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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3APy%2FScripts%2FCookbook%2FMaterials%2FMultiple_Materials</id>
	<title>Dev:Py/Scripts/Cookbook/Materials/Multiple Materials - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3APy%2FScripts%2FCookbook%2FMaterials%2FMultiple_Materials"/>
	<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Py/Scripts/Cookbook/Materials/Multiple_Materials&amp;action=history"/>
	<updated>2026-07-05T05:38:39Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Py/Scripts/Cookbook/Materials/Multiple_Materials&amp;diff=104837&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Py/Scripts/Cookbook/Materials/Multiple_Materials&amp;diff=104837&amp;oldid=prev"/>
		<updated>2018-06-28T19:43:26Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:43時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Py/Scripts/Cookbook/Materials/Multiple_Materials&amp;diff=104836&amp;oldid=prev</id>
		<title>wiki&gt;Lijenstina: /* Multiple materials on a Mesh */</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Py/Scripts/Cookbook/Materials/Multiple_Materials&amp;diff=104836&amp;oldid=prev"/>
		<updated>2016-10-05T17:21:38Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Multiple materials on a Mesh&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|&amp;lt;Blender 2.5&amp;gt;|&amp;lt;previous page&amp;gt;|&amp;lt;next page&amp;gt;}}&lt;br /&gt;
=Multiple materials on a Mesh=&lt;br /&gt;
How to apply two material to the same mesh.&lt;br /&gt;
Test it on default cube (must be selected)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
# Blender 2.5&lt;br /&gt;
# API 36403&lt;br /&gt;
&lt;br /&gt;
# Note this script creates Blender Internal materials&lt;br /&gt;
# it doesn't deal with material/slot removal&lt;br /&gt;
# running it several times in a row will create new ones&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
import bpy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Definition of the first material&lt;br /&gt;
# Only diffuse shader is set&lt;br /&gt;
def MakeMaterial_1():&lt;br /&gt;
    mat = bpy.data.materials.new(&amp;quot;Mat1&amp;quot;)&lt;br /&gt;
    mat.diffuse_shader = 'MINNAERT'&lt;br /&gt;
    mat.diffuse_color = (0.0, 0.288, 0.0)&lt;br /&gt;
    mat.darkness = 0.8&lt;br /&gt;
    return mat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Definition of the second material&lt;br /&gt;
def MakeMaterial_2():&lt;br /&gt;
    mat = bpy.data.materials.new(&amp;quot;Mat2&amp;quot;)&lt;br /&gt;
    mat.diffuse_shader = 'MINNAERT'&lt;br /&gt;
    mat.diffuse_color = (0.288, 0.0, 0.0)&lt;br /&gt;
    mat.darkness = 0.8&lt;br /&gt;
    return mat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Vertices that I will assign to the vertex group&lt;br /&gt;
MyVertices = [2, 5, 6, 1]&lt;br /&gt;
&lt;br /&gt;
obj = bpy.context.object&lt;br /&gt;
&lt;br /&gt;
# ###############################################&lt;br /&gt;
# Assign first material on all the mesh&lt;br /&gt;
# ###############################################&lt;br /&gt;
&lt;br /&gt;
# Add a material slot&lt;br /&gt;
bpy.ops.object.material_slot_add()&lt;br /&gt;
&lt;br /&gt;
# Assign a material to the last slot&lt;br /&gt;
obj.material_slots[obj.material_slots.__len__() - 1].material = MakeMaterial_1()&lt;br /&gt;
&lt;br /&gt;
# Go to Edit mode&lt;br /&gt;
bpy.ops.object.mode_set(mode='EDIT')&lt;br /&gt;
&lt;br /&gt;
# Select all the vertices&lt;br /&gt;
bpy.ops.mesh.select_all(action='SELECT')&lt;br /&gt;
&lt;br /&gt;
# Assign the material on all the vertices&lt;br /&gt;
bpy.ops.object.material_slot_assign()&lt;br /&gt;
&lt;br /&gt;
# Return to Object Mode&lt;br /&gt;
bpy.ops.object.mode_set(mode='OBJECT')&lt;br /&gt;
&lt;br /&gt;
# ###############################################&lt;br /&gt;
# Assign second material on vertex group&lt;br /&gt;
# ###############################################&lt;br /&gt;
&lt;br /&gt;
# Create a Vertex Group&lt;br /&gt;
Group1 = obj.vertex_groups.new('MyVertexGroup')&lt;br /&gt;
&lt;br /&gt;
# Add the vertices to the vertex group&lt;br /&gt;
# with Weight = 1.0 The Weight isn't&lt;br /&gt;
# relevant in this case&lt;br /&gt;
Group1.add(MyVertices, 1.0, 'ADD')&lt;br /&gt;
&lt;br /&gt;
# Select the vertex group&lt;br /&gt;
bpy.ops.object.vertex_group_set_active(group='MyVertexGroup')&lt;br /&gt;
&lt;br /&gt;
# Add a material slot&lt;br /&gt;
bpy.ops.object.material_slot_add()&lt;br /&gt;
&lt;br /&gt;
# Assign a material to the last slot&lt;br /&gt;
obj.material_slots[obj.material_slots.__len__() - 1].material = MakeMaterial_2()&lt;br /&gt;
&lt;br /&gt;
# Toggle to edit mode&lt;br /&gt;
# The second way to change it&lt;br /&gt;
bpy.ops.object.editmode_toggle()&lt;br /&gt;
&lt;br /&gt;
# Deselect all the vertices&lt;br /&gt;
bpy.ops.mesh.select_all(action='DESELECT')&lt;br /&gt;
&lt;br /&gt;
# Select the vertices of the vertex group&lt;br /&gt;
bpy.ops.object.vertex_group_select()&lt;br /&gt;
&lt;br /&gt;
# Assign the material on the selected vertices&lt;br /&gt;
bpy.ops.object.material_slot_assign()&lt;br /&gt;
&lt;br /&gt;
bpy.ops.object.editmode_toggle()  # Toggle to object mode&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>wiki&gt;Lijenstina</name></author>
		
	</entry>
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