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	<title>Dev:Ref/Outdated/Resources/File Formats/MD2 - 版の履歴</title>
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	<updated>2026-05-14T16:48:03Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Outdated/Resources/File_Formats/MD2&amp;diff=46320&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T17:47:15Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:47時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
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		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Outdated/Resources/File_Formats/MD2&amp;diff=46319&amp;oldid=prev</id>
		<title>wiki&gt;Brecht: moved Dev:Ref/Resources/File Formats/MD2 to Dev:Ref/Outdated/Resources/File Formats/MD2</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Outdated/Resources/File_Formats/MD2&amp;diff=46319&amp;oldid=prev"/>
		<updated>2013-11-08T06:49:34Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/Dev:Ref/Resources/File_Formats/MD2&quot; class=&quot;mw-redirect&quot; title=&quot;Dev:Ref/Resources/File Formats/MD2&quot;&gt;Dev:Ref/Resources/File Formats/MD2&lt;/a&gt; to &lt;a href=&quot;/Dev:Ref/Outdated/Resources/File_Formats/MD2&quot; title=&quot;Dev:Ref/Outdated/Resources/File Formats/MD2&quot;&gt;Dev:Ref/Outdated/Resources/File Formats/MD2&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;quot;'''MD2''' is the file format used by Quake II for its 3D models. The format supports frame-based vertex animation and is easy to use once you understand the quirks of the encoding.&lt;br /&gt;
However, before you dive in and commit to using MD2 for your game, be warned, MD2 stores the vertex information as single bytes. This results in a smaller file but loses accuracy in the model geometry. The loss of vertex precision is noticeable when animating the model, the shape wobbles as it moves. Therefore the format isn't the best if your model is going to be close to the viewer for long periods.&amp;quot; -- quoted from [http://gpwiki.org/index.php/MD2]&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
* The md2 import/export script (python) is located here: http://bane.servebeer.com/programming/blender/index.html&lt;br /&gt;
* You can find a specification of the MD2 format here: [http://gpwiki.org/index.php/MD2 MD2] entry in the [http://gpwiki.org Game programming Wiki]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D Format]]&lt;br /&gt;
[[Category:Import/Export]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Brecht</name></author>
		
	</entry>
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