﻿<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ja">
	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FOutdated%2FResources%2FFile_Formats</id>
	<title>Dev:Ref/Outdated/Resources/File Formats - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FOutdated%2FResources%2FFile_Formats"/>
	<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Outdated/Resources/File_Formats&amp;action=history"/>
	<updated>2026-04-20T04:35:58Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Outdated/Resources/File_Formats&amp;diff=40042&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Outdated/Resources/File_Formats&amp;diff=40042&amp;oldid=prev"/>
		<updated>2018-06-28T17:44:44Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:44時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Outdated/Resources/File_Formats&amp;diff=40041&amp;oldid=prev</id>
		<title>wiki&gt;Brecht: moved Dev:Ref/Resources/File Formats to Dev:Ref/Outdated/Resources/File Formats</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Outdated/Resources/File_Formats&amp;diff=40041&amp;oldid=prev"/>
		<updated>2013-11-08T06:49:33Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/Dev:Ref/Resources/File_Formats&quot; class=&quot;mw-redirect&quot; title=&quot;Dev:Ref/Resources/File Formats&quot;&gt;Dev:Ref/Resources/File Formats&lt;/a&gt; to &lt;a href=&quot;/Dev:Ref/Outdated/Resources/File_Formats&quot; title=&quot;Dev:Ref/Outdated/Resources/File Formats&quot;&gt;Dev:Ref/Outdated/Resources/File Formats&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Here are links to file format specs or implementations, with particlar focus on those useful in DCC (Digital Content Creation);  CAD (Computer Assisted Design); video/web animation/3d Display formats; game content formats; 2d image formats; and lastly sound formats&lt;br /&gt;
&lt;br /&gt;
The most widely supported CAD formats are DXF, DWG, IGES and STEP&lt;br /&gt;
&lt;br /&gt;
The most widely supported DCC formats are OBJ, LWO, 3DS, Collada&lt;br /&gt;
&lt;br /&gt;
The most widely supported web 3d content formats are Shockwave, VRML, X3D, U3D&lt;br /&gt;
&lt;br /&gt;
The most widely supported image formats are Adobe Photoshop, PNG, JPG, GIF&lt;br /&gt;
&lt;br /&gt;
== CAD formats ==&lt;br /&gt;
&lt;br /&gt;
*dxf http://www.coin3d.org/lib/dime (2d/3d) and http://www.vterrain.org/CAD/ and http://usa.autodesk.com/adsk/servlet/item?siteID=123112&amp;amp;id=5129239&lt;br /&gt;
&lt;br /&gt;
*dwg spec http://www.opendwg.org/downloads/guest.htm#dwgspec&lt;br /&gt;
&lt;br /&gt;
*GPL dwg parser http://www.pythoncad.org/&lt;br /&gt;
&lt;br /&gt;
*non GPL compatible free library for dwg http://www.opendwg.org/&lt;br /&gt;
&lt;br /&gt;
*dxflib - dxf http://www.ribbonsoft.com/dxflib_downloads.html (2D Only?)&lt;br /&gt;
&lt;br /&gt;
*opennurbs http://www.opennurbs.com/&lt;br /&gt;
&lt;br /&gt;
* Open Cascade (source code available but not GPL compatible) (IGES and STEP support) see also http://www.hpfem.jku.at/netgen/ and http://www.opencascade.org/org/doc/&lt;br /&gt;
&lt;br /&gt;
* 3dc - iges, gts, ac (GPL licensed - very limited implementation) http://on-the-web.ch/3dc/&lt;br /&gt;
&lt;br /&gt;
* BRLCAD - has IGES support http://www.brlcad.org&lt;br /&gt;
&lt;br /&gt;
* IGES Spec http://cio.doe.gov/ITReform/ArchitectureStandards/standards/stdsdesc.cfm?Id=16&lt;br /&gt;
&lt;br /&gt;
== DCC file formats ==&lt;br /&gt;
&lt;br /&gt;
*Collada Spec http://www.collada.org/public_forum/viewforum.php?f=9&lt;br /&gt;
&lt;br /&gt;
*Blender Collada Exporter http://sourceforge.net/projects/colladablender/ &lt;br /&gt;
&lt;br /&gt;
*LWO format http://web.archive.org/web/20010423140254/http://members.home.net/erniew2/lwsdk/docs/filefmts/lwo2.html&lt;br /&gt;
&lt;br /&gt;
*Blender LWO Importer http://uaraus.altervista.org/index.php?filename=en/content/categories/Blender/LWO_importer.html&lt;br /&gt;
&lt;br /&gt;
*Cinema 4D format spec http://astronomy.swin.edu.au/~pbourke/dataformats/cinema4d/cinema4d.pdf&lt;br /&gt;
&lt;br /&gt;
*dotXSI file format spec http://www.bzuniverse.com/~fish.xsi/xsi.htm&lt;br /&gt;
&lt;br /&gt;
*dotXSI file toolkit http://www.softimage.com/products/pipeline/FTK/v363/download/v363.htm&lt;br /&gt;
&lt;br /&gt;
*Blender XSI Importer http://www.candointeractive.com/blender/xsi_export.py&lt;br /&gt;
&lt;br /&gt;
* Electric Image and FormZ FACT format spec http://astronomy.swin.edu.au/~pbourke/dataformats/fact/&lt;br /&gt;
&lt;br /&gt;
*Ascii Scene Exporter (ASE) http://www.solosnake.com/main/ase.htm&lt;br /&gt;
&lt;br /&gt;
*FBX API - there is not a format spec available that I can find only specs for the library/api: &lt;br /&gt;
&lt;br /&gt;
*FBX SDK http://www.alias.com/glb/eng/products-services/product_details.jsp?productId=1900004&lt;br /&gt;
&lt;br /&gt;
*FBX SDK overview http://www.alias.com/eng/products-services/fbx/file/FBXSDKOverview.pdf&lt;br /&gt;
&lt;br /&gt;
* 3DS (Autodesk) Format informations http://www.the-labs.com/Blender/3dsspec.html http://www.the-labs.com/Blender/3DS-details.html http://www.programmersheaven.com/search/download.asp?FileID=929 http://www.programmersheaven.com/search/download.asp?FileID=930 http://www.programmersheaven.com/search/download.asp?FileID=931&lt;br /&gt;
&lt;br /&gt;
== WEB file formats ==&lt;br /&gt;
&lt;br /&gt;
* VRML Spec http://www.web3d.org/x3d/specifications/vrml/index.html&lt;br /&gt;
&lt;br /&gt;
* Blender VRML Exporter http://www.neeneenee.de/blender/x3d/vrml97_export150.py.txt&lt;br /&gt;
&lt;br /&gt;
* X3D Spec http://www.web3d.org/x3d/specifications/x3d_specification.html&lt;br /&gt;
&lt;br /&gt;
* Blender X3D Exporter http://www.neeneenee.de/blender/x3d/x3d_export150.py.txt&lt;br /&gt;
&lt;br /&gt;
* Bitmanagement VRML/ X3D Exporter http://www.bitmanagement.de/developer/contact/sdk-prev/doc/tools/blenderexporter/index.html&lt;br /&gt;
&lt;br /&gt;
* U3D Universal3d Spec http://www.ecma-international.org/publications/standards/Ecma-363.htm&lt;br /&gt;
&lt;br /&gt;
* Shockwave W3D Spec http://www.macromedia.com/software/shockwaveplayer/licensing/w3d_sdk/&lt;br /&gt;
&lt;br /&gt;
* Shockwave exporter: XSI to W3D (source license isn't compatible, but could be used for testing purposes) http://sourceforge.net/projects/xsi2w3d/ http://sourceforge.net/project/showfiles.php?group_id=40584&amp;amp;package_id=33505&lt;br /&gt;
* Viewpoint Media MTX Spec: http://reference.viewpoint.com/cr/index.php&lt;br /&gt;
* Dassault 3D XML Spec: http://www.3ds.com/products-solutions/3d-for-all/3d-xml/overview/&lt;br /&gt;
&lt;br /&gt;
== Motion Capture Formats ==&lt;br /&gt;
&lt;br /&gt;
http://gl.ict.usc.edu/animWeb/humanoid/fileFormats.html&lt;br /&gt;
&lt;br /&gt;
==Image Formats==&lt;br /&gt;
&lt;br /&gt;
* Adobe Photoshop Spec http://www.fine-view.com/jp/lab/doc/ps6ffspecsv2.pdf http://www.fileformat.info/format/psd/&lt;br /&gt;
* DirectDraw Surface DDS Spec http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/dx9_graphics_reference_dds_file.asp&lt;br /&gt;
* JPEG 2000 Spec http://www.jpeg.org/jpeg2000/index.html&lt;br /&gt;
* Understanding What is stored in a Canon RAW .CR2 file, How and Why http://lclevy.free.fr/cr2&lt;br /&gt;
* Canon's CR2 Raw File Format Specification http://wildtramper.com/sw/cr2/cr2.html&lt;br /&gt;
&lt;br /&gt;
==Vector Image Formats==&lt;br /&gt;
* SVG http://www.w3.org/TR/SVG12/&lt;br /&gt;
* Tiny SVG http://www.w3.org/TR/SVGMobile12/&lt;br /&gt;
* Blender SVG Importer http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_import_svg_en.htm&lt;br /&gt;
* Flash 7 SWF Spec http://www.macromedia.com/licensing/developer/ &lt;br /&gt;
* Blender Flash Exporter http://www3.sympatico.ca/emilio.aguirre/s2flender.html&lt;br /&gt;
* PDF Spec http://partners.adobe.com/public/developer/pdf/index_reference.html&lt;br /&gt;
* PostScript Spec http://partners.adobe.com/public/developer/ps/index_specs.html&lt;br /&gt;
* Blender PostScript Importer http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_import_eps_en.htm&lt;br /&gt;
* Adobe Illustrator Format http://partners.adobe.com/public/developer/illustrator/sdk/topic.html&lt;br /&gt;
* Blender Adobe Illustrator Importer http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_import_ai_en.htm&lt;br /&gt;
&lt;br /&gt;
== Scene Description Languages ==&lt;br /&gt;
&lt;br /&gt;
Lectures on Scene Description languages&lt;br /&gt;
http://www.cs.utah.edu/classes/cs6620/lecture-2005-01-28-6up.pdf&lt;br /&gt;
http://www.cs.utah.edu/classes/cs6620/lecture-2005-01-28.pdf&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PPM Format Specification&lt;br /&gt;
http://netpbm.sourceforge.net/doc/ppm.html&lt;br /&gt;
&lt;br /&gt;
Neutral File Format&lt;br /&gt;
http://www.acm.org/pubs/tog/resources/SPD/NFF.TXT&lt;br /&gt;
&lt;br /&gt;
Polygon File Format&lt;br /&gt;
http://astronomy.swin.edu.au/%7Epbourke/geomformats/ply/&lt;br /&gt;
&lt;br /&gt;
PLY Tools&lt;br /&gt;
http://www.cc.gatech.edu/projects/large_models/ply.html&lt;br /&gt;
&lt;br /&gt;
Scene Description languages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RenderMan Interface Specification&lt;br /&gt;
https://renderman.pixar.com/products/rispec/&lt;br /&gt;
&lt;br /&gt;
Radiance Scene Description language&lt;br /&gt;
http://radsite.lbl.gov/radiance/refer/Notes/language_BNR.html&lt;br /&gt;
&lt;br /&gt;
Manchester Scene Description language&lt;br /&gt;
http://astronomy.swin.edu.au/~pbourke/dataformats/msdl/&lt;br /&gt;
&lt;br /&gt;
POVRAY scene description language&lt;br /&gt;
http://www.lobos.nih.gov/Charmm/Povray3/pov30019.html&lt;br /&gt;
&lt;br /&gt;
YAFRAY scene description language (is there an official version somewhere??)&lt;br /&gt;
http://download.blender.org/documentation/htmlI/ch30s03.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another list of format links (most of the links are broken)&lt;br /&gt;
http://www.agocg.ac.uk/reports/virtual/36/appendix.htm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Universal translator tools ==&lt;br /&gt;
&lt;br /&gt;
* Polytrans - universal 3d format converter - very useful table of what formats are supported by different CAD programs, also explains the strengths and limitations of different formats http://www.okino.com/conv/filefrmt.htm&lt;br /&gt;
&lt;br /&gt;
* 3D Object Converter - Shareware converter which supports a huge list of formats http://web.axelero.hu/karpo/&lt;br /&gt;
&lt;br /&gt;
* AccuTrans3D - provides accurate translation of 3D geometry between the file formats used by many popular modeling programs. http://www.micromouse.ca/index.html&lt;br /&gt;
&lt;br /&gt;
* 3DEM - can read and write many terrain, scientific visualisation and geographic formats http://www.visualizationsoftware.com/3dem/&lt;br /&gt;
&lt;br /&gt;
* This is a project for interconversion between all vector drawing and CAD formats using a 'pipes' like system and preexisting command line converters. http://scratchcomputing.com/projects/uber-converter/&lt;br /&gt;
&lt;br /&gt;
== Misc lists of formats and universal importers/exporters ==&lt;br /&gt;
&lt;br /&gt;
* Large list of formats with many specs and descriptions - many are not graphics related though http://www.fileformat.info/&lt;br /&gt;
&lt;br /&gt;
* Graphics File Format FAQ http://www.faqs.org/faqs/graphics/fileformats-faq/part3/&lt;br /&gt;
&lt;br /&gt;
* An extremely large list of formats and specs some with sample code&lt;br /&gt;
(note that for some of the formats he links there are much more complete specs availabled - ie lightwave lwo)&lt;br /&gt;
http://astronomy.swin.edu.au/~pbourke/dataformats/&lt;br /&gt;
&lt;br /&gt;
* Large list of libraries/programs and what formats they support http://www.tech-edv.co.at/lunix/UTILlinks.html&lt;br /&gt;
&lt;br /&gt;
* Advanced Authoring Format http://www.aafassociation.org/html/specs/aafstoredformatspec-v1.0.1.pdf&lt;br /&gt;
&lt;br /&gt;
* Material Exchange Format (a subset of the Advanced Authoring Format):&lt;br /&gt;
http://www.ebu.ch/trev_291-devlin.pdf&lt;br /&gt;
&lt;br /&gt;
Useful overview of MEF http://www.digitalpreservation.gov/formats/fdd/fdd000013.shtml&lt;br /&gt;
&lt;br /&gt;
* Massive listing of formats and descriptions of the formats http://www.digitalpreservation.gov/formats/fdd/descriptions.shtml&lt;br /&gt;
&lt;br /&gt;
HOOPS Streaming File Format spec - http://www.openhsf.org/specification/index.html&lt;br /&gt;
&lt;br /&gt;
Imagine IOB - code to parse it http://www.pygott.demon.co.uk/prog.htm&lt;br /&gt;
&lt;br /&gt;
* Blender W3D exporter (very old and only for mesh - not related to shockwave w3d) http://www.drlukac.com/jano/fridge/w3d2.py&lt;br /&gt;
&lt;br /&gt;
==Misc stuff==&lt;br /&gt;
===Poser related format data===&lt;br /&gt;
&lt;br /&gt;
* CR2 format fairly complete description http://www.kuroyumes-developmentzone.com/poser/poserfilespec/products_poser_cr2.html&lt;br /&gt;
* &amp;quot;Cr2 autopsy&amp;quot; http://home.carolina.rr.com/kattman/Tutorials.htm&lt;br /&gt;
&lt;br /&gt;
* Understanding the poser file format http://arcana.daz3d.com/tutorials/tj/tj01/index.htm&lt;br /&gt;
&lt;br /&gt;
* This file gives information on the standard poser names used in rigs http://www.sixus1.com/TechHelp/PoserTutorial4.htm&lt;br /&gt;
&lt;br /&gt;
* Delta injection morphs http://rbtwhiz.com/rbtwhiz_deltaInjection.html&lt;br /&gt;
&lt;br /&gt;
* Extended Morph Control http://www.nerd3d.com/Tutorial/SuperMorph.htm&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;unembedding props&amp;quot; http://www.sixus1.com/TechHelp/UnEmbeddingProp.htm and http://www.poserpros.com/forums/viewtopic.php?t=1197&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;mat files&amp;quot; http://www.sixus1.com/Forum/viewtopic.php?t=1621&lt;br /&gt;
&lt;br /&gt;
* ReadScript http://www.rbtwhiz.com/rbtwhiz_rScript.html&lt;/div&gt;</summary>
		<author><name>wiki&gt;Brecht</name></author>
		
	</entry>
</feed>