﻿<?xml version="1.0"?>
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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FGoogleSummerOfCode%2F2012%2FOverview</id>
	<title>Dev:Ref/GoogleSummerOfCode/2012/Overview - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FGoogleSummerOfCode%2F2012%2FOverview"/>
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	<updated>2026-07-29T04:29:30Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/GoogleSummerOfCode/2012/Overview&amp;diff=136693&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/GoogleSummerOfCode/2012/Overview&amp;diff=136693&amp;oldid=prev"/>
		<updated>2018-06-28T20:49:27Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:49時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/GoogleSummerOfCode/2012/Overview&amp;diff=136692&amp;oldid=prev</id>
		<title>wiki&gt;CoDEmanX: /* Proper link: Texture Workflow &amp; Tool Development */</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/GoogleSummerOfCode/2012/Overview&amp;diff=136692&amp;oldid=prev"/>
		<updated>2012-07-28T20:35:22Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Proper link: Texture Workflow &amp;amp; Tool Development&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=GSOC Projects Overview=&lt;br /&gt;
Here are this years gsoc projects.  With GSoC officially started we've requested that the students start a blender wiki page to document their project and progress, and a blenderartists.org thread to recieve public feedback and suggestions.&lt;br /&gt;
&lt;br /&gt;
This year we will again have the students share branches.&lt;br /&gt;
&lt;br /&gt;
Here is the graphic representation that shows which projects will be in which branches.&lt;br /&gt;
&lt;br /&gt;
[[File:Gsoc2012branches.png|center]]&lt;br /&gt;
&lt;br /&gt;
Here are the links to the projects, please note that not all students have created their wikipages and blenderartists.org threads - the post will be updated when the rest of the students threads and wikipages are ready.&lt;br /&gt;
&lt;br /&gt;
=Swiss Cheese Branch=&lt;br /&gt;
==Multitouch Framework==&lt;br /&gt;
Nicholas Rishel - mentored by Mike Erwin - Nicholas will add multitouch support for Blender, a basic framework for handling multitouch events and navigation using multitouch.&lt;br /&gt;
&lt;br /&gt;
* [http://blenderartists.org/forum/showthread.php?255321-GSoC-2012-Framework-for-Multitouch Blenderartists Thread]&lt;br /&gt;
* [[User:PrototypeNM1/Multitouch_Framework |Wiki Page]]&lt;br /&gt;
&lt;br /&gt;
==OpenGL Mobile Compatibility and Android Port==&lt;br /&gt;
Alexandr Kuznetsov - mentored by  Ton Roosendaal - Alexandr will port the Blender Game Engine to the Android platform, including library porting and adapting the Game Engine to use OpenGL ES 2.0 calls instead of immediate mode calls.&lt;br /&gt;
* [http://blenderartists.org/forum/showthread.php?255746-GSoC-2012-Android-Blenderplayer-Port-with-OpenGL-ES-(2.0) Blenderartists Thread]&lt;br /&gt;
* [[User:AlexK/gsoc2012|Wiki Page]]&lt;br /&gt;
&lt;br /&gt;
==BGE Bug Fixing==&lt;br /&gt;
Mitchell Stokes -  mentored by Dalai Felinto - Mitchell will work on primarily bug fixes and clean up of the game engine.&lt;br /&gt;
* [[User:Moguri/GSoC2012_BGE_Converter_Improvements|Converter Improvements]]&lt;br /&gt;
* [[User:Moguri/GSoC_2012_BGE_Fixup_Docs|Fixup Docs]]&lt;br /&gt;
* [http://blenderartists.org/forum/forumdisplay.php?12-Game-Engine-Support-and-Discussion Blenderartists Thread]&lt;br /&gt;
&lt;br /&gt;
==Hive System (nodal logic) for the Blender Game Engine==&lt;br /&gt;
Spencer Alves -  mentored by Benoit Bolsee - Spencer will integrate the Hive Nodal logic system into Blender for visual programming of the game engine.&lt;br /&gt;
* [[User:Impiaaa/Hive_system|Wiki Page]]&lt;br /&gt;
* [http://blenderartists.org/forum/showthread.php?254219-GSoC-project-Hive-system-for-Blender-Nodal-logic! Blenderartists Thread]&lt;br /&gt;
&lt;br /&gt;
==Viewport FX (drawing code/opengl refactor)==&lt;br /&gt;
Jason Wilkins -  mentored by Ton Roosendaal - Jason will work on updating the viewport code to increase speed and flexibility, including switching Blender to newer versions of OpenGL.&lt;br /&gt;
* [http://blenderartists.org/forum/showthread.php?254243-Viewport-FX Blenderartists Thread]&lt;br /&gt;
&lt;br /&gt;
=Bratwurst Branch=&lt;br /&gt;
==User Interface Task List==&lt;br /&gt;
Jorge Rodriquez -  mentored by Thomas Dinges - Jorge will work on User Interface 'paper cuts' and other UI related tasks.&lt;br /&gt;
* [http://blenderartists.org/forum/showthread.php?255753-GSoC-User-Interface-Tasklist Blenderartists Thread]&lt;br /&gt;
* [[User:Vino/GSoC_2012|Wiki Page]]&lt;br /&gt;
&lt;br /&gt;
==Texture Workflow &amp;amp; Tool Development==&lt;br /&gt;
Antonis Riakiotakis -  mentored by Sergey Sharybin - Antonis will work on texture paint and UV editing tools.&lt;br /&gt;
* [http://blenderartists.org/forum/showthread.php?254938-GSOC-2012-Texture-UV-tools-development Blenderartists Thread]&lt;br /&gt;
* [http://wiki.blender.org/index.php/User:Psy-Fi/Texture_Paint wiki page]&lt;br /&gt;
&lt;br /&gt;
==FBX Import/Assimp Integration==&lt;br /&gt;
Alexander Gessler - mentored by Tom Musgrove - Alexander will integrate the ASSIMP I/O library into blender and add support for FBX import.&lt;br /&gt;
* [http://blenderartists.org/forum/showthread.php?241595-Blender-FBX-Import Blenderartists Thread]&lt;br /&gt;
* [http://blenderartists.org/forum/showthread.php?249973-GSoC-Blender-FBX-Importer Blenderartists Thread]&lt;br /&gt;
* [[User:Aramis_acg|Wiki Page]]&lt;br /&gt;
&lt;br /&gt;
==Collada Animation Improvements==&lt;br /&gt;
Phabtar - mentored by Tom Musgrove - Phabtar will work on Improving Collada support, specifically focusing on Ton's idea of a subset of functionality that should work well and be compatible with the main use cases of our users.&lt;br /&gt;
* [http://blenderartists.org/forum/showthread.php?254619-COLLADA-Improvements-for-GSoC Blenderartists Thread]&lt;br /&gt;
* [[User:Phabtar/Improve_COLLADA_constrained_animations_and_Morph_animation_support.|Wiki Page]]&lt;br /&gt;
&lt;br /&gt;
=Fried Chicken Branch=&lt;br /&gt;
==Bullet Integration==&lt;br /&gt;
Sergej Reich -  mentored by Joshua Lueng - Sergej will work on finishing the Bullet integration from last years GSoC, as well as further stabalization and usability improvements.&lt;br /&gt;
* [http://blenderartists.org/forum/showthread.php?255667-GSoC-2012-Bullet-Integration Blenderartists Thread]&lt;br /&gt;
* [[User:Sergof/GSoC2012|Wiki Page]]&lt;br /&gt;
&lt;br /&gt;
==Cycles Subsurface Scattering==&lt;br /&gt;
Roger Wilco -  mentored by Brecht Van Lommel - Roger Wilco will work on SSS for the Cycles rendering engine.&lt;br /&gt;
* [[User:Zer000|Wiki Page]]&lt;br /&gt;
&lt;br /&gt;
==Smoke Simulator Improvements==&lt;br /&gt;
MiikaH -  mentored by Daniel Genrich - MiikaH will work on flame integration and other improvements for the smoke simulator.&lt;br /&gt;
* [[User:MiikaH/GSoC-2012-Smoke-Simulator-Improvements|Wiki Page]]&lt;br /&gt;
* [http://blenderartists.org/forum/showthread.php?255819-GSoC-2012-Smoke-Simulator-Improvements Blenderartists Thread]&lt;br /&gt;
&lt;br /&gt;
=Sushi Branch=&lt;br /&gt;
==Modeling Tools: Bevel, Bridge, Boolean==&lt;br /&gt;
Alexander Mokhov -  mentored by Howard Trickey - Alexander will work on improving some of the core modeling tools for Blender including more robust bevel, bridge, and boolean tools.&lt;br /&gt;
* [http://blenderartists.org/forum/showthread.php?255869-GSOC-2012-Modeling-Tools-Bevel-Bridge-Boolean. Blenderartists Thread]&lt;br /&gt;
* [http://wiki.blender.org/index.php/User:RedTriangle Wiki Page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Precision Modelling Tools==&lt;br /&gt;
Luke Frisken -  mentored by Martin Poirier - Luke will work on modeling tools, with a primary focus on improvements related to snapping and precision modeling.&lt;br /&gt;
* [http://blenderartists.org/forum/showthread.php?255662-GSOC-2012-Precision-Modelling-Tools Blenderartists Thread]&lt;br /&gt;
* [[User:Kellpossible|Wiki Page]]&lt;br /&gt;
&lt;br /&gt;
==New Tesselator and other modeling tools==&lt;br /&gt;
Andrei Simionescu - mentored by Campbell Barton - Andrei will work on a new/improved tesselation algorithm as well as other modeling tools.&lt;br /&gt;
* [http://blenderartists.org/forum/showthread.php?255769-GSOC-New-tessellator Blenderartists Thread]&lt;br /&gt;
* [http://wiki.blender.org/index.php/User:Ansimionescu Wiki page: targets and week-by-week activity]&lt;br /&gt;
&lt;br /&gt;
==Mesh Smoothing tools==&lt;br /&gt;
Alexander Pinzon -  mentored by Daniel Genrich - Alexander will implement some mesh smoothing algorithms to be used in both modeling and simulation contexts.&lt;br /&gt;
* [http://blenderartists.org/forum/showthread.php?254297-GSoC-2012-Improving-Mesh-Smoothing-tool-in-Blender Blenderartists Thread]&lt;br /&gt;
* [[User:Apinzonf|Wiki Page]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;CoDEmanX</name></author>
		
	</entry>
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