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	<title>Dev:Ref/Proposals/UI/Organized Shading And Display - 版の履歴</title>
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		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Proposals/UI/Organized_Shading_And_Display&amp;diff=144849&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Proposals/UI/Organized_Shading_And_Display&amp;diff=144849&amp;oldid=prev"/>
		<updated>2018-06-28T21:05:26Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:05時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Proposals/UI/Organized_Shading_And_Display&amp;diff=144848&amp;oldid=prev</id>
		<title>wiki&gt;Esalberg: /* Proposal 1 */</title>
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		<updated>2013-11-19T16:41:10Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Proposal 1&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Organized Shading And Display =&lt;br /&gt;
&lt;br /&gt;
== Current Issues ==&lt;br /&gt;
&lt;br /&gt;
Currently the settings regarding how we see models in the 3d view are scattered all around the interface:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Proposals-Organized-Shading-and-Display-01.png ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The biggest display option, where we choose GLSL/Multitexture/Singletexture is hidden in the properties panel, and it’s set on Multitexture by default, which is a inferior display mode.&lt;br /&gt;
We have the main Viewport Shading menu on the 3d View's header.&lt;br /&gt;
We have the Display panel in the Properties sidebar.&lt;br /&gt;
We have the View panel in the Properties sidebar.&lt;br /&gt;
We have the local Display section in the Object properties panel, which for instance have the wire overlay draw mode, which should also be global.&lt;br /&gt;
And lastly, we have the Mesh Display panel while in the Edit mode.&lt;br /&gt;
&lt;br /&gt;
A possible solution is to put all those options under just two buttons in the 3d view window:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Proposals-Optimizing-Shading-And-Display-Options-02.png ]]&lt;br /&gt;
&lt;br /&gt;
== Viewport Shading Button ==&lt;br /&gt;
&lt;br /&gt;
The first button, the Viewport Shading, would be a dropdown menu that combines the current Viewport Shading (Solid/Textured/Wireframe..) and Shading (GLSL/Multitexture /Singletexture) into one. It would also display the current selected mode with it’s name, to conserve space.&lt;br /&gt;
&lt;br /&gt;
The available modes would be:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Bounding Box&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Wireframe&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Solid&amp;lt;/b&amp;gt; That, if it’s possible, combines current solid with MatCap display.&lt;br /&gt;
* &amp;lt;b&amp;gt;Textured&amp;lt;/b&amp;gt; Current GLSL Textured.&lt;br /&gt;
* &amp;lt;b&amp;gt;Textured Shadeless&amp;lt;/b&amp;gt; (Patch added by blendix) Current GLG Textured on a Shadeless material - very important for texture paint.&lt;br /&gt;
* &amp;lt;b&amp;gt;MatCap&amp;lt;/b&amp;gt; If it’s possible to set it for whole scene. I use a matcap this way, so I guess it is.&lt;br /&gt;
* &amp;lt;b&amp;gt;Multitexture (Legacy)&amp;lt;/b&amp;gt; Left for older machines.&lt;br /&gt;
* &amp;lt;b&amp;gt;Rendered&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Display Button ==&lt;br /&gt;
&lt;br /&gt;
The Display button would produce a pop-up with all the display options combined. A pop-up here is needed to toggle a couple of options at once.&lt;br /&gt;
Here are also duplicated (or better yet, moved) the “Draw All Edges” and “Wire Overlay” from the local object display settings, and made global. The reasoning for this - the user either likes the “Draw All Edges” display, or he doesn’t. Also, with “Wire Overlay”, when the user wants to see a wireframe overlay on a model that is composed from many objects, the only way to do it currently is by copying the draw settings. This would solve the problem.&lt;br /&gt;
The “Draw All Edges” should be on by default - when it’s off, the models look like the mesh has artifacts/problems, so it’s confusing.&lt;br /&gt;
The Draw Options visible when in edit mode would be here in other modes as well, but in a clearly separated section called “Edit Mode Draw Options”.&lt;br /&gt;
It would also contain the viewport-specific options from the 3d View’s sidebar View panel.&lt;br /&gt;
&lt;br /&gt;
== Object Display Override ==&lt;br /&gt;
&lt;br /&gt;
An Display Override panel would be in Object Properties where you set the object’s display mode. Similar to the current one.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Esalberg</name></author>
		
	</entry>
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