lists.blender.org/mailman/listinfo/bf-viewport bf-viewport]: The 2.8x viewport project.&lt;br /&gt;
&lt;br /&gt;
For reading only:&lt;br /&gt;
* [http://lists.blender.org/mailman/listinfo/bf-blender-cvs bf-blender-cvs]: All Blender source commit logs&lt;br /&gt;
* [http://lists.blender.org/mailman/listinfo/bf-extensions-cvs bf-extensions-cvs]: Extensions (Python Add-on) commit log&lt;br /&gt;
&lt;br /&gt;
Docs and education:&lt;br /&gt;
* [http://lists.blender.org/mailman/listinfo/bf-docboard bf-docboard]: About this wiki and the blender.org manual project&lt;br /&gt;
* [http://lists.blender.org/mailman/listinfo/bf-educators bf-educators]: Trainers and educators who want to share experiences, also Certified Trainer feedback&lt;br /&gt;
&lt;br /&gt;
===Forum===&lt;br /&gt;
&lt;br /&gt;
[https://devtalk.blender.org Blender developers Discourse]: similar to mailing lists, for discussion about Blender development.&lt;br /&gt;
&lt;br /&gt;
===IRC===&lt;br /&gt;
The developers are active on the #blendercoders channel on the [http://freenode.net/ freenode.net] IRC network.&lt;br /&gt;
&lt;br /&gt;
===Weekly Meetings===&lt;br /&gt;
&lt;br /&gt;
The Blender developer community has meetings every Monday in the #blendercoders channel, but with an alternating schedule to allow both America's and Australia/Asia to attend. The schedule will switch between '''10h Central European time (8h UTC)''' one week and '''9h Los Angeles time (16h UTC)''' the next.&lt;br /&gt;
&lt;br /&gt;
Meeting reports are sent to [http://lists.blender.org/mailman/listinfo/bf-committers bf-committers]. Most of the time the agenda is decided at the start of the meeting, so if you have something that needs to be discussed, be there in time.&lt;br /&gt;
&lt;br /&gt;
== Module Teams ==&lt;br /&gt;
&lt;br /&gt;
Blender's code is organized in modules; libraries or directories with files sharing a certain functionality. For each module the module owners are responsible for maintenance and bug fixes. They also define - together with their team - roadmaps or todos for the module, aligned with the overall release cycles and roadmaps.&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.blender.org/index.php/Dev:Doc/Process/Module_Owners About Module Teams, Owners and Members]&lt;br /&gt;
* [[Template:ModulesOwners|Module Owners List]]&lt;br /&gt;
&lt;br /&gt;
===Trackers===&lt;br /&gt;
&lt;br /&gt;
Our bug trackers and development site are hosted at [http://developer.blender.org developer.blender.org].&lt;br /&gt;
&lt;br /&gt;
* [[Dev:Doc/Process/Bug_Reports|Bug Reports]] can be filed there, for Blender, Addons or the Game Engine.&lt;br /&gt;
* [[Dev:Doc/Process/Patches|Patches]] that add or improve code can be submitted for review. It helps to notify the developers on both the [http://lists.blender.org/mailman/listinfo/bf-committers mailing list] and in the IRC channel #blendercoders on Freenode.net.&lt;br /&gt;
&lt;br /&gt;
While we try to address all the issues reported to us, there are cases that prove to be very hard to fix for various reasons. When after a while a bug is still deemed hard to fix, it is often marked as a To Do task and closed, and moved to the list of [http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo To Do items] on the wiki. This makes it easier to search for these bugs later.&lt;br /&gt;
{{NiceTip|Tip|[http://developer.blender.org developer.blender.org] is not the appropriate place for feature requests or suggestions by Blender users. To make a distinction, a bug can be defined as a software problem that causes it to not work as intended. Examples would be crashes, issues with tools that functioned properly in a previous version of Blender as long as that feature is not removed. On the other side, feature requests are introducing new or changing existing functionality, including more use cases for specific tools that weren't being implemented or designed for. For that, please check the entry bellow.}}&lt;br /&gt;
&lt;br /&gt;
===Requesting Features===&lt;br /&gt;
&lt;br /&gt;
Blender has really magnitudes of more users than people who are involved with making it. That makes handling feature requests - or even tracking them sanely - nearly impossible.&lt;br /&gt;
&lt;br /&gt;
Instead we try to organize ourselves in ways that development and users can cooperate closely. For each module in Blender, there's a small and competent team working on it - including users helping out. You can find this information listed above. Feel welcome to use our channels and get involved with making Blender better.&lt;br /&gt;
&lt;br /&gt;
As alternatives we like to mention:&lt;br /&gt;
&lt;br /&gt;
* Add ideas on the community-run [https://rightclickselect.com/p/ Right-Click Select] website&lt;br /&gt;
* Make sure your proposal is documented and published in public. Post this on the appropriate public lists, or on public forums (such as Blenderartists.org). It doesn't really matter where, a lot of users out there probably can tell you whether it's already there, already planned, a great new idea, or simply not possible.&lt;br /&gt;
* Mail [http://lists.blender.org/mailman/listinfo/bf-funboard bf-funboard] for proposing and discussing functionality.&lt;br /&gt;
* There are also companies and freelancers you can [http://network.blender.org hire via Blender Network].&lt;br /&gt;
* Don't forget the [[Dev:2.5/Source/Development/Todo|Blender: known issues/todo list]] - which offers a wealth of (approved) ideas and open issues.&lt;br /&gt;
&lt;br /&gt;
=== Module Owners ===&lt;br /&gt;
&lt;br /&gt;
See the [[Template:ModulesOwners|Module Owner list]] for who to contact when you have questions or patches for a specific area within the Blender code base.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Ideasman42</name></author>
		
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