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	<title>Dev:Ref/Outdated/Resources/Software - 版の履歴</title>
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	<updated>2026-04-20T11:54:35Z</updated>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Outdated/Resources/Software&amp;diff=97609&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T19:37:21Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:37時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Outdated/Resources/Software&amp;diff=97608&amp;oldid=prev</id>
		<title>wiki&gt;Brecht: moved Dev:Ref/Resources/Software to Dev:Ref/Outdated/Resources/Software</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Outdated/Resources/Software&amp;diff=97608&amp;oldid=prev"/>
		<updated>2013-11-08T06:49:34Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/Dev:Ref/Resources/Software&quot; class=&quot;mw-redirect&quot; title=&quot;Dev:Ref/Resources/Software&quot;&gt;Dev:Ref/Resources/Software&lt;/a&gt; to &lt;a href=&quot;/Dev:Ref/Outdated/Resources/Software&quot; title=&quot;Dev:Ref/Outdated/Resources/Software&quot;&gt;Dev:Ref/Outdated/Resources/Software&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This page is to list software middle-ware &amp;amp; resources which could be useful to use with or add into Blender.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Note|Warning|This list is to be used by '''Blender Developers'''. Please do not add items to this list in the hope others will develop them.&amp;lt;br&amp;gt;&lt;br /&gt;
Random applications/suggestions will be removed.''}}&lt;br /&gt;
&lt;br /&gt;
== Software (included with blender) ==&lt;br /&gt;
* http://bulletphysics.org/wordpress/ game engine physics and cloth uses bullet.&lt;br /&gt;
* http://sourceforge.net/projects/xclip X11 clipboard code was copied from 0.11 for GHOST.&lt;br /&gt;
* http://www.newplanetsoftware.com/xdnd/ XDND - Drag and Drop Code&lt;br /&gt;
* http://www.autopackage.org/docs/binreloc used on linux to locate the executable location.&lt;br /&gt;
* http://carve-csg.com/news Boolean library&lt;br /&gt;
&lt;br /&gt;
== Software (possibly useful to blender) ==&lt;br /&gt;
&lt;br /&gt;
==== Geometry/Modeling ====&lt;br /&gt;
* http://ayam.sourceforge.net has an implementation of subdivision nurbs.&lt;br /&gt;
* http://cmph.sourceforge.net hash library, could be interesting to compare with our own gHash.&lt;br /&gt;
* http://ptex.us Opensource alternative to current multires-displacement&lt;br /&gt;
* http://pointclouds.org Point Cloud library - surfacing also.&lt;br /&gt;
&lt;br /&gt;
==== Format Interchange ====&lt;br /&gt;
* http://assimp.sourceforge.net Open Asset Import Library (Patch exists [#21939])&lt;br /&gt;
* http://openimageio.org Possible replacement/addition for blenders ImBuf module.&lt;br /&gt;
* http://libjpeg-turbo.virtualgl.org/ optimized jpeg loader. (apparently 2-4x faster)&lt;br /&gt;
&lt;br /&gt;
==== Python ====&lt;br /&gt;
* http://numpy.scipy.org numpy could be included with blender's python bundle as a 3rd party addon for scripts to use.&amp;lt;br&amp;gt;''note!, python3.x port not yet available.''&lt;br /&gt;
* http://pyopengl.sourceforge.net could replace blenders 'bgl' module,&lt;br /&gt;
* http://theory.stanford.edu/~amitp/yapps/ parser generator, many format support include own parsers but infact it could be much nicer to use a parser generator (VRML for example)&lt;br /&gt;
&lt;br /&gt;
=== General Purpose Libaries ===&lt;br /&gt;
* http://code.google.com/p/cortex-vfx/ High quality C++ libraries and Python modules tailored for software development in the visual effects industry.&lt;br /&gt;
* http://hardysimpson.github.com/zlog/ logging library&lt;br /&gt;
=== Rendering ===&lt;br /&gt;
* http://asymptote.sourceforge.net vector render&lt;br /&gt;
* http://mathcs.holycross.edu/~ahwang/epix/ePiX.html another vector renderer&lt;br /&gt;
&lt;br /&gt;
=== Performance ===&lt;br /&gt;
* http://code.google.com/p/likwid/ Could be used for profiling.&lt;br /&gt;
&lt;br /&gt;
==== Other ====&lt;br /&gt;
* http://www.canonware.com/jemalloc/ used for the durian open movie project to save memory.&lt;br /&gt;
* http://coyotegulch.com/products/acovea/ Use to find optimal build flags.&lt;br /&gt;
* http://devel.dob.sk/log-malloc2/ memory debugging.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Brecht</name></author>
		
	</entry>
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