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	<title>Dev:Ref/Outdated/Proposals/UI/Info Architecture/Dynamics/Particles - 版の履歴</title>
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	<updated>2026-08-11T23:04:40Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Outdated/Proposals/UI/Info_Architecture/Dynamics/Particles&amp;diff=42130&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T17:45:22Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:45時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
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		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Outdated/Proposals/UI/Info_Architecture/Dynamics/Particles&amp;diff=42129&amp;oldid=prev</id>
		<title>wiki&gt;Brecht: moved Dev:Ref/Proposals/UI/Info Architecture/Dynamics/Particles to Dev:Ref/Outdated/Proposals/UI/Info Architecture/Dynamics/Particles</title>
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		<updated>2013-11-08T06:52:26Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/Dev:Ref/Proposals/UI/Info_Architecture/Dynamics/Particles&quot; class=&quot;mw-redirect&quot; title=&quot;Dev:Ref/Proposals/UI/Info Architecture/Dynamics/Particles&quot;&gt;Dev:Ref/Proposals/UI/Info Architecture/Dynamics/Particles&lt;/a&gt; to &lt;a href=&quot;/Dev:Ref/Outdated/Proposals/UI/Info_Architecture/Dynamics/Particles&quot; title=&quot;Dev:Ref/Outdated/Proposals/UI/Info Architecture/Dynamics/Particles&quot;&gt;Dev:Ref/Outdated/Proposals/UI/Info Architecture/Dynamics/Particles&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== Particles buttons DRAFT WORK IN PROGRESS===&lt;br /&gt;
&lt;br /&gt;
Currently Emilie McDavid and myself (Chris Burt) are working on analyzing the structure and function of Blender's &lt;br /&gt;
particle buttons. We first looked at each button's function and came up with 8 general attributes that all particles&lt;br /&gt;
in a particle system share. They are:&lt;br /&gt;
&lt;br /&gt;
*Speed/Rotation&lt;br /&gt;
*Direction&lt;br /&gt;
*Path/Source&lt;br /&gt;
*Multiplication/Amount&lt;br /&gt;
*Life Span&lt;br /&gt;
*Appearance&lt;br /&gt;
*Type (Static/Animated)&lt;br /&gt;
&lt;br /&gt;
Every particles button inside the Effects panel falls into one of these categories. However, there obviously&lt;br /&gt;
won't be 8 panels for particles. A quick glance at this list reveals that even further grouping is possible. We were able &lt;br /&gt;
to place each of these attributes into one of the following three categories that control the characteristics of a &lt;br /&gt;
particle system:&lt;br /&gt;
&lt;br /&gt;
*Motion&lt;br /&gt;
**Speed/Rotation&lt;br /&gt;
**Direction&lt;br /&gt;
**Path/Source&lt;br /&gt;
*Visualization&lt;br /&gt;
**Appearance&lt;br /&gt;
**Type&lt;br /&gt;
*Quantity&lt;br /&gt;
**Multiplication/Amount&lt;br /&gt;
**Life Span&lt;br /&gt;
&lt;br /&gt;
Furthermore, every particles button fits into one of these 8 categories. We grouped them as follows:&lt;br /&gt;
&lt;br /&gt;
*Motion&lt;br /&gt;
**Speed/Rotation&lt;br /&gt;
***Norm&lt;br /&gt;
***Ob&lt;br /&gt;
***Tex&lt;br /&gt;
***Rand&lt;br /&gt;
***Damp&lt;br /&gt;
***Vect + Vect Size&lt;br /&gt;
**Direction&lt;br /&gt;
***Force X, Y, Z&lt;br /&gt;
***Int&lt;br /&gt;
****Texture X&lt;br /&gt;
****Texture Y&lt;br /&gt;
****Texture Z&lt;br /&gt;
***RGB&lt;br /&gt;
***Grad + Nabla&lt;br /&gt;
**Path/Source&lt;br /&gt;
***BSpline&lt;br /&gt;
***Keys&lt;br /&gt;
***Face&lt;br /&gt;
*Visualization&lt;br /&gt;
**Appearance&lt;br /&gt;
***Mat&lt;br /&gt;
***RecalcAll&lt;br /&gt;
***Seed&lt;br /&gt;
**Type&lt;br /&gt;
***Static&lt;br /&gt;
***Animate&lt;br /&gt;
*Quantity&lt;br /&gt;
**Multiplication/Amount&lt;br /&gt;
***Tot&lt;br /&gt;
***Step&lt;br /&gt;
***CurMul&lt;br /&gt;
***Child&lt;br /&gt;
***Mult&lt;br /&gt;
***Life&lt;br /&gt;
**Life Span&lt;br /&gt;
***Sta&lt;br /&gt;
***End&lt;br /&gt;
***Life&lt;br /&gt;
***RndLife&lt;br /&gt;
&lt;br /&gt;
Looking at the current layout, the clutter is more than apparent. The New Effect button, the &lt;br /&gt;
Delete button, the RecalcAll button, the Static button and the Effect dropdown take up a great deal of space on the &lt;br /&gt;
panel and do not reflect a UI design consitent with other aspects of Blender. A prime example of how particles differ from other&lt;br /&gt;
aspects of Blender is that particle systems, unlike materials, cannot be named and reused as if they are a datablock. &lt;br /&gt;
Implementing particle systems as a datablock is essentially out of the scope of this project, however, if it were accomplished, &lt;br /&gt;
it would add consistency and usability to the feature. This section of the document will assume that this functionality &lt;br /&gt;
has been added, and particle systems themselves are no longer part of the Effects panel. With this in mind, our proposed &lt;br /&gt;
layout becomes easier to visualize. Below is a sample image of what this new functionality might look like if implemented now:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt; &amp;lt;img src=&amp;quot;pub/particles_panel.png&amp;quot; style=&amp;quot;border: solid black 1px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-- [[BlenderDev/DeveloperWikiChrisBurt|DeveloperWikiChrisBurt]] - 08 Dec 2004&lt;/div&gt;</summary>
		<author><name>wiki&gt;Brecht</name></author>
		
	</entry>
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