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	<title>Dev:IT/2.5/Py/Scripts/Cookbook/Code snippets/Batch run - 版の履歴</title>
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	<updated>2026-09-15T17:43:58Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:IT/2.5/Py/Scripts/Cookbook/Code_snippets/Batch_run&amp;diff=105289&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:IT/2.5/Py/Scripts/Cookbook/Code_snippets/Batch_run&amp;diff=105289&amp;oldid=prev"/>
		<updated>2018-06-28T19:43:42Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:43時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:IT/2.5/Py/Scripts/Cookbook/Code_snippets/Batch_run&amp;diff=105288&amp;oldid=prev</id>
		<title>2011年5月14日 (土) 20:26にwiki&gt;ValterVBによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:IT/2.5/Py/Scripts/Cookbook/Code_snippets/Batch_run&amp;diff=105288&amp;oldid=prev"/>
		<updated>2011-05-14T20:26:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.5x|Dev:2.5/Py/Scripts/Cookbook/Code_snippets/Nodes||100}}&lt;br /&gt;
&lt;br /&gt;
=Esecuzione Batch=&lt;br /&gt;
Il programma esegue tutti gli script contenuti nelle directory oggetto e simulazione. Lo scopo principale è quello di verificare che tutti gli script vengano eseguiti correttamente, o almeno che possono essere eseguiti senza causare errori.&lt;br /&gt;
&lt;br /&gt;
La maggior parte degli script non vengono eseguiti in versioni precedenti di Blender. Al fine di assicurare che non siamo bloccati con una versione non aggiornata di Blender, prima controlliamo l'attuale versione di Blender, che è disponibile con &amp;lt;code&amp;gt;bpy.app.version&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
#----------------------------------------------------------&lt;br /&gt;
# File batch.py&lt;br /&gt;
#----------------------------------------------------------&lt;br /&gt;
import bpy, sys, os, mathutils&lt;br /&gt;
from mathutils import Vector&lt;br /&gt;
&lt;br /&gt;
# Check Blender version&lt;br /&gt;
version = [2, 57, 0]&lt;br /&gt;
(a,b,c) = bpy.app.version&lt;br /&gt;
if b &amp;lt; version[1] or (b == version[1] and c &amp;lt; version[2]):&lt;br /&gt;
    msg = 'Blender too old: %s &amp;lt; %s' % ((a,b,c), tuple(version))&lt;br /&gt;
    raise NameError(msg)&lt;br /&gt;
&lt;br /&gt;
# Delete all old objects, so we start with a clean slate.&lt;br /&gt;
scn = bpy.context.scene&lt;br /&gt;
for ob in scn.objects:&lt;br /&gt;
    scn.objects.active = ob&lt;br /&gt;
    print(&amp;quot;Delete&amp;quot;, ob, bpy.context.object)&lt;br /&gt;
    bpy.ops.object.mode_set(mode='OBJECT')&lt;br /&gt;
    scn.objects.unlink(ob)&lt;br /&gt;
    del ob&lt;br /&gt;
&lt;br /&gt;
# Path to the code. You must change this unless you place the&lt;br /&gt;
# snippets folder in your home directory&lt;br /&gt;
scripts = os.path.expanduser('~/snippets/scripts/')&lt;br /&gt;
for folder in ['object', 'simulation', 'interface']:&lt;br /&gt;
	sys.path.append(scripts+folder)&lt;br /&gt;
print(sys.path)&lt;br /&gt;
&lt;br /&gt;
origin = Vector((0,0,0))&lt;br /&gt;
&lt;br /&gt;
# Meshes and armatures&lt;br /&gt;
origin[2] = 0&lt;br /&gt;
import meshes&lt;br /&gt;
meshes.run(origin)&lt;br /&gt;
origin[0] += 5&lt;br /&gt;
import armature&lt;br /&gt;
armature.run(origin)&lt;br /&gt;
origin[0] += 5&lt;br /&gt;
import rigged_mesh&lt;br /&gt;
rigged_mesh.run(origin)&lt;br /&gt;
origin[0] += 5&lt;br /&gt;
import shapekey&lt;br /&gt;
shapekey.run(origin)&lt;br /&gt;
origin[0] += 5&lt;br /&gt;
&lt;br /&gt;
# Three ways to construct objects&lt;br /&gt;
import objects&lt;br /&gt;
objects.run(origin)&lt;br /&gt;
origin[0] += 5&lt;br /&gt;
&lt;br /&gt;
# Materials and textures&lt;br /&gt;
origin[2] = 5&lt;br /&gt;
origin[0] = 0&lt;br /&gt;
import material&lt;br /&gt;
material.run(origin)&lt;br /&gt;
origin[0] += 5&lt;br /&gt;
import texture&lt;br /&gt;
texture.run(origin)&lt;br /&gt;
origin[0] += 5&lt;br /&gt;
import multi_material&lt;br /&gt;
multi_material.run(origin)&lt;br /&gt;
origin[0] += 5&lt;br /&gt;
import uvs&lt;br /&gt;
uvs.run(origin)&lt;br /&gt;
origin[0] += 5&lt;br /&gt;
import chain&lt;br /&gt;
chain.run(origin)&lt;br /&gt;
&lt;br /&gt;
# Actions and drivers&lt;br /&gt;
origin[2] = 25&lt;br /&gt;
origin[0] = 0&lt;br /&gt;
import ob_action&lt;br /&gt;
ob_action.run(origin)&lt;br /&gt;
origin[0] += 5&lt;br /&gt;
import pose_action&lt;br /&gt;
pose_action.run(origin)&lt;br /&gt;
origin[0] += 5&lt;br /&gt;
import epicycle&lt;br /&gt;
epicycle.run(origin)&lt;br /&gt;
origin[0] += 5&lt;br /&gt;
import driver&lt;br /&gt;
driver.run(origin)&lt;br /&gt;
&lt;br /&gt;
# Simulations&lt;br /&gt;
origin[2] = 15&lt;br /&gt;
origin[0] = 0&lt;br /&gt;
import hair&lt;br /&gt;
hair.run(origin)&lt;br /&gt;
origin[0] += 5&lt;br /&gt;
import edit_hair&lt;br /&gt;
edit_hair.run(origin)&lt;br /&gt;
origin[0] += 5&lt;br /&gt;
import particle&lt;br /&gt;
particle.run(origin)&lt;br /&gt;
origin[0] += 5&lt;br /&gt;
import cloth&lt;br /&gt;
cloth.run(origin)&lt;br /&gt;
origin[0] += 5&lt;br /&gt;
import softbody&lt;br /&gt;
softbody.run(origin)&lt;br /&gt;
&lt;br /&gt;
origin[2] = 10&lt;br /&gt;
origin[0] = 0&lt;br /&gt;
import fire&lt;br /&gt;
fire.run(origin)&lt;br /&gt;
origin[0] += 5&lt;br /&gt;
import flags&lt;br /&gt;
flags.run(origin)&lt;br /&gt;
origin[0] += 5&lt;br /&gt;
import smoke&lt;br /&gt;
smoke.run(origin)&lt;br /&gt;
origin[0] += 5&lt;br /&gt;
import crystal&lt;br /&gt;
crystal.run(origin)&lt;br /&gt;
origin[0] += 5&lt;br /&gt;
&lt;br /&gt;
origin[2] = -4.02&lt;br /&gt;
origin[0] = -10&lt;br /&gt;
import pile&lt;br /&gt;
pile.run(origin)&lt;br /&gt;
# Restore render engine&lt;br /&gt;
bpy.context.scene.render.engine = 'BLENDER_RENDER'&lt;br /&gt;
&lt;br /&gt;
# Other data types&lt;br /&gt;
origin[2] = 20&lt;br /&gt;
origin[0] = 0&lt;br /&gt;
import text&lt;br /&gt;
text.run(origin)&lt;br /&gt;
origin[0] += 5&lt;br /&gt;
import lattice&lt;br /&gt;
lattice.run(origin)&lt;br /&gt;
origin[0] += 5&lt;br /&gt;
import curve&lt;br /&gt;
curve.run(origin)&lt;br /&gt;
origin[0] += 5&lt;br /&gt;
import path&lt;br /&gt;
path.run(origin)&lt;br /&gt;
import camera&lt;br /&gt;
camera.run(Vector((0,0,0)))&lt;br /&gt;
&lt;br /&gt;
# Layers and groups&lt;br /&gt;
import layers&lt;br /&gt;
layers.run()&lt;br /&gt;
import groups&lt;br /&gt;
groups.run()&lt;br /&gt;
# Restore layers after layers and groups&lt;br /&gt;
scn.layers[0] = True&lt;br /&gt;
for n in range(1,20):&lt;br /&gt;
	scn.layers[n] = False&lt;br /&gt;
&lt;br /&gt;
# View &lt;br /&gt;
import world&lt;br /&gt;
world.run()&lt;br /&gt;
import view&lt;br /&gt;
view.run()&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
Al fotogramma 71 la tua scena dovrebbe assomigliare all'immagine qui sotto. La versione renderizzata è mostrata nella prima pagina.&lt;br /&gt;
[[File:Code_Snippets_Batch.png|640px]]&lt;br /&gt;
&lt;br /&gt;
{{Page/Header|2.5x|Dev:IT/2.5/Py/Scripts/Cookbook/Code_snippets/Nodes||100}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;ValterVB</name></author>
		
	</entry>
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